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Monday, April 21, 2025

The Rings of Saturn: Fall of House Namarra - Epilogue


"The Rings of Saturn: Fall of House Namarra" is a narrative retelling of a single-player Dungeons & Dragons campaign run by ChatGPT. The images included in this post were created by ChatGPT's image generator, Sora, based on descriptions provided throughout the campaign, and the story was driven by AI and shaped by decisions made by a human and his dice rolls along the way.

Previously:

Aftermath

The explosion rocked the manor like a thunderclap from the gods themselves.

A column of dark energy blasted upward from the gardens behind House Namarra, erupting through the ground like a black geyser. It shattered stone, blew out stained glass windows, and sent terrified guests screaming into the streets. The sky turned momentarily violet, as if the very fabric of Vandros trembled in the wake of what we had unleashed.

Thankfully, we did make it out.

I don’t remember exactly how. There were flashes—Lady Virelle gripping my hand tightly, Kerret shoulder-charging a collapsing pillar, Lady Seraphina ushering fleeing nobles through smoke-filled halls. My feet hit the cobblestones of the front courtyard, and I realized I was breathing open air again. We had escaped… just in time.


The manor behind us burned—not with ordinary fire, but with a strange, bluish heat that seemed to resist water and logic. The vault, we learned later, had been utterly destroyed. The pedestal was gone. The crystal, obliterated. Whatever ritual power House Namarra had been safeguarding—or suppressing—was no longer their secret to keep.

But the city paid a price.

Two Namarran guards were confirmed dead, caught too close to the blast. Several guests were injured in the panic, trampled or struck by falling debris. Part of the estate’s eastern wing collapsed entirely. In the days to follow, rumors would spiral wildly: tales of cursed artifacts, infernal deals, and noble families dabbling in ancient magics best left buried.

House Namarra’s influence? Shaken to its core.

They issued an official statement blaming “a tragic alchemical accident during a theatrical demonstration.” But no one bought it. Not really. Too many people saw too much. Too many heard the humming, saw the unnatural light, smelled the sulfur in the air.

And as for me, Kerret, and Virelle? We slipped away into the city shadows while the chaos covered our exit. No one stopped us. No one even thought to. We were ghosts to them—whispers in the wake of disaster.

But we knew.

We had touched something ancient and dangerous. We had survived it.

And we had changed the balance of power in Vandros forever.

*****

The Nighthawk, two weeks later

Nestled in a shadowy booth at the far end of The Nighthawk, I found fleeting comfort in the dim glow and the soft hum of muted conversations. This tavern, where so much had happened, seemed like a much better place now, after what we had done. But the world beyond those walls still bristled with danger. Over the past few days, I had scattered secret notes to my allies, urging them to meet me in private—perhaps for the last time. The flickering candlelight played across the room, but the deep folds of my hooded cloak veiled my identity... for now. And so, I waited, the hope of seeing familiar faces mingling with the weight of uncertainty as the night pressed on.

I waited alone for what seemed like an eternity. Maybe none of them would show up. Perhaps, they had all moved on and gone their separate ways. All I could do was keep waiting.


Finally, I saw a face I recognized—probably the last person I expected to see: Lady Seraphina. Yes, that same Seraphina who seemed to skeptical of me, back in the ballroom, before the explosion. Before House Namarra was reduced to chaos.

She stepped through the door like a vision in her elegant dress, her presence as commanding as ever. She crossed the room and met me in my booth, a soft smile playing at her lips.

"Alamir," she said, her voice smooth as silk, "I'm glad to see you again. Thank you for saving my life."

We talked about that day two weeks ago—the complicated and tumultuous way in which our paths crossed. Yet, there was an unspoken understanding now. I wondered if she would ever consider a life of adventure. I doubted it, but I asked anyway. She told me that me her roots were too deeply tied to this city to ever leave and couldn’t follow me into the wild unknown but she hoped to see me again, if I ever found my way back to Vandros. Her words lingered in the air, a thought of what could have been. Maybe our paths would cross again; only time would tell.

Another few minutes passed, when another unlikely ally snuck through the tavern doors: It was Tallow, that stinky old bum from the docks. I raised an eyebrow as he plopped down into the booth, across from me.

"Life any different, now that Big Jarek's gone?" I asked.

Tallow grinned, a bit too wide for my comfort, but there was a real spark in his eyes.

"I’m doing fine," he replies, a hint of pride in his voice. "Found my place, you know? Ain’t all bad now."

We shared a quick drink. It was strange, but Tallow seemed almost content—which was great because I didn’t even have to consider him a spot in my crew. As he got up to leave, I shot him a quick “Praise Kier,” and I let him get on his way. I might never see him again, at that was just fine with me.

Shortly after Tallow left me, I was thrilled to see my dear friend Aelith enter The Nighthawk. Her radiant smile lit up the room. It was great to see. She filled me in on what she had been up to in the past two weeks. Her costume shop at Brillane’s Trunk was thriving again, and I could see the joy in her eyes—the kind of happiness only true success can bring. She embraced me warmly, thanking me for everything I had done for the city.

"You're a risk-taker, Alamir," she says, her voice full of admiration. "And look at what it's brought us. Vandros is better for it. And we’ll have songs to sing for a lifetime.”

We shared a quiet moment together, and she pressed a tender kiss to my cheek before leaving. I understoond that she wouldn’t be able to leave her business right now, but I knew that I would have a rock-solid ally in dear Aelith for many, many years to come.

The tavern traffic eventually died down. I worried that I won’t see some of my old allies. Vessa, Kerret, Lady Virelle… I hoped they would come find me. But, sensing that I had got a few minutes to stretch my legs, I got up and approached that big, scary, beautiful bartender.

“Ma’am,” I said. She brushed it off, not recognizing me right away. “May I speak with you in your private office?”

Suddenly, a smirk crossed her face. There it was. She knew me now. She led me into the back office, and, to my surprise, she closed the door behind us.

“How can I help you, Rings of Saturn?” she asked, gruffly. “You’ve got five minutes.” The space felt intimate, charged with a history between us. Part of me feared for my life.

“You gonna kiss me goodbye or what?” I teasingly asked, knowing the answer beforehand and bracing myself for a punch to the face or a knee to the groin.

But she picked me up and planted a whiskey-flavored kiss right on the lips. I was stunned. Did not see that one coming. I wrapped my arms around her, as far as they’d go around that bulking figure, and kissed her back one more time. She had earned it, I suppose.

I wasn’t sure whether I’d see that mountain of a woman again, but if I was ever back in Vandros, at least I knew where I could get a good drink. I slowly wandered back to my booth and sat, hoping, praying that any of my other friends might stroll through that door at any moment.

But none did. No blue-collar dock worker, no gorgeous noble, no mysterious alchemist. Maybe they all changed their minds.

Just as I had begun packing up my things and preparing to leave, the door burst open. It was Kerret!


I pulled my hood back down from over my head and rose to my feet. "Praise Kier," I said softly, an enormous smile crossing my face. Kerret snorted a little laugh through his nose, clearly moved despite himself.

Praise Kier,” he echoed with a laugh, resting his forearms on the table and leaning in, that familiar glint dancing behind his eyes. “Glad you made it out. And glad you waited for me.”

He lifted his hand and signaled the bartender without looking—two fingers, lazy and sure. “Two Black Feathers for the end of a darned fine story.”

"Ladies and gentlemen," I said gently. But then my voice started to rise. "We are in the presence of true greatness." I attempted to leap on top of a barstool, then up to the tavern bar, but my boot caught on the edge of the stool, I thudded onto the bar, knocked over a half-empty glass and sent a bowl of stale nuts scattering across the countertop. There was a moment of awkward silence, but my arms shot into the air regardless. My voice carried with wild, unrestrained glee: "Vandros' finest, ladies and gentlemen! A voice like velvet and fists like thunder! I give you Kerret the Crooner!"

There was a scattered chuckle or two from nearby tables—confused, entertained, mildly alarmed. “You maniac," Kerret teased, looking equally proud of himself and embarrassed by my antics. "Come on. Let’s get a drink in you before you break a rib.”

We drank together, toasting Kier and reflecting on our wild journey—from toppling Big Jarek to saving local businesses, even turning him into an opera star. We had done it all, including blowing up House Namarra. I extended my hand to Kerret, offering a handshake that could bind our destinies forever.

"You know," he said, leaning in, his voice low like a shared secret, “I spent most of my life staying invisible, just a shadow’s voice. Never loud, never known.” He chuckled. "Then you showed up—grinning like a fool, spinning tales of rings, schemes, and nobility."

Kerret hesitated, then gripped my hand firmly. “Alamir, you crazy fool, you know I’m with you,” he said, locking eyes. “Brotherhood’s forged in chaos, and you, my friend, are a walking storm.”

He pulled me into a rough hug, the kind reserved for those who had bled, laughed, and burned pieces of the world together. Nearby patrons raised their glasses in a cheer, swept up in the wave of raw emotion.

The celebration had gradually died down, and a calm finally settled over the once-wild night at the tavern. Then, the door creaked open again, and she entered: Lady Virelle, not dressed in her usual ball gown but in leather adventuring gear, a mask and a hooded cloak. Her beauty was as striking as ever, but it was the sharpness in her eyes, the secrets she carried, that continued to draw me to her. I bolted toward her, wrapping her in an embrace, relief and joy surging through me—she had come back for us.


I glanced at her nervously as she made her way to the booth and handed me a handwritten note.

I unfolded it, and my heart sank. It wasn’t a confession of love or even a sweet farewell, as I had hoped and expected. Instead, it was a warning. A cryptic message about the dangers still looming over Vandros, threats left unaddressed, and challenges yet to come.

“To the Rings of Saturn,

I trust you’re not getting too comfortable in your success. Vandros still holds many secrets, and there are whispers of another game being played behind the scenes. Consider this an invitation to make one final mark on this city, if you are brave enough to take on what lies beneath its glittering facade. There is always more to uncover, always more to be found. I would be honored to have you by my side again... if you wish to see the truth unfold. I have come to learn that the vault was just the beginning.”

Her lips curled into a mischievous grin, but there was something else behind her gaze—an unspoken invitation to follow her into the shadows once again.

"What do you think?" she asked, her voice teasing yet edged with something more serious. "Are you ready to see what’s next? The city’s not quite done with us yet, I’m afraid."

I looked from Virelle to Kerret, then back at the bartender, whose eyes lingered on me from the doorway. The weight of the moment pressed down on me. Vandros was far from finished with me, and it seemed—for better or worse—that my journey was only just beginning.

As I glanced around, the enormity of the decision I faced threatened to overwhelm me. My lips parted as I prepared to speak, and then I said...


Sunday, April 20, 2025

The Rings of Saturn: Fall of House Namarra - Part 5


"The Rings of Saturn: Fall of House Namarra" is a narrative retelling of a single-player Dungeons & Dragons campaign run by ChatGPT. The images included in this post were created by ChatGPT's image generator, Sora, based on descriptions provided throughout the campaign, and the story was driven by AI and shaped by decisions made by a human and his dice rolls along the way.


Previously:


House Namarra

Kerret, Lady Virelle and I arrived at House Namarra just as the city’s late afternoon sun filtered through the estate’s high windows, turning golden against the polished stone. Virelle had donned the crisp attire of a household servant, her posture poised, her hair tucked up, her eyes sharp. She moved with the confidence of someone who belonged here—though I could tell her heart was pounding just as fast as mine. Kerret and I were back in our traditional clothes, of course, having donated our legendary opera costumes back to Aelith at Brillane’s Trunk—but who was to say that we wouldn’t have a couple more surprises in store for Vandros’ elite?

Our destination: the ballroom. I remembered it from the masquerade—the way the light shimmered on marble, the acoustics that could lift a voice to the rafters, the secret nestled around a corner and down a mysterious hallway. But first, we needed to get in the front door.

At the entrance, two guards stood dutifully. But I’ve always said: confidence is key, and panic is power. So, I gave them both. I stormed up, breathless, spouting nonsense about scheduling conflicts and rehearsals, Kerret the Crooner and his upcoming performance… I nudged one of them and winked as though we were co-conspirators. Aelith’s ring warmed on my finger, lending just enough gravitas to make it all believable.

To my surprise, they bought it. Within moments, Kerret and I were inside the ballroom and Virelle was slipping off into the servant corridors to prepare for our next move.

Kerret—Kier bless him—took to the center of the room, testing the acoustics with a few glorious, drawn-out notes. I used the distraction to scout the hall and plan our next move. The vault entrance wasn’t far, but we needed time. So I played the fool. Or rather, the entertainer.

I announced an impromptu performance: Kerret the Crooner was in town, and he needed to warm up for his performance later in the evening! (Truth be told, I had no idea what was going on at House Namarra later that night, but enough people believed me that I guess it worked out.) A few folks trusted me straightaway but some seemed to have no idea who "Kerret the Crooner" was. I assured them whole-heartedly that this was the opportunity of a lifetime, to witness one of the fastest-rising singers in all of Vandros—and beyond! Truly, it would be something to write home about—a dress rehearsal not to be missed.


With enough convincing, the noble guests who had been meandering the spacious rooms and palatial halls began to drift in, curious. That’s when she arrived—Lady Seraphina Althrun, of House Althrun. Beautiful, sharp-tongued, and entirely too perceptive. I could tell that she was skeptical from the first look she gave me. It made me sweat a little bit, but I turned on every ounce of charm I could muster: I flirted, spun her, dipped her, whispered sweet lies in her ear, told her to take a front row seat to the greatest show on the planet.

Kerret took the cue and belted out a brand-new number that he, once again, composed on the spot: “Three Ravens, Two Rings, and a Big, Giant Boom!

Three ravens flew at midnight’s toll,
Past gilded gate and manor wall,
With feathers black and secrets deep,
They sang of rings, they whispered “fall.”

One ring forged in silent flame,
One passed down through noble name,
Together they unlock the past—
And maybe make the present… blast.

They danced beneath a stolen moon,
He sang the tune, they stole the room,
And through the lies and grand disguise,
A secret waits where shadow lies.


The crowd was entranced. Lady Seraphina might’ve seen through my bravado, even she was drawn in by Kerret’s masterful performance. With her attention drawn away by Kerret, that beautiful bard, the moment felt right. I reached in gently, snatched her coin purse with a subtle flick of my wrist (25 gold pieces richer, thank you), and slipped away into the corridor.

As I snuck back through the crowd, I motioned to Kerret to stretch the song out for as long as he could—at least a few more verses. With a subtle nod and a smirk, Kerret raised his voice and continued to sing all the louder. A good man, indeed.


Virelle was waiting for me by the entrance to the vault, her servant’s disguise still intact. Two guards stood watch, as we expected. I enthusiastically praised the music, remarked how I couldn’t wait for the real show later tonight, and gave Virelle the nod. She stepped forward, radiant and warm, weaving compliments and misdirection like a true performer. She smoothly recommended that the guards head out to witness Kerret the Crooner, live and in person; we would be happy to watch the door for them. Surely, it would only take a few minutes, and they probably deserved a break anyway. The guards melted beneath her gaze—and moments later, we were alone.

There was no time to waste.


I polished my obsidian ring with my sleeve, watching as the companion ring on Virelle’s hand shimmered with anticipation. The vault gate—12 feet of dark, pulsating metal—looked like it had never been touched by mortal hands. Glyphs spiraled around its frame. The emblem of House Namarra, that raven with ruby eyes, seemed to stare right through us.

Together, we held our rings to the twin mechanisms. The magic responded instantly—lines of light spidering across the surface, ancient machinery groaning to life. The gate rotated inward, releasing a breath of cold, ancient air.

The vault had opened.

The Vault, House Namarra

Virelle and I stepped into the vault, and the atmosphere immediately felt off. The walls of this place felt like they were holding secrets—secrets that had been buried for too long. A deep, eerie hum emanated, seemingly, from inside an obsidian pedestal that I could faintly make out at the back of the dark room. I could tell that whatever was hidden in this vault was the very thing that had terrified Big Jarek and his men. Something about this aura of power was clearly tied to House Namarra’s troubling history.

But I wasn’t here to be intimidated. I was here to find the answers, to uncover whatever it was that House Namarra had buried away for so long. My fingers twitched at the thought of getting closer to that power. Out of anxiety, I slipped my hands into the pockets of my cloak.

That’s when I remembered: Big Jarek had given me two random trinkets after we brought him down: an onyx chip and a silver token bearing the sigil of House Namarra. I hadn't figured out what they were for, but perhaps they could come in handy for me in some way here. I fidgeted with them nervously as I paced around the room, looking for anything that might enlighten my mind.

Virelle and I stepped into the vault, and the atmosphere immediately felt off. The walls of this place felt like they were holding secrets—secrets that had been buried for too long. A deep, eerie hum emanated, seemingly, from inside an obsidian pedestal that I could faintly make out at the back of the dark room. I could tell that whatever was hidden in this vault was the very thing that had terrified Big Jarek and his men. Something about this aura of power was clearly tied to House Namarra’s troubling history.

I asked Virelle if anything in the room was familiar to her, if she had any kind of personal attachment to any of it. All we could find were dusty old treasures, some ornate and intricately locked chests, and some jewelry, but nothing stuck out to her. We pushed through the darkness until we reached the large obsidian pedestal. The humming noise grew deafening. I examined the pillar for any sign of danger, and glimpse of hope. I discovered that it was damaged on one edge, which I thought was odd. I pulled out Jarek’s trinkets. I pressed the Namarran coin against the pedestal and moved it to several different spots along the cold, obsidian stone, but it didn’t seem to have any useful effect.

However, the onyx chip fit perfectly into a recess on the broken edge. With a satisfying click, the mechanism seemed to respond, but nothing prepared us for what happened next. A secret compartment on one side of pillar snapped open, revealing a strange, glowing crystal within—a pulsating, ominous object with a low, rumbling sound that felt like it was reaching into my soul.


And then, I could have sworn that it spoke to me. I don’t know how to describe it—this low, throbbing voice that echoed in my head. I think… I think it said, “Join me!

It felt ancient, full of power and darkness, and I realized that this wasn’t just about treasure. This was something much more dangerous. Whatever it was, it wasn’t meant to be disturbed. The pressure was getting to be too much. The air felt thick, as if the very vault itself was watching us, waiting for us to make a mistake. I wanted to get out of there as fast as possible.

Virelle and I made the call to destroy the crystal with the explosives we brought with us: that glowing vial of liquid from Warehouse 43 and the flare dust given to us by the alluring alchemist Vessa. I took all of the necessary components and set them down cautiously at the base of the pedestal. We backed up to a safe distance and I pulled out my bow, hoping that my aim would be true. I uttered my final “Praise Kier” (and a phrase Virelle had definitely never heard and certainly didn’t understand) and shot the arrow at the Flare Dust. As the arrow flew across the vault, I grabbed Virelle by the hand and turned for the exit. We sprinted toward the door and never looked back.

The explosion was deafening. I could feel heat from the flames against my back as we reached the exit. We burst out of the door and slammed the vault shut behind us

The Grand Ballroom, House Namarra

We flew through the hallway and back into the ballroom. With the whole manor on the brink of destruction, we didn’t waste a second. I sped toward Kerret, interrupting his grand performance—which was still going!—and, at the top of my lungs, yelled, “EVERYBODY RUN!!”

The chaos had already started to spread. Crashes, shouts, and the sound of people realizing the manor was in danger echoed through the ballroom and its adjoining halls.

We bolted. Virelle stayed close, and Kerret was already on his way, pushing through the crowd with ease. I had no time to think about anything other than getting to the front doors. I spotted Lady Seraphina in the crowd, panic in her eyes, but she was already moving, too. At least she wasn’t going to be left behind.

I waved frantically to Kerret as he got ahead, and with every step, the sounds of panic grew louder. We were almost to the ballroom’s entrance. Almost to the front doors.

The floor shook beneath our feet. Smoke and heat poured into the hall behind us. The crystal's terrible voice still echoed deep inside my skull.

To be concluded.


Saturday, April 19, 2025

The Rings of Saturn: Fall of House Namarra - Part 4


"The Rings of Saturn: Fall of House Namarra" is a narrative retelling of a single-player Dungeons & Dragons campaign run by ChatGPT. The images included in this post were created by ChatGPT's image generator, Sora, based on descriptions provided throughout the campaign, and the story was driven by AI and shaped by decisions made by a human and his dice rolls along the way.

Previously:

Tunnels Below Vandros

The chase for Big Jarek through the dark, winding tunnels beneath Vandros was nothing short of exhilarating. Kerret and I pushed through the claustrophobic passageways, determined to corner the man who had been a plague on the city for so long. Every turn felt like we were getting closer to him, and when we finally tracked him down, it was in the deepest stretch of the underground, where the shadows seemed to swallow us whole.


I readied my short bow and launched several of my arrows at the big man, but the speed of his pace and the narrowness of the corridors made each shot a challenge. To my dismay, my arrows ricocheted off of the stone tunnel walls, each missing Jarek as I attempted to take him down from distance.

Realizing that ranged attacks were of little to no use, I relied on my athletics and speed to close the gap between us, finally coming within a few feet of the behemoth. What followed was a brutal, hard-fought battle. Kerret and I both gave it our all—Kerret with his brute force and weaponry and I with my quick reflexes and precision. Blow after blow landed on Jarek, and with each one, I could feel the weight of all the people who had suffered because of him—the Bartender at The Nighthawk, Tallow, and even Aelith, who had been caught in the wake of his criminal empire. We fought like our lives depended on it, and in many ways, they did. I slashed at Jarek repeatedly with my rapier and daggers while he flailed at me furiously and continued his flight to freedom.

But then, after several successful piercing blows with my sword, something shifted. As Jarek’s defenses crumbled and I had him dead to rights, I realized that there was more to this than just finishing him off. There was an opportunity here to end this without more bloodshed, to give Vandros a chance at a real future without him. So, instead of delivering the final blow, I demanded answers. I told Jarek that I’d let him go, but only if he told me everything about the vault at House Namarra—the vault that held the true power behind the city’s corruption. Reluctantly, he revealed everything I needed to know:

  • Big Jarek revealed that the Namarra vault was not just a stash of treasure; it was the true source of power behind House Namarra.
  • He explained that the vault is protected by powerful wards, and confirmed that two rings are required to open it.
  • As I had (apparently, rightly) assumed, one of the rings was already in my possession—that obsidian ring that I got from Aelith.
  • He said that the second ring was connected to a blood relative within House Namarra, making it difficult to obtain. He warned me that even if the rings were obtained, getting into the vault may not guarantee leaving with anything, as House Namarra wouldn't easily let anyone take what was inside.
  • Finally, he told me that the contents of the vault were tied to the foundation of House Namarra’s power and influence.

To my alarm, he also insinuated that that vixen, Lady Virelle, had some significant role in all of this, and that I might be unwise to trust her. I didn’t like hearing that, but I suppose it was something that I would have to keep in mind, moving forward.

Overall, pretty good intel from a pretty bad guy.

Ultimately, I decided to show him mercy. He was, after all, basically dying there, right in front of me. For some reason, I couldn’t bring myself to end his life—not when he was already defeated, and not when the city had suffered enough. I told him to leave, to get out of Vandros, and never come back. His influence was already fading, and with it, his empire was crumbling—I broke the news to him that his henchmen back at the warehouse were walking out on the job, permanently. It was over.

But you know me. I couldn’t let him off that easy. I softly patted him on the shoulder and told him that he was going to need to give us all of the money he had on him right then. I think I even winked at him when I said it. Classic. Reluctantly, he forked over 44 GP, a strange onyx chip and a silver Namarra token that looked like it had been passed down for generations. Who knows when those might come in handy?

As we left Jarek to lick his wounds there in the tunnel, I took a personal moment to reflect on what Kerret and I had just accomplished. We just rid the city of one of its greatest villains. His evil influence would no longer affect the lives of the people who lived at the docks or worked in the viscinity. I thought of that little pickpocket kid, of Tallow, and the others. Especially, I thought of that burly bartender at The Nighthawk and, of course, of our sweet new friend, Aelith. Perhaps, we had just saved those two businesses altogether, to be oppressed no more.

Brillane's Trunk

With another mission accomplished, Kerret and I made our way back to Brillane's Trunk. Despite the late hour—it must have been 2 or 3 in the morning at that point – we knew that Aelith would be waiting for us, relieved and eager to hear about our success. When we got there, she was exactly as we expected—overjoyed and grateful, but also full of concern for our safety. We recounted the madness of the whole ordeal, teasing her about the insane performances we put on to outsmart Jarek. Of course, we joked about the "good luck" kisses she had given us before we left, but we all knew that there was something deeper between us—a bond forged in the fires of our shared experiences.


Aelith didn’t ask for much, but she did request that we autograph the costumes from the opera and let her keep them to show off in Brillane’s Trunk. It was a small request, but it meant a lot—to all of us. She had become a quick and true friend to us, and we were glad to give her that. We even spent some time teasing her as she added them to her display, knowing that they’d be a part of her shop for years to come.

Oh, and she did request one more thing, and I happily obliged. She wanted Kerret to sing her a song.

"My dear lady! My dear, sweet Aelith!" I couldn't help but laugh. "I present... the magnificent... Kerret the Crooner!" I burst into wild applause for my companion, then gave him the proverbial stage. Quick as a whip, Kerret straightened his posture like a drunken nobleman at court, one hand pressed dramatically to his chest, the other raised in a flamboyant bow.

“My lady Aelith,” he said in his most theatrical baritone, “I humbly dedicate to you the tale of betrayal, redemption, and extremely questionable rhymes… as only a man with soot in his lungs and blood on his boots can deliver!”

He cleared his throat with a few exaggerated ahems, then launched into an impromptu reprise:

Oh Tovin, dear Tovin, with your schemes so grim,
You left poor sweet Kier—now he’s out on a limb!
You ran off with silver, with gold, and with cheese,
While poor Kier cried, "You absolute sleaze!"

Aelith snorted in spite of herself, laughing through fresh tears. Kerret continued, milking it for all it was worth:

But lo! From the alleys, the shadows, the night—
Came Alamir’s rapier, so noble! So right!
And I sang a bold tune to lure villains near,
While our rogue did the stabbing—and I drank the beer.

We chatted for another hour or two, until our bellies were sore from the laughter. When the words ran dry, Aelith offered us a place to stay for the night. It was late, but we were glad for the chance to rest, knowing we’d done something good for the city. When we woke up the next morning, we said our goodbyes, promising to visit again soon. With Jarek gone for good and Vandros slowly returning to normal, it was time for us to move on.

And we knew exactly where we needed to head next.

The Nighthawk

The sun had just begun to rise as we made our way through the city’s awakening streets, the shadows stretching long and lazy behind us. We weren’t headed toward danger—for once—but to see the fruits of our labor. The Nighthawk.

The last time we stood at its doors, it was a place steeped in corruption, its staff reluctant at best, its corners crawling with Jarek’s lowlifes. But this time, it was different. The tension in the air had lifted, replaced with a faint but unmistakable scent of hope. Laughter rang from the back room. Tables were clean. The floorboards had been scrubbed. And behind the bar?


There she was—the no-nonsense bartender, still just as gruff and weirdly enticing as ever, but, perhaps, just a little bit happier than the last time we saw her. I sauntered up with a wink and a grin, noting the silver ring I had left with her still perched on her finger. I teased her with all the charm I could muster, tossing out lines like “my damsel in distress” and “hero’s reward,” all in good fun. She played along just enough to keep me guessing, until—after much begging and feigned sorrow—she took me back to her private office for a word. "You did this? You're the one responsible for everything that's happened over the past day?" she asked, with a glare that could positively kill. With the greatest of ease, she grabbed me by the lapels and lifted me me a foot and a half up into the air. I got the feeling that she could have crushed me with the slightest squeeze of her massive forearms, then she did something I never imagined she would do in a million lifetimes: she gave me the lightest kiss on the cheek.

The shock of it all nearly knocked me over.

I laughed the whole way out, teasing Kerret, who just shook his head and muttered something about my "one-track mind." We stepped back into the morning light, hearts a little lighter, spirits lifted by the knowledge that The Nighthawk—like Brillane’s Trunk—was free.

Whistling a familiar tune – “The Obsidian Stone and Feather of Raven”—I turned to Kerret. “I guess it’s back to House Namarra,” I said. “We’ve got one final damsel to save—the most dangerous of them all.”

After a pause, I added quietly, “Praise Kier.”

With a nod, Kerret replied, “Praise Kier.”

And onward we walked, into the heart of the storm still to come.

Market District, Vandros

Kerret and I returned to the heart of the city, running on little sleep and an overload of adrenaline. Quickly, we swung by my hideout to grab a few provisions and supplies—not the least of which was the glowing vial of liquid I had looted from a crate in Warehouse 43, back when this madness all started.

From the look of it, Vandros hadn’t stopped moving since we took down Big Jarek. Our names were still fresh on people’s lips. But I knew the real prize wasn’t a legend sung in taverns. It was the vault under House Namarra.

We had one ring. We needed another. And I had a hunch we’d need more than charm to get it. Unfortunately, I knew somebody who might be able to point us in the right direction...


We paid a visit to “Toothy” Margo, a black market merchant in the sketchiest part of the Market District. She was very likely the least pleasant alchemist in Vandros—and, honestly, one of the most horrifying contacts I had ever had the "pleasure" of working with. Her breath could knock out a grown wyvern, and her grin made my skin crawl, but credit where it’s due—she knew her stuff. When I showed her the glowing vial, and she practically drooled on the counter. Said it was potent, rare… and potentially explosive.

When "Toothy" couldn't meet the price I was hoping to sell the vial for (not even close, for the record), she tipped us off to a shadowy contact—Vessa, a name that Margo spoke like a warning and a prayer all at once. Margo said Vessa would have the stuff we needed to put the glowing liquid to good use. We immediately followed that lead to the Lower Clefts to meet this mysterious Vessa. The sooner I could get out of there, the better. If fate was on my side, I wouldn't have to see "Toothy" again until this was all over—or, if I was really lucky, I'd never have to see her again.


Vessa was everything Margo wasn’t: sharp, poised, and cloaked in confidence. She was exceedingly pale and wore a hood to conceal her identity from onlookers. She looked dangerous, yes—but in a way that made you want to lean closer instead of back away.

She took one look at the vial and told us how to make it sing. She said that this liquid would become extremely combustible when mixed with something she called "flare dust." With the slightest bit of convincing, she gave us the necessary ingredients, and more importantly, her trust.

As a sign of mutual respect, I left her one of my spare rings. A mark. A promise. Maybe we could work together again in the future... if Kerret and I lived to tell the tale.

With the components in hand and a plan forming right before our eyes, it was time to chase down the second ring that could grant us entry to the vault. And there was a great and terrifying possibility that we'd find it on the hand of Lady Virelle Cindara.

Crescent Fountain, Velwine Square

We found her at the Crescent Fountain, where we'd shared a midnight moment just days earlier. She looked radiant—too radiant, considering the things I’d learned. There was a real chance that she was in on this—in deeper than I would ever want to hope. But there was one way for me to find out the truth: that sealed scroll marked “V” that I had obtained from Big Jarek's crates at the dock the previous night.


I revealed the scroll to Virelle and threatened to expose her secrets, but she didn’t stop me. I broke the seal and unrolled the parchment. But... this wasn't proof of her guilt. Quite the opposite, in fact. This wasn't a letter to Virelle—it was a letter about Virelle. The Maelstrom Syndicate had been watching her for months—years, maybe. She wasn't a villain—she was another victim.

She told me the truth: she was being used. Trapped. Part of the Maelstrom Syndicate’s schemes, but not by choice. I believed her. Maybe I shouldn't have… but I did. And in a rare moment of honesty, I showed her the obsidian ring and asked for her help. I explained that I knew that two separate rings were required for entry to the vault, and I told her that someone from House Namarra likely had the second one.

I had noticed that she was fiddling with a silver band around one of her fingers as we spoke and deduced that it very likely could have been the jewelry I needed. She confirmed my suspicions, and then she didn’t just give me the second ring. She agreed to come with us. If we were going to try to take down the Maelstrom Syndicate and free House Namarra from its tyranny in one fell swoop, she wanted in, and she wouldn't take "no" for an answer.

It was a risky proposition, but the good news was that Kerret and I weren't alone anymore. Not really. Our little operation had turned into something more. Aelith, Vessa, and now Virelle… they all had a part to play in this little dance, and the maestro was about to strike up the band.

House Namarra

At last, we stood before the gates of House Namarra, those two rings humming in unison. The vault lay ahead, holding whatever secrets had poisoned this city for far too long.

In these past few days, I had fought. Stolen. Incited a workplace insurrection. Nearly killed two men. Flirted with danger and kissed it on the mouth. Now, it was time to break into the one place no one had ever dared.

It was time to see what House Namarra was hiding.

To be continued.


Friday, April 18, 2025

The Rings of Saturn: Fall of House Namarra - Part 3

"The Rings of Saturn: Fall of House Namarra" is a narrative retelling of a single-player Dungeons & Dragons campaign run by ChatGPT. The images included in this post were created by ChatGPT's image generator, Sora, based on descriptions provided throughout the campaign, and the story was driven by AI and shaped by decisions made by a human and his dice rolls along the way.

Previously:


Warehouse 9, Dock Twelve, Vandros

Kerret and I arrived at Dock Twelve under the hush of twilight fog, where ship lanterns bobbed like fireflies on leashes and the tang of salt and soot clung to every surface. We kept to the shadows, just as Aelith had advised. We scoped out the warehouse first, confirming the subtle chalk mark on the back wall of Warehouse 9—the one that scoundrel Tovin promised he'd leave behind if he'd done his part.

He had. I was proud of him.

We found the concealed side tunnel easily enough: a half-rotted drainage path tucked behind a collapsed crate pile. It smelled like mildew and bad decisions, but it opened into the warehouse basement like a secret invitation. We slipped through—silent, watchful, ready for anything.

That's where we first laid eyes on him: Big Jarek. Shadowy crime lord. Allegedly, a local boss of the Maelstrom Syndicate.


He was a mountain of a man—easily six-and-a-half feet tall. His hair was closely cropped on the top of his massive head, with the sides shaved even closer. His sharp, angular beard was meticulously styled into cruel, calculated lines. A tailored vest struggled to contain his bulk, and every motion hinted at coiled violence. He had the look of someone who smiled once and didn’t like it.

He stood with his crew in the middle of a gigantic room in the warehouse, surveying the space like an emperor. But we hadn’t gone through the trouble of obtaining custom-tailored opera costumes for nothing. We were going to put on a show for this man. So we walked in with confidence. We performed.
“Presenting,” I called out, arms raised dramatically, “the sensational, the spellbinding, the superb… Vandros’ very own opera sensation: Kerret the Crooner!” I applauded as I strode to the middle of the open room.

Big Jarek didn’t clap. But, on the other hand, he didn’t throw us out either. He sat there and watched our every move. If nothing else, it looked like we had his attention.

“Imagine, Big Jarek—you are ‘Big’ Jarek, aren’t you?” I mused. “I… I thought you would have been a little bit taller.” He stared a hole through my head.

“But no matter,” I continued. “My associate and I are here to offer you the chance of a lifetime: the opportunity to provide lyrics to what will soon become a chart-topping hit!”

I explained to him that we were writing a new piece: “The Obsidian Stone and Feather of Raven.” We said we’d come to him because we needed someone with grit, someone with street poetry, someone who knew the pulse of the underworld—and someone who knew about the raven symbols and light-absorbing stones that had been spotted around town, as of late. "Imagine it," I teased, hopefully. "Your name in lights!"

He stared at us like he was trying to decide whether to laugh or have us killed.

Then he said flatly, “You want my help writing your stupid songs? You'll have to earn it.”

He wasn’t impressed by my flair. Said he wouldn’t lift a finger unless we did a little job for him first—recover a few crates from an unmarked boat docked just behind Warehouse 9. We’d find trinkets, scrolls, paperwork—he was vague but firm. His men said the job had already been botched once.

I pushed back. Called him out. Said we weren’t errand boys. Even through a dagger at one of his cronies. (I narrowly missed but played it off by saying I could have killed him if I really wanted to.)

But in the end, Big Jarek got his way. I spun around, rolling my eyes as I did. I was getting a little tired of these wild goose chases that everyone seemed to be sending me on every time I needed something.

The Docks

Reluctantly, but with a sense of urgency, we slunk back out into the misty dark and crept along the dockside toward the shadowed vessel. The crates weren’t hard to find—Tovin had gone the extra mile and left that subtle chalk mark on these crates, as well. I thought about checking the crate for traps but ultimately trusted that Tovin did what we asked him to. We pried Jarek's box open right there in the belly of the fog.

Inside, we found a ledger, two sealed scrolls—one labeled "Namarra" and the other marked simply "V"—and three mysterious glass marbles—I pocketed one immediately. But the real treasure?Knowledge. A quick thumbing through the ledger spelled it all out:

  • House Namarra was neck-deep in the obsidian trade.
  • The Nighthawk tavern was sabotaged deliberately.
  • There were also notes about Brillane’s Trunk—but one thing was clear: Aelith was no longer in danger; Tovin had been "eliminated."

Deciding to press my luck, I quickly looked around the dock for any crates that Tovin might’ve marked without telling Jarek. Sure enough, I found two more, which contained a black feather, a voice-steadying tincture, and a fine engraving stylus, which I passed to Kerret with a wink. I let him keep that throat potion, too—I had a feeling it would come in handy sooner than Kerret could spell "obsidian."

Warehouse 9

With no further ado, we returned to Jarek’s office with the goods.

He didn’t thank us when we gave him the ledger. He also didn't ask about any of the other crates, which surprised us, but we counted it as a massive win—what he didn't know wouldn't hurt him.

I cleared my throat. "Wonderful," I said, breaking the awkward silence. "Glad that we were able to make this happen for you, Jarek—pardon—Big Jarek. Now, as for the song, here's what we've got: it's going to be called 'The Obsidian Stone and Feather of Raven,' and, by Kier, it's going to be a smashing success. The only problem is that Kerret the Crooner over there," I gestured to my loyal informant and partner, "needs more information about this obsidian."

I laid out several questions:

  • From whence did the obsidian come?
  • Why, pray tell, had the obsidian reared its magical head here in Vandros?
  • And why had House Namarra been dragged into this malevolent maelstrom of mischief?

Furthermore, I inquired about the symbolism of the raven and its feathers, as well as why the obsidian seemed to absorb any light that touched it. Big Jarek narrowed his eyes. He rubbed his chin. And here is what he said:

"I see where you’re going with this. A bit of flair, a bit of mystery. I can appreciate that. First off," he began, his voice becoming more serious, "The obsidian you’re so fond of didn’t come from anywhere ordinary. It’s part of a much older ritual, something connected to the lost art of the Maelstrom, an ancient organization that’s had its hand in every major event in this city’s history. The obsidian itself is drawn from deep within the Maelstrom's heart—the core of their influence. It's rare, incredibly rare, and not meant for the likes of us... or you," he added with a pointed look. "As for why it’s here in Vandros... let’s just say there’s a certain... alignment that has drawn it here. Pieces are falling into place. There’s a greater game at play than you or I."

Jarek stood up, pacing slowly as he continued, his voice steady and measured. "The raven and its feathers? That’s symbolism tied to a specific group within the Maelstrom—a kind of... cult, if you will. They believe the raven is a guide, a messenger between worlds. The feathers themselves are said to hold the ability to transport souls, to connect the living with the dead. As for why it absorbs light... Well, that’s a gift from the raven itself, a means of hiding its true power. In the wrong hands, it could do more than just absorb light. It could consume everything in its path... Anything else you're curious about?"

"No further questions at this time, your honor," I said with a thinly veiled trace of sarcasm. "All right, Kerret the Crooner, perhaps we could give Big Jarek the first performance of a song that people will be singing for ages to come!" I nodded to Kerret, tossing him the voice-steadying tincture.

It was showtime, baby.

I leapt up onto a stack of crates and broken wood, throwing my hands in the air like the ultimate showman... (Or so I had initially imagined in my head. I took a bit of a tumble once I got up there and had to steady myself quickly before making a complete fool of myself.) After a moment, I shouted—my voice positively booming—"Ladies and gentlemen!..." But I corrected myself after looking around the room and realizing that there were no women present. "Or, should I say, GENTLEMEN! I present the debut performance of 'The Obsidian Stone and Feather of Raven'!"

Kerret, always the consummate professional, raised an eyebrow at my theatrics, but with a knowing smile, he uncorked the voice-steadying tincture and took a swig. He cleared his throat and stepped forward with an exaggerated flair of his own, then moved to center stage in front of the group—his audience of hardened henchmen.


Kerret shook off any tension, letting the tincture do its job. His voice was smooth, controlled, and powerful, filling the room with a presence that seemed to demand attention. He sang, deep and rich, the lyrics to the song that he was miraculously composing, right there on the spot:

In the shadow of the raven's wing,
Where light bends low and shadows sing,
A stone of black, of ancient might,
Absorbs the dawn and swallows the light.

At the sound of Kerret’s voice—enhanced by the tincture—the room fell silent, with even the toughest of Jarek’s men pausing to listen.

From deep within the Maelstrom's core,
A power untold, a tale of yore,
And in the grasp of raven’s feather,
A fate entwined, no soul could tether.

I watched in awe as Kerret burst into the final stanza, bringing the song to a swelling climax:

Oh, Raven guide and Obsidian Stone,
Your power reigns, your legend’s known,
In the darkness, we rise as one,
Until the night is finally undone.

I could feel my jaw drop in amazement. Kerret finished with a flourish, letting the last note echo in the room. He held the note for a beat, watching Jarek’s reaction carefully.


A small smirk spread across Jarek's lips. He leaned back in his chair, his hands steepled together, clearly impressed by the performance.

"Not bad, Crooner," Jarek said. At these words, the workers began clapping softly and muttering amongst themselves, some nodding in appreciation. It was an uncomfortable moment, certainly. But I let it linger in the air for a moment.

Then, dramatically, I raised a finger into the midnight air. I hopped down from high atop that stack of crates and broken wood, slightly stumbling as my feet touched down on the roughly cobbled floor. After momentarily scrambling to regain my confidence, I slowly started to walk toward Jarek.

"There's just one problem here, Big Jarek."

"One problem?" he asked, leaning back in his chair, fingers still steepled together. "Do enlighten me, my friend."

“You know, Jarek,” I said, pacing slowly across the floor, “I’ve been making friends in this city. Good people. Strange people. People who’ve been burned. Crushed. Scared.”

I called out Aelith, whose shop was nearly shuttered. The Nighthawk bartender, whose business was clearly tainted by this operation. That sharp-eyed kid in the streets and the homeless bum, Tallow, surviving by grit and grime. Virelle—beautiful, noble, radiant, and caught in this web. Even Kerret, who bore the bruises of this syndicate's cruelty.

“This city's suffocating,” I continued, “and you’re the hand over its mouth.”

Then I stepped closer, voice lowering. “But you said it yourself a few moments ago—you’re not the mastermind, are you? You’re not composing anything. You’re just playing the part written for you.” He glared, unmoved. So I twisted the blade.

“You’re not the maestro. You’re the marionette. And if you're not pulling the strings, what does that make you? Disposable.”

That got him. That one stung.

He leaned forward slightly, his enormous hands still steepled together, his eyes never leaving mine. "All these folks, they’re nothing but pawns in a game you don’t even begin to understand. But I do admire your spirit. It's why I haven’t killed you yet. You've got guts, I’ll give you that."

I smirked and quietly scoffed, right in his face.

"But if you’re so sure you can take on the Maelstrom Syndicate, then go ahead. Play your hand. But don’t be surprised if you find out that there are far worse things out there than me. Things that I would never dream of crossing."

Then, he leaned forward, his voice lowering to a near whisper, the menace in it unmistakable. "You have no idea what you're toying with." His voice was barely audible, at that point. "You think you’re just some clever rogue, playing at something bigger than you. But you don’t know the full picture. Not even close."

Without another word, Jarek turned and walked out—leaving us behind with four of his flabbergasted goons. Another uncomfortable moment.

I shrugged and gave them a simple offer: “Anybody want to dance? Or... we will let you live and you can walk right out that door, right now. You'll never have to come back here again, lads.”

A couple of them tried to throw some cheap verbal barbs at me, but I picked up chair and swung it right at the gut of the guy nearest to me. That woke them up a little bit, and before we knew it, they’d all surrendered. It turned out that they didn't really like working for Jarek that much, after all.


As they turned to leave, I made a demand. "Fellas... Give me all of your money." I think a couple of them thought about protesting, but it wasn't worth the hassle and they collectively handed over 15 gold pieces—yes, only 15 gold pieces. (They apparently don't pay their employees well, there at the Maelstrom Syndicate. Ridiculous.) Regardless, I split their own money right in front of them, giving 8 GP to Kerret and keeping 7 for myself. Kerret deserved the money. The man earned it. That was opera gold, after all.

“You guys really want to screw Jarek over?" I asked, raising an eyebrow. "Tell me where he’s headed.”

One of them—the guy I hit with the chair, still clutching at his abdomen—spilled it. Jarek was headed out the back tunnels, he said. Out toward Copper Row.

As the four poor chums turned and began to shuffle out, I asked if they'd ever heard Jarek speak of House Namarra’s vault. They went pale.

The skinniest guy said, "Jarek was arguing with someone the other day—one of those robed guys with the little tattoos under his eyes. Heard 'im say House Namarra doesn’t even know what they’re guarding. Just that it’s old, and powerful, and was locked away a long time ago by people who were real serious about keeping it that way. Jarek's actually terrified of it."

Then the fat one piped up: "I heard him whisper to himself once. He said, 'It’s not just magic. It’s memory. Old memory. The kind that remembers you back.' I didn’t sleep for two days after that."

The room fell quiet again. Kerret slowly closed his notebook with a soft click. He looked at me, eyes wide, voice barely a whisper.

"…Maybe we don’t wanna go back to House Namarra."

But I could see it in his eyes: he knew we were definitely going to House Namarra, after we dealt with Big Jarek, permanently.

To be continued.


Thursday, April 17, 2025

The Rings of Saturn: Fall of House Namarra - Part 2


"The Rings of Saturn: Fall of House Namarra" is a narrative retelling of a single-player Dungeons & Dragons campaign run by ChatGPT. The images included in this post were created by ChatGPT's image generator, Sora, based on descriptions provided throughout the campaign, and the story was driven by AI and shaped by decisions made by a human and his dice rolls along the way.

Previously...

Vandros

After a rough night out on the town with my partner, the grizzled dock worker Kerret and I rested and tended our wounds back at my hideout in the heart of Vandros. When the morning sun rose over the housetops, I figured it was time to act on the most promising lead I’d uncovered so far: Big Jarek, the shadowy crime lord rumored to be running his operation, in part, through a local tavern called The Nighthawk—and, if I was betting right, he was a key figure in the Maelstrom Syndicate, a powerful organization running the city's economy into the ground. But I wasn’t quite ready to charge into that nest of knives just yet. First, I had a loose end to follow up on. Or maybe I just wanted to see her again.

I pulled up my hood and made my way to the lavish lounge where I’d last seen Lady Virelle Cindara. She hadn’t lost a bit of her shine—draped in a crimson corset and those dangerously high-cut leggings, with eyes like daggers dipped in honey. I sauntered up, gave her a line about her missing raven necklace (which, I’ll admit, was tucked safely in my stash), and offered her a new piece instead—the glittering pendant I’d lifted from Warehouse 43. She accepted it with a smile, though there was a flicker of suspicion in her eyes. We danced through flirtation and innuendo until she let slip the name of the tavern’s signature drink—the Black Feather—and more importantly, confirmed that if Jarek was around, that would be a good place to look for him. I made my exit with style and made my way back to Kerret. I never knew him to say no to a strong drink.

The Nighthawk

Together, Kerret and I strolled the city streets toward The Nighthawk, this time not as prowlers but as patrons. The place lived up to its name—shadowy corners, low whispers, and a thick layer of danger in the air. I ordered the Black Feather, just like Virelle had suggested, and let my eyes wander. I spotted a tattooed woman leaning against a table, seated next to several muscle-bound thugs. At the next table over sat a twitchy dwarf nearby—an opportunity, if I ever saw one.

I persuaded the dwarf into making a move on the woman, knowing full well how it would go down. (Not well. He definitely didn't look like her type.) Kerret added some fuel to the fire, and soon we had ourselves a good old-fashioned bar brawl. Perfect cover.


While the chaos unfolded, I turned my charm on the bartender—a tough sort of elvish woman with sharp edges, not conventionally beautiful but oddly striking in her own way. She tried to keep her cool, but I could see the flicker of curiosity. After some wordplay, a few well-placed compliments, and a few extra coins (she asked for eight but I gave her nine), she agreed to take me somewhere more... private.

She led me to a dim office in the back—intimate, quiet, just the kind of place where real secrets get spilled. I leaned in close, played the part of the charming rogue, and eventually asked about Big Jarek. Her face tensed at the name, but she talked. Said he’d passed through the tavern recently, but he wasn't there today. He had moved on and set up in an old warehouse by the docks, running things from the shadows. She was scared, but not enough to stay silent. She didn't know much, but she pointed us in the right direction, and for now, that would have to be good enough.

(If you must know, I didn’t kiss her back in that office. Heavens, no. Not really my style, at least not tonight. But I left her with one of my spare rings—something to remember me by. A gesture of trust. A thank-you. Maybe a warning, depending on how things shook out.)

With more information and additional leads under the belt, Kerret and I slipped away from The Nighthawk. Once we were clear, Kerret finally spoke, rubbing the back of his neck. “You, uh… really threw yourself into that one,” he muttered, avoiding eye contact as his ears reddened. “She looked like she could chew glass for breakfast—and then ask for seconds.” He paused, then grinned. “But if she gave up something useful, I’ll call it a win.”

I turned to him and said, “Yeah... I know. I know. Sometimes you’ve got to do what you’ve got to do. But I got what we needed. We’re heading to the docks.”

The Docks

Kerret and I made our way through the winding city streets toward the docks, following the trail of whispers and half-truths about Big Jarek and the Maelstrom Syndicate. I wasn't feeling particularly flush, monetarily speaking, after my little escapade at The Nighthawk, so I kept my eyes peeled for any opportunity to make back some coin. That’s when I noticed them—three rough-looking dockhands loudly boasting about their latest haul and flashing their wealth with no subtlety whatsoever. Not the innocent sort, by any means.

So, I did what I do best—sauntered over in mock-drunken fashion and blurted out the first words that came to my mind: "Praise Kier!" (Honestly, I have no idea who or what “Kier” is, but it sounded good at the time, and it’s a phrase that still makes Kerret chuckle).

Confused, one of the workers turned to the others and asked, “Who the hells is Kier??” That was enough of a distraction for me to slip away with a handful of their gold. Not a perfect lift, but enough to line my pockets with eight shiny pieces and a strange lapis token.

With no particular nor apparent need for the token, I gifted it to a nearby beggar, flashing my signature salute as we pressed on. “My stars... thank you, lad,” the beggar wheezed. “Praise Kier, eh?” He tucked the odd trinket away in his grimy coat like it was worth a fortune. Maybe to him, it was. Maybe it would change his whole life. Or maybe he would try to pawn it and get stabbed in an alley by someone who really knew what it was worth. Either way... it wasn't my problem anymore.

At the grungier edge of the pier, we spotted a sharp-eyed pickpocket: a kid who couldn’t have been older than 10—young, bold, and too clever for his own good. He made a move for my coin purse, but I caught him in the act and gave him a warning, along with a grin. We exchanged a few words. I told him to watch out for Big Jarek… and that got his attention. Out of curiosity, I asked if he was Big Jarek; unsurprisingly, he wasn’t, but he knew someone who might be able to help: a bum named Tallow, sleeping his troubles away in a nearby pile of crates and rags.

I slipped the kid a couple gold pieces for his honesty (and for making me laugh), then tiptoed over to Tallow and jolted him awake with another exaggerated "PRAISE KIER!" That poor, dirty man nearly had a heart attack.


Once I calmed him down, I explained our purpose, all wrapped in charm and nonsense. Tallow was a wreck, but he gave us the goods: Dock Twelve. Late hours. A warehouse. A password. Everything we needed to get inside. Apparently, the place used to be a staging point for hauling grand set pieces for the city’s opera houses. These days, though? It ferries "less artistic cargo." That phrase lingered in my mind.

"Tallow," I asked, dead serious. "Do you happen to know where we can get some opera clothes? ...Because if I’m going to infiltrate a secret criminal operation, I’m going to do it with style."

Tallow mentioned a nearby shop: Brillane’s Trunk, just off Widow’s Walk. Once a proper tailor for the theaters, it now mostly rents costumes to nobles and actors with pipe dreams. Sounded perfect to me.

I clapped Tallow on the shoulder and pulled him into a celebratory group hug with me and Kerret. The man smelled like regret and seagull, but he was unexpectedly helpful. That said, the next step of our plan would require something a bit more… theatrical.

Brillane's Trunk

Upon our arrival at Brillane's Trunk, we were greeted by Aelith, a mesmerizing elf with a sharp eye and even sharper wit. She quickly assessed us, and I, naturally, played the charming gentleman, spinning compliments and offering flirtation. Aelith was rather standoffish at first, but I managed to crack her cold exterior by appealing to her vanity and her love of adventure. It didn’t hurt that I knew how to work a crowd... and her.


As we chatted, I learned a little more about the business side of Big Jarek's outfit. Aelith seemed familiar with him, the Maelstrom Syndicate, and the disruption that terrible tandem was causing to local businesses, which only made me more convinced she was the right person to help us.

She agreed to outfit us with the necessary costumes for our ruse. But before we could get started, I sensed something was off—she seemed to have something up her sleeve, particularly with an odd obsidian ring she kept toying with. I tried my best to charm her into giving it up, but Aelith, ever clever, only offered me a trade for the ring: in exchange for her ring, she asked that I go take care of a local troublemaker named Tovin, who had been a hinderance to her business, as of late. I agreed to the deal, thinking that it seemed the best way to proceed.

As Aelith worked her sorcery with a sewing needle, I kept an eye on her movements and that ring of hers. Eventually, Kerret’s outfit was completed, and I couldn’t help but admire the transformation. His costume was a showstopper, complete with subtle touches that made it clear he could easily blend in with the opera folk moving through Dock Twelve.


Before we left, flirtatiously kissed Aelith on the cheek, then headed off with Kerret to deal with this punk, Tovin. Aelith had told us that he had been harassing local merchants, including Brillane’s Trunk, and we knew it would truly benefit this little community to take care of him for good. In a matter of minutes, we had located him.

To draw him into our trap, I gathered the attention of a crowd and, to Kerret’s utter shock, I announced that Vardos’ newest up-and-coming opera star, Kerret the Crooner, would be performing a brand-new song for them there that day—an impromptu number called "The Ballad of Tovin and Kier."

In a moment that will provide me endless amusement as long as I live, Kerret cleared his throat. And he sang.


Oh, Tovin, dear Tovin, so dashing and spry,
With a glint in his eye and a grin oh-so sly,
He dances through Vandros, a master of trade,
But for one thing, dear Tovin, his reputation’s been made!
Not with coin or with jewels, nor the finest of wine,
But a secret alliance with the great Kier divine!

Tovin and Kier, a pair so odd,
One a swift thief, the other a god,
They plunder and pray in the shadow of night,
With riches and hymns, they both take their flight.

So raise up your goblets, and sing of their fame,
For Tovin and Kier, they'll never be tame!
Their bond unbroken, their futures entwined,
An agent and master, two sides of the mind!

Kerret’s voice boomed through the market as he finished the last line with a flourish, spinning dramatically on his heel. He gave a broad grin that was half smug, half pleased with himself. The nearby crowd, many of whom were already looking your way, seemed to be caught off guard by the ridiculousness of the ballad. A few chuckle, but the whole performance had the desired effect: Tovin began to move in our direction, a mixture of curiosity and suspicion in his eyes.


Oh, Tovin, dear Tovin, so clever, so slick,
But behind all that charm, you’re nothing but thick!
Your mother, poor Tovin, must’ve lost her mind,
To raise such a rascal who’s always behind!

Tovin and Kier, well, they both know the game,
But Tovin’s too slow, too blind, just the same!
He thinks he’s a player, but he’s just a fool,
Too caught up in shadows to play by Kier's rules!

The song, poking fun at Tovin’s cowardice and his mother's questionable reputation, worked like a charm. I cornered him, and after some quick intimidation with my dagger to his back, Tovin agreed to skip town for good and stop harassing the merchants. He also agreed to mark a shipment of crates at Dock Twelve’s Warehouse 9, which would help us find Big Jarek.

All in a day's work for The Rings of Saturn.

With Tovin dealt with and some useful intel in hand, we headed back to Brillane’s Trunk to report our success to Aelith. She greeted us warmly, and after hearing our news, she provided us with several items to aid in our mission: the obsidian ring I had traded for, a hidden map marking a sealed passage beneath Dock Twelve that led to the opera storage tunnels and Maelstrom-adjacent warehouses, and the Ring of Burning Note—it bore no magical effect, but a striking costume piece that would grant me a +1 bonus on Persuasion checks made to pass as a noble or performer. She also shared a hint on how to enter Jarek's domain without raising suspicion, which we made a note of, as part of our battle plan.

As we prepared to leave, I asked Aelith for a kiss (for good luck, of course), and she obliged by giving me a quick peck on the cheek. But that's when I smirked at her and said that I wasn't talking about myself—I was talking about Kerret! She shyly walked over and gave my large friend a kiss goodbye (much to his shock and delight—you should have seen his face!). I couldn’t help but feel like we’d made a valuable ally in Aelith; this could be the first step in a beautiful partnership for many adventures to come.

With our sharp new disguises and an melodious strategy in place, we were ready to track down Big Jarek, once and for all.


To be continued.

Part 3


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