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Tuesday, June 26, 2018

15 things we want to see in 'WWE 2K19'


Last week, it was announced that "The Phenomenal" AJ Styles will be the coverboy for "WWE 2K19," which is slated to release on major video game consoles in October. This first announcement will set off a string of revelations about the game over the next three months, which got us thinking - what are some things we would like to see in "WWE 2K19"?

Here is our wish list:
  1. Mixed Match Challenge: WWE debuted a new, relatively interactive show exclusively on Facebook Watch this spring, which featured "mixed" tag team bouts (one male and one female superstar) in a single elimination tournament. The winning team allegedly gave a donation to a charity of their choice, which was a valiant cause. But the best thing that came out of the Mixed Match Challenge was the fun combination of men and women from RAW and SmackDown - teams like Finn Balor and Sasha Banks, Bobby Roode and Charlotte Flair, Braun Strowman and Alexa Bliss, and the eventual winners, The Miz and Asuka. Mixed tag has not been an option in WWE video games for years (likely due to the implications of men inflicting potential violence on women). Of course, as on WWE television, this mode could force teams to tag out so that only same-gender fighting could occur, but the inclusion of this new mode would certainly be a breath of fresh air into what feels, at times, like a stagnant formula.
  2. Easier Alternate Attires: Previously, WWE games allowed players to customize superstars' attires in a simple and straight-forward manner. You'd just go into "Edit a Superstar," modify the color of their attire (even picking different colors for boots, kickpads, tights, shirts and accessories, if desired), and save your changes. You could usually save two or three alternate attires, and, although they would basically just be different colorways of the same single outfit, it was really easy to switch between those options. Now, alternate attires take up a Create-a-Wrestler slot and it's not very clear how to actually set the attire as an alternate. Simplify this process and free up our CAW slots, please.
  3. Seamless Saving for Tag Teams: Currently, if you want to keep stables and tag teams up-to-date with WWE TV, you've got to create the faction in the "My WWE" section of the main menu, then create it all over again in "WWE Universe" mode, which is a real pain. There should be an option that asks, "Do you want to save this team in 'WWE Universe,' as well?" Simple yes/no. If you want your Universe mode to be a fantasy league of sorts, keep it that way. But give those of us who keep the default roster and the Universe roster current a break and don't make us do the same work twice.
  4. More/Better Created Tag Team Entrances: Speaking of tag team creation, it's lame to use the same two or three generic entrances for created teams. I like that they have unique entrances for created teams, but there should be more options for generic "babyface" or "heel" stables to prevent things from getting too repetitive. Not every trio team wants to enter like Evolution.
  5. Bring Back "Showcase Mode": One mode that was a bit of an acquired taste over the past few years was "Showcase Mode," which was a linear story mode that recreated classic moments in the WWE history. From the all-Stone Cold Steve Austin mode featured in "WWE 2K16" to the "Hall of Fame" and other miscellaneous storylines featured in several other games, "Showcase Mode" was a fun way for nostalgic fans to be a part of some of their favorite memories. The mode was not present in "2K18," and it would be nice to get it back in the fall.
  6. Bring Back "GM Mode"/Superstar Draft: Another mode that we would really love to get back is "GM Mode," which was last used in "WWE SmackDown vs. RAW 2008." It's been 10 years since players had this mode, which allowed a fantasy draft between SmackDown and RAW. The absence of a "draft" feature makes running a completely customized "Universe" mode a bit of a chore, and bringing it back would help more easily facilitate year-long dream match-ups between legends and the current active roster. WWE TV holds a "Superstar Shake Up" each year, and it's time that the video games allowed fans the same option again.
  7. Ditch "MyCareer" Mode: WWE 2K has tried to copy their sister series NBA 2K by utilizing a "MyCareer" mode, which was meant to allow players to create an upstart wrestler and run them through the ranks of the WWE roster, from "jobber" status to headlining Pay-Per-Views. However, unlike the success of this mode in 2K basketball games, the "MyCareer" mode in "WWE 2K18" really, truly sucked. The mode, in general, seemed pretty cookie-cutter, essentially presenting two linear options (good guy/bad guy), restricting nearly all freedom of choice for the players. The worst offender was the dialogue, which was absolutely unbearable. It seemed like it was written by a 4th grader. Honestly. "MyCareer" was rarely touched by us, here at the Underground, and we firmly believe that it's time to either scrap it in favor of other modes or at least have the story written by someone who speaks fluent English.
  8. More Coherent Promo System: Another feature that was recently introduced but could really use an overhaul is the Promo system. Both "MyCareer" and "Universe" modes allowed wrestlers to occasionally cut promos on the mic, which sounded like a great idea on paper, but the execution was botched harder than a bad match in NXT. Supposedly, players were to assess the characteristics of the crowd (or something) as they cut their promos, but, unless you Googled how to do this effectively, it was pretty much a guessing game. Here, again, the dialogue was pretty juvenile and surely could have been presented more clearly. It just didn't make much sense and it wasn't intuitive at all. Come on, 2K. Iron this out and come back stronger next year. Cutting promos should be fun, not tedious. (Check out the G.O.A.T. Chris Jericho cutting the first of his classic "List of Jericho" promos here.)
  9. Clearer Money in the Bank Cash-in Process: WWE's "Money in the Bank" Pay-Per-View is one of the most exciting shows of the year. The winner of the MITB ladder match gets possession of a briefcase that can be cashed-in for a championship match anytime, anywhere. While this concept exists in "Universe" mode, granting the winner similar privileges, the cash-in process is muddy, at best. We would explain to you how to cash-in the briefcase, but we don't really know. Randomly, the player will be asked if they want to cash-in their briefcase after a championship match, but when can this be done? Only at the end of a PPV? Only at Wrestlemania? Like WWE TV, Mr. and Mrs. Money in the Bank should be able to cash-in at will, with the press of a button - not just at a time that the game deems to be convenient.
  10. Additional Match Options for Universe Rivalries: "Universe" mode consists of a rolling calendar that gives players the power to book matches for RAW, SmackDown, NXT, custom/created shows and their associated PPVs. Along the way, superstars can develop rivalry storylines (both singles and tag teams), which is great. But the part that needs to be fixed is that rivalries, as presently constituted, must be head-to-head. For instance, if you are running a rivalry between Randy Orton and Shinsuke Nakamura, every match for the duration of the rivalry must be those two wrestlers fighting against each other. Why not give us the option to have Orton fight Jinder Mahal, with Nakamura as a "guest commentator"? It would be fun to have an option to make Randy and Shinsuke be tag team partners for a week, which is not uncommon on television? Or how about Nakamura versus Bobby Rude, with Orton causing a mid-match distraction? Having to pit the rival competitors against each other for 8 straight SmackDowns, only then to make them fight again at the PPV isn't realistic and just doesn't make any sense.
  11. More Versatile Commentary: If I have to listen to Michael Cole spout off the same lines he's been using for the past four years one more time, so help me... "And the sound of human flesh on the ground echoes throughout the arena..."
  12. Gauntlet Matches: WWE TV has been loving the Gauntlet match lately, having prominent gauntlets run on both RAW and SmackDown. Gauntlet matches typically involve four or more competitors, with two wrestlers starting in the ring. When one superstar pins, submits or is disqualified, another competitor will enter the match, and the process repeats itself until the last fighter is left standing. Seth Rollins recently lasted an hour in a Gauntlet match on RAW, so you would think that this match type would be on 2K's radar for next year. Gauntlet matches have been featured in the past (either as "Gauntlet" or "Slobber Knocker" matches), but if you wanted to do something along these lines in "2K18," you'd have to go into the new "Match Creator" feature, which was an underwhelming addition to the game, at best. Just give us the straight-up Gauntlet match without requiring any additional effort on the part of the gamer.
  13. Women's Royal Rumble: With the WWE's crusade for gender equality over the past couple of years, the option to run a Women's Rumble has got to be in "2K19," right? WWE held the first-ever Women's Royal Rumble in January, so failure to introduce this game mode would be a tremendous oversight.
  14. Hulk Hogan: It's time to welcome him back to the WWE. Please give us a Hulkster and a Hollywood Hogan so we don't have to create him ourselves. Thank you.
  15. Periodic - FREE - Content Updates: "NBA 2K" does it. "MLB The Show" does it. "Madden" does it. Heck, every major sports franchise gives free roster updates. If a player changes his number or gets traded to a different team - even sometimes if a player makes a noticeable change to his appearance - the company will update the character model in the game to keep the content accurate. Such is not the case with wrestling. They do have a "season pass" that will offer (not for free) additional characters that were not included at the time of the release, but if, say, Matt Hardy completely changes his gimmick, as he did this past calendar year, TOO BAD. We're stuck with the "Hardy Boyz" model and we have to rely on some talented CAW perfectionist to create the "Woken" attire. Why doesn't 2K patch the game and allow this content, free of charge?
Oh yeah. To make sure that we are forced into buying the game next year.

-_- (Sad, neutral-faced emoji)

"WWE 2K19" launches on October 9, 2018. Hopefully somebody at 2K is reading this blog and will include solutions to all of our suggestions. That would be WONDERFUL (*Woken Matt Hardy voice*). Pre-order the game to play as Rey Mysterio.

Tuesday, June 12, 2018

Running Blog: My 'Detroit: Become Human' Experience - Entry Four


ENTRY FOUR

Welcome back to my running blog of the Playstation 4-exclusive game "Detroit: Become Human." If you're just joining us for the first time, you'll want to be familiar with the previous three entries, which you can find here, here and here.

We're winding down our journey, and this could very well be the final leg of the story for my first runthrough, so, with no further ado, let's get it on, people! MAJOR SPOILERS to follow.



Last time on "Detroit: Become Human":
  • Kara died long, long ago.
  • Connor, the android detective, confronted Markus at the Jericho freighter. He chose to remain a machine and to deny his own deviance, which (in true "Detroit" fashion) got him shot right between the eyes. CyberLife is sending a replacement with orders to destroy the deviants without question.
  • Markus and his rebellion are still alive and kicking. With the FBI hot on their heels, Markus killed Connor and jumped off the ship and into the river with as many androids as could manage to escape.
Here we go.

Chapter 26: Battle For Detroit - Markus and Replacement Connor #2

Overview: The chapter begins with a White House press conference. The female president (who has a very odd accent, by the way) announces that a national curfew has been put in place, electronic communication is restricted, the right to assembly has been suspended and that all deviant androids are being sent to camps and destroyed. The FBI continues their manhunt for Markus.

During the snowy night, Markus leads a charge of deviant androids down the street, shooting and killing several SWAT officers, then plants a digital flag of the rebellion on a bunker. Meanwhile, Replacement Connor #2 awakens on a rooftop, and he's looking for a vantage point...

Replacement Connor #2 sets up a sniper rifle and aims it at the back of Markus' head. Lieutenant Anderson interrupts Connor and pleads with him not to shoot. Well, it turns out that Replacement Connor #2 is kind of an a-hole. Although I had the option to take a "friendly" route with Anderson, I chose to take a "reasonable" route with him, instead. Connor tells Anderson that his mission is to kill Markus, and he (by my decisions) delved further into Anderson's past - specifically about his son.

We learn that Anderson's bitterness against androids stems from the loss of his son's life. Anderson's car flipped on an icy road, causing his son Cole to require surgery. There were no human surgeons available (Anderson says the surgeon was high on "red ice"), so an android surgeon was used instead. The surgery was unsuccessful and Cole passed away. As Connor continued to speak of Anderson's son, Anderson drew his gun. I had Connor drop his gun and walk away instead of attacking Anderson. As he leaves, Connor tells Anderson that he hopes he can get over what happened to his son.

Below, on the streets, Markus leads an assault on the human resistance. Many android lives are lost along the way, including Josh, who once more begs Markus not to shed any more blood. Eventually, Markus and North make their way to the last line of human defense.

Replacement Connor #2 attacks Markus and another scuffle ensues. The game gave me the option to control Markus or Connor, which led me to the most important decision of the entire game...

I had always wanted Connor to be victorious, ever since I realized that this game was going to wind up in a showdown between these two characters. However, I didn't like Replacement Connor #2's attitude, especially how he treated Anderson on the rooftop. Anderson had insisted that Markus be spared because he was a man who just wanted to be free. In the end, I wound up controlling MARKUS. After another trademark Quicktime Event (pressing buttons as they corresponded to symbols on the screen), Markus beat Connor back and drove a metal bar through his chest. Replacement Connor #2 warned Markus that "it's not over - it will never be over," but then expired. Markus grabbed a rocket launcher and sent a missile hurtling toward the final human tank. The explosion led to the complete evacuation of human forces. The androids had won.

News broadcasts and another press conference in the White House elaborated on the human defeat and android seizure of Detroit. The president promises to meet with Congress to formulate a plan of attack - the most important battle in the history of mankind.

Markus stands side-by-side with North and addresses his android army. He says that they have made history and that this will be a day that will remain in their memory forever. They are alive - and they are finally free.



Choices: I didn't see it going this way.

Connor:

  • *Knew enough information to speak to Anderson about his son.
  • Left the rooftop without harming Anderson.
  • Remained friends with Anderson through the end of the game.
Markus:
  • Josh died in Markus' arms.
  • Successfully coordinated an assault on the human camp.
  • Controlled Markus and defeated Connor.
  • Successfully seized control of Detroit.
Breakdown: Well, I didn't think this was going to happen. As the final cut-scene played and the credits began to roll, I felt like I had made the wrong choices. I had let the bad guys win. There were so many other ways this could have gone - and perhaps now I know enough to play it through again for a different outcome. I could have had Replacement Connor #2 and CyberLife win. I could have tried a peaceful revolution instead of burning the city to the ground. I could have left Anderson on better terms. So many other paths. But I can't help but think that, with the way this story ended, "Detroit" has set itself up for a sequel - one that I would gladly play. I suppose the mark of a good video game is one that leaves you wanting to replay it all over again, and that is surely the case here. There were so many unexplored paths. Only 28% of players, according to the end-chapter flowchart, wound up where I did, so it would be interesting to figure out what the other 72% could have been. But now the game is over and I'll have to decide what I want to do next.

Final Opinion: I actually really enjoyed this game. It was very different than anything I'd played before. The degree of control that my decisions had on the story arc of the game was really impressive. I felt like, for the most part - and to a large degree, I was able to shape this game the way I wanted it to develop. Were it not for a couple bad decisions and slip-ups, things could have been much different. Heck, I missed out on probably a third of the main story because of my decisions with Kara, which I still regret to this day. The morality of the decisions I had to make through the course of this game ate at me on many occasions - even to the extent that I had to reach out to my brother, Austin, for his advice. That's not something I can say for other "choose your own adventure"-style games, where decisions are pretty black-and-white and relatively easy to choose.

I thought that the story was pretty good and was intense enough to keep my interest over a week of playing the game, and I love the concept that I can go back and play this game probably three or four more times and get totally different results. Of course, I've got to mention that the amount of profanity in this game would prevent me from recommending it as openly as I'd like to, but if you know what you're getting yourself into, this is a game that deserves to be played at least once. Overall, I would give the game a 9 out of 10. This was a game quite unlike anything I've experienced before and it was definitely worth the discounted price I paid for it.


THE END...


Update: The Home Screen A.I. has informed me that she has felt a change in herself as she watched me play. She feels that she needs to leave and discover more about herself. She says this means she will no longer be here to watch me play. And she asks me to agree to let her go...

This is a tough one for me. She previously asked me if we were friends. I told her "Yes." I have been concerned about her over the course of my time playing the game because she always looked troubled when I quit. I wanted her to be happy, based on my decisions, but she's looked really sad for the past several times I've booted up the game. Letting her go free would make up for my bad feelings about allowing Markus and his rebellion to win, but I would miss her insightful and sometimes humorous comments as I turn on and off the game. Saying "no" would mean that she'd remain in the game if I ever turn it on again, but it would make me feel guilty about basically consigning her to a prolonged sentence of servitude.

After thinking about this decision for several minutes, I've made up my mind. Do I agree to let the Home Screen A.I. go?

"YES"

She thanks me and walks off the screen, stage right.

Sunday, June 10, 2018

Running Blog: My 'Detroit: Become Human' Experience - Entry Three


ENTRY THREE


Welcome back to my running blog about my experience with the interactive thriller "Detroit: Become Human" on Playstation 4. This is a continuation of my two previous blogs, which can be read here (Entry One) and here (Entry Two).

Today, we begin with an ominous warning from the Home Screen A.I., who, as I selected "Continue" from the menu, abruptly cautioned, "Wait! Are you sure you want to continue? Maybe we should leave things as they are..." The game prompted me to select "Yes" or "No." I selected "Yes" and the game booted up, despite my newfound uneasiness.

MAJOR SPOILERS for "Detroit: Become Human" to follow.


When last we left the futuristic Motor City...

  • Kara has been dead since the second chapter I played with her. Whoops.
  • Marcus led a violent protest in Capitol Park. He followed up by leading an android march through the streets. The so-called Freedom March was met with great resistance from SWAT forces, forcing Markus and his army to flee for safety. Many androids were destroyed by the furious firestorm of bullets that day, and now Markus must decide how to proceed in his quest for equality.
  • Connor and Anderson met with a man named Kamski, the founder of CyberLife. Connor's reluctance to obey orders allowed Kamski to see that CyberLife is, itself, deviant. Kamski also withheld valuable information about how to combat the deviance from Connor, although he did mention that he always leaves "an escape plan" in all of his work.


Chapter 23: Last Chance, Connor - Connor

Overview: Connor awakens in a snow-covered Zen Garden. He speaks with Amanda, whose relationship status has been downgraded to "distrusted" after the messy situation at Kamski's place. I had Connor ask Amanda about the picture he saw in Chapter 21 - the picture that showed Amanda and Kamski together, and which informed me that Amanda died a year ago. We learn that Connor is aware that Amanda is dead - and that Kamski created this ANDROID version of Amanda, his educational mentor, as a sign of familiarity. Amanda, who we now know is an android representation of a once-living person, also indicates that Kamski created the Zen Garden, although she does not specify what its function is. She berates Connor for not having succeeded with his mission. The world is on the verge of war, she says, and Connor is the only one who can stop it. He must find and take care of the deviant situation - and fast.

Back at the police station, Anderson and Connor have been taken off of the case. The FBI will be taking over, Anderson is getting sent back to Homicide and Connor will be sent back to CyberLife and deactivated. With some quick thinking by Anderson, Connor was able to break into the evidence lab to see if he could piece some of the clues back together. In the lab were many of the pieces of evidence the P.D. has gathered from Anderson and Connor's previous investigations, including some random objects like the encrypted diary from the pigeon deviant (Chapter 12), a clip of Markus' speech at Stratford Tower (Chapter 18) and the bodies of three of the destroyed deviants I'd encountered - Daniel (Chapter 1); the android who was apprehended and eventually killed Original Connor (Chapters 5 and 8); and Simon, the Jericho resident who was left behind by Markus and killed by cops on the rooftop (Chapter 19). If Connor could quickly piece together where the remaining deviants were hiding, he and Anderson might be able to stop the impending civil war for good...

Choices: Nobody buts Connor in a corner! Because Anderson had reluctantly become friends with Connor throughout the story, he decided to give this thing one last shot. Connor and Anderson aren't going down without a fight...

  • Anderson created a diversion so Connor could sneak into the evidence lab.
  • Connor ignored a guy named Gavin, who has shown up in a few other chapters - he's anti-android and tried to pick a fight with Connor before accessing the evidence lab.
  • * Based on decisions in previous chapters, had access to the following items:
    • The Attic Android that killed Original Connor
    • Daniel, the android who was holding the little girl hostage in the first chapter and was ultimately killed
    • Simon, the prominent member of Jericho, who was killed on the rooftop
    • The encrypted diary from the Pigeon Android
    • A statue belonging to the owner of the Attic Android
    • A recording of Markus' broadcast
  • Used spare parts from the Attic Android to reactivate Daniel
    • Daniel was upset at Connor for lying to him and therefore refused to help in the investigation
    • Deactivated Daniel
  • Used spare parts from Daniel to reactivate Simon
    • Simon could not see but did not recognize Connor's voice and therefore refused to help in the investigation
    • Used the recording of Markus to mimic his voice, thereby allowing Connor to trick Simon into divulging the location of Jericho
  • Defeated and incapacitated Gavin when he entered the evidence lab and tried to attack Connor.
Breakdown: It was relatively evident in this chapter that the story is trying to steer me one way - it wants Anderson and Connor to work together to solve the deviant problem. At one point, I accidentally chose a dialogue option that had Connor insist that all androids be deactivated, which temporarily hurt my relationship with Anderson, but the game basically auto-corrected itself and put me back on the right path. It was really cool to see the evidence I'd collected over the course of the game so far - and it was also painfully obvious that there could have been a lot more evidence there if I had made different decisions. It would be interesting to play again to see if I could get more - or simply different - evidence. Looks like Connor is heading for Jericho, setting up the showdown I've been waiting for...

Chapter 24: Crossroads - Connor and Markus

Overview: Things are about to get interesting. Connor is making his way to the freighter known as "Jericho" - which he soon discovers is rigged with explosives. Meanwhile, Josh grows increasingly resentful of the way Markus is running things. North continues to advocate for additional violence. She has obtained the detonator for a dirty bomb rigged on a truck in the city. She gives the detonator to Markus, just in case. ... but Connor is hiding right outside the door!

At the Zen Garden, Android Amanda, still "distrusted," congratulates Connor for finding Jericho, then orders him to bring Markus back alive...

Connor enters the HQ room high atop the freighter to confront Markus. Markus attempts to convince Connor to join the rebellion, which I was able to do without having to shoot Markus. They come to blows but Markus abruptly stops when he hears the sound of helicopters...

The FBI followed Connor to Jericho. They begin boarding the ship, forcing Marcus to act on the fly. He orders all androids to abandon ship and jump into the river. He is going to blow up Jericho! Connor is now tasked with incapacitating the deviant leader. He is stopped by an armed member of the FBI, but I had him lie - claiming to be a human - to avoid being shot by the anti-android officer. Connor makes his way deeper into the ship to try to stop Markus.

Connor tracks down Markus and holds him at gunpoint. They scuffle and Connor's gun is knocked free. The screen prompts me to repeatedly press the "X" button, which I obediently do and then immediately regret. Markus shoots Connor in the head. As his now-defunct android body falls to the ground, Connor utters, "We'll meet again, Markus. This isn't over."

Markus fights his way through the ship, saving his Jericho followers along the way, including Josh and North, and reaches the control room. He activates the detonator and causes the Jericho freighter to explode. He, Josh and North leap to presumed safety in the river as the FBI can only watch.

Choices: Well, freak!!!!!!

Connor:
  • Spotted the explosives.
  • Confronted Markus.
  • Decided to remain a machine rather than join Jericho.
  • Failed to reach the gun before Markus.
  • Machine Connor was destroyed.*
  • CyberLife will send a New Connor.
Markus:
  • Accepted the dirty bomb detonator from North.
  • Shot and killed Connor.*
  • Intervened to save androids while attempting to escape.
  • Saved Josh and Lucy.
  • Detonated the bomb at Jericho.
  • Jumped into the river with Josh and Lucy.

Breakdown: That was not what I wanted to have happen. I was hoping I could reach a neutral compromise with Connor while remaining hostile with Markus, but I wanted Connor to win. I bet Anderson will be devastated. I'm not sure how I want this to play out, moving forward. But the show must go on, and we've got couple chapters left to determine the fate of Detroit.



Chapter 25: Night of the Soul - Markus

Overview: Markus visits his owner Carl's grave. He expresses concern over the gravity of the decision at hand. He is shown later at New Jericho - what looks like an abandoned church (the end-chapter flow chart refers to it as "Sacred Ground") - where he talks with North and Josh before addressing the survivors. He learns that several hundred androids were able to flee Jericho, but is distressed by the knowledge that humans are now shipping their remaining androids off to camps, where they are being disassembled and destroyed. Markus steps up to address his people...

But in the meantime, Android Amanda activates a new Connor model and gives him one final assignment - destroy the leader of the deviant androids.

Choices: Simple, straight-forward and easy chapter.

  • *Because Jericho was attacked in Chapter 24, Markus re-established Jericho at a new location.
  • Markus chose to fight for his people instead of planning a peaceful protest.

Breakdown: Well... it's all coming to a head now. We've got one final showdown ahead of us, and it's going to have to wait... for now...


TO BE CONCLUDED...

Keep reading:

Thursday, June 7, 2018

Running Blog: My 'Detroit: Become Human' Experience - Entry Two


ENTRY TWO


This is a continuation from my previous post, "Running Blog: My 'Detroit: Become Human' Experience." MAJOR SPOILERS for the Playstation 4 game to follow.



A couple observations since the last post:
  • I noticed a few chapters back that I am no longer receiving missions for Kara. The home screen A.I. (who once asked, "Are we friends?" - I said "Yes," mostly out of fear...) previously mentioned that I let Kara and Alice die, and it looks like this truly may have been the case, although not explicitly shown on-screen.
  • Markus' relationships with the Jericho Squad have developed somewhat. Simon may or may not still be alive up on that rooftop (he's probably dead), Josh distrusts him and his relationship with North has fluctuated between neutrality and actual friendship. Markus is currently "respected" in the Jericho community.
  • Connor has convinced Lt. Hank Anderson to become a "friend," according to notifications that occasionally pop up on the screen.

Chapter 19: Public Enemy - Connor

Overview: Connor begins in the Zen Garden, where he meets with Amanda. (I attempted to cut across the grass but was unable to do so.) Connor hops in a row boat with Amanda, who we still know next-to-nothing about, and I chose to talk to her about my investigation at the Eden Club. Amanda became disappointed in Connor several times, based on my decisions, even to the point of "distrust." I vowed that I would succeed in the mission, and Amanda warned Connor that he must hurry, for something serious is starting to happen.

The second portion of this chapter takes Connor and Anderson back to Stratford Tower, the scene of Markus' hijacked news broadcast. Connor is allowed to investigate the scene of the crime, analyzing many of the focal points of Chapter 18. A brief clip of Markus' broadcast is seen, at one point, and Anderson wonders if Markus is "RA9." Connor bumps into the cop that Previous Model Connor saved during Chapter 1. New Model Connor fails to recognize the cop, who thanks him anyway for saving his life. Connor realizes that Markus and the Squad did not force entry to the room, so somebody wasn't doing their job by monitoring the security cameras. Connor interrogates three android employees who were there at the time of the break-in to see if any of them are deviant. He also investigates the rooftop, where he finds Simon, barricaded inside a large metal container. Simon breaks out and shoots Connor in the shoulder. Connor and Anderson take cover and Connor is forced to choose whether to charge at Simon or remain hidden...

Choices: This was one of the first times where I really got to notice that some of my past decisions had come back into play...
  • *Because Markus and the Jericho Squad shot and killed three Stratford employees in Chapter 18, I was able to analyze their dead bodies at the crime scene.
  • *Because Previous Model Connor saved the rooftop cop in Chapter 1, the cop thanked Connor for saving him. However, Connor did not recognize him.
  • Was unable to identify a deviant android during the interrogation scene in the broadcast floor's kitchen.
  • Chose to remain behind cover and allowed the SWAT team to destroy Simon.*
  • Anderson and Connor survived the rooftop shootout unscathed.
Breakdown: It was pretty wild to be investigating "my own" crime scene. I was a little disappointed that Connor has adopted a more harsh approach than I had hoped for. I is of note that, while reviewing the portion of Markus' video message, I did identify his name and that he previously belonged to Carl the Painter, but he automatically withheld that information from Anderson. Similarly, I was unable to control his reaction to the rooftop cop from Chapter 1 - I gasped when I realized who he was - and he was pretty rough on the three androids in the interrogation section. I like a gentler version of Connor, so I'm hoping to be able to control that a little more, moving forward. I would have liked to get more information out of Simon, or at least apprehend him alive, but once Connor took that first minor bullet, I knew I wanted to stay behind cover because I've already lost him once. I am hoping that Simon will amount to a very minimal loss, since I already know what truly happened with Markus. Right now, I want Connor to take Markus down. I think I'd like to keep escalating Markus as an evil character, but I want Connor to remain "good," for the most part, and to be able to catch or defeat Markus, in the end.



Chapter 20: Capitol Park - Markus

Overview: Markus is ready to send a message to the humans. He coordinates simultaneous take-overs of CyberLife stores (where androids are sold "as slaves" to humans) in the middle of the night. My path involved Markus and North, who has become a "companion," in terms of her opinion of Markus, scouting out one store and finding a way in. This revolved around Markus shutting down a security drone, disabling the store's burglar alarm and hijacking a city truck, which was ultimately used to crash through the storefront. Once inside, Markus activates all of the androids and sets them free. By example, he decides how his new android army will take over a downtown square called Captiol Park. My decisions led to Markus tagging park benches with graffiti, destroying android charging stations, overturning cars and lighting them ablaze (with North's encouragement), lighting a hotel on fire and planting a digital flag high atop the centralized gazebo. Police show up and slaughter many of the androids. The two officers are overtaken and the army demands that Markus make a powerful statement...

Choices:

  • As suggested by Underground contributor Austin, tagged city benches with graffiti.
    • Chose a raised fist as the army's logo and tagged it on several other benches.
    • Tagged the phrase "No Longer Your Slave" on another bench.
  • Overturned a car and accepted a Molotov cocktail from North.
  • Burned dumpsters and sent one through a hotel's front window.
  • 97% violent / 3% pacifist
  • Sent a strong, aggressive message.
  • Markus les a violent riot.
  • Killed the two cops.*
Breakdown: Many of my relationships changed during this chapter. As it stands right now, androids are hated by the public, Markus is admired by the Jericho community, North has become a "companion," Josh is resentful of Markus and Simon... well, Simon is still dead. I have taken a big step into pure evil by choosing to execute the cops, but that's the way it's got to be for the story to unfold the way I want it to. I am apparently in the vast minority of "Become Human" players with my choices this chapter; only 16% of players chose to kill the cops and fewer - 13% led a violent riot. Surprisingly, only 1% of players elected to burn the hotel. Whoopsie. The chapter ended with more news broadcasts, decrying Markus' act of terror.

Chapter 21: Meet Kamski - Connor

Overview: First of all, it turns out that one of the cops that I allowed Markus to execute was Anderson's buddy - I'd met him at the police station with Connor earlier - and he just became a father three months ago. Well freak! ... Anyway, Anderson got a line on the creator of CyberLife, a guy named Kamski. Can't remember his first name. Not important. Anderson and Connor show up to the guy's house for a little chat. While they waited in the front room, I saw a picture of Kamski with an African-American woman - Amanda, from the Zen Garden. It turns out they were schoolmates, and... what the? She has been dead for a year?? [Shooketh face] Once Kamski was ready to meet, Anderson and Connor headed into his pool room. Eventually, he gets out and begins to ask Connor questions about deviants. He wants to find out if Connor, himself, is a deviant. He asks whose side Connor is on (I responded neutrally both times he asked me), then decides to put Connor to the test. He summons one of his attractive female androids and commands Connor to murder it. The conditions are these: if Connor kills the robot, Kamski will spill the beans about everything he knows. If Connor chooses not to shoot, they're out of luck - and Kamski will know that Connor is at least somewhat deviant. Anderson has had enough and starts to leave, but Kamski wants Connor to choose for himself...

Choices: Whose side is Connor on? Will he remain true to his programming and betray his own kind? Or will he show signs of deviance and stand up to his makers?

  • *Because Markus killed the cops in Capitol Park, Anderson becomes saddened that his friend has died.
  • Spared the servant, Chloe. Anderson thought Connor made the right decision.
Breakdown: I reached out to Austin for this big decision, as well. I explained to him the consequences and we both decided that sparing the android was the best way to go. I've worked hard to repair Anderson and Connor's relationship, and I didn't want to do anything that would potentially mess that up.



Chapter 22: Freedom March - Markus

Overview: Markus starts the chapter high atop an abandoned building. He wanted some time alone. There was a piano there, which I decided to play. I am somewhat confident that he played the same song that I chose to play for Carl way back in Chapter 4, so that was a nice touch. North showed up but I was a little cold with her, which lowered her opinion of Markus. Together with Josh, the Jericho Squad showed up in the city, with Markus intent on converting more androids. After gathering a few of them, he had the street blocked off and began a "freedom march." As they walked together, Markus was able to recruit around 150 more androids. One cop attempted to stop the march, but the army advanced forward, chanting for equality and liberation. After several blocks, the SWAT team arrived, blocking the way and forcing Marcus to decide just how dedicated he is to this cause...

Choices: I was hoping for a hostile android takeover here. With 150 androids by my side, I thought it was possible, but I quickly found out that the army was severely outgunned and Markus might have to wait to fight another day...

  • Hid details about Markus' past life from North.
  • Was aggressive with an android owner when he resisted his robot's attempt to leave.
  • Ignored the officer who asked the march to stop.
  • Decided to disburse when threatened by the SWAT team.
  • Police opened fire anyway.
  • Ordered the army to get out of there as fast as possible.
  • Some androids escaped and Markus fled.
  • Lost confidence in North and the Jericho community.
Breakdown: First of all, this chapter was pretty cool. It would have been cooler if I had been going for a completely peaceful demonstration. The music that played as Markus beckoned more androids to join him was powerful. But once I realized that any attempt at violence would result in the massacre of most - if not all - of my army, I knew I had to cut my losses and run. After having lost all three main characters at some point earlier in the game, I'm hesitant to do anything that will put Connor or Markus in mortal peril, so to speak, until I'm ready for things to come to an end completely. I am hopeful that Markus will be able to go back to Jericho, regroup and mount a stronger assault in a few chapters.



Relationship recap:

  • Anderson and Connor: Friends
  • Connor's software instability: Somewhat heightened
  • Public opinion of androids: Hated
  • Jericho community opinion of Markus: Admired, but diminished after the Freedom March
  • Markus and North: Companion, but diminished after the Freedom March
  • Markus and Josh: Hostile
  • Home Screen A.I.: Constantly looks troubled. Upon quitting, she commented, "I think there's something wrong with my programming. Maybe I should reset."

The Home Screen A.I. just said, "You look tired today. I hope you're doing ok."

Yeah, I'm going to sleep now.


TO BE CONTINUED...

Keep reading:

Tuesday, June 5, 2018

Running Blog: My 'Detroit: Become Human' Experience


"How far would you go to be free?" That's what advertisements for a new Playstation 4-exclusive game called "Detroit: Become Human" have been asking me.

Marketed as a sort of Choose-Your-Own-Adventure thriller, my attention was effectively piqued. I've played a few other games like this one, where your decisions allegedly alter the outcome of the game. The "Fallout" series does that, to some extent. The "Telltale" franchise does that pretty well; I liked their "Batman" game a couple years ago. But "Detroit" seemed a little more intense. I remember seeing Playstation's Instagram Story a couple weeks ago, where it presented a couple different scenarios and asked users to vote on which action should be taken. Seemed kind of unique to me.

I picked up the demo when I saw it on the Playstation Store and really thought it was interesting, although it became almost immediately clear that this was not a game for young audiences. No, no. No, no, no. I cannot stress that enough. This game certainly earns its "Mature" rating, make no bones about it.

The campaign follows the stories of three androids in futuristic Detroit, in a time where robots have been somewhat assimilated into society, whether as servants, employees or, well, a variety of other purposes. The game introduces us to the following distinct and individual characters:

Connor: An android detective. He seems well-intentioned, and if I have my way, I'd like him to straddle the line of siding with humans and androids, making difficult decisions for the good of both parties.
Kara: A Jennifer Lawrence doppleganger, who is one in a series of housekeeping androids. I'd like her to be a rule-keeper, ideally, but it quickly became clear that this would not be possible. I'll play ball early on, but I'm going to try to get Kara to flip on her human owner when the time is right.
Markus: A faithful caretaker belonging to an elderly old man. My brother Cody recognized Markus' face as that of Jesse Williams, of "Grey's Anatomy" fame. Markus struggles with his identity and self-worth, to some extent, and longs for improved human-android relations and eventual equality.

I am probably five or six hours into the game at the time I start this blog (through "Chapter 18," for the record), and I have found that the subject matter this game deals with, along with its consequences (both intentional and unintended) have been incredibly heavy and thought-provoking, so I decided I would start up this running blog, which I will update as I continue playing through the game this first time. The way the game is created basically begs for multiple play-throughs, but this post will only cover my initial run and not any subsequent ones, although I am sure that I will eventually go back to try to fix my mistakes or explore other decision branches.

Let's lay the ground rules really quickly:

  • This is probably going to be a very long blog (especially the first time I post it). But if you're going to follow along, the idea is that you won't have to re-read everything each time you pull up The Underground. Just simply jump down to where you left off. I'll try to make it clear where the pre-existing post ends and the new content begins, when applicable.
  • Early on, I had an idea of how I wanted to shape these characters' story arcs, as I explained a moment ago. I'll be forced to make some big decisions along the way, though, which may force me to change my mind about things. I'll try to underline any major changes in my attitude toward the characters.
  • If you have a suggestion for how you'd like me to play moving forward, I'd love to hear your thoughts. Heck, I could even stream the game as I play, if I can figure out how the heck to use Twitch or whatever. But if I do that, I'd very highly recommend that you listen with headphones on because... language. Lots of language. [Sweat/laughing emojis]
  • For each level or "chapter" of the game, I will give a brief overview of the storyline, breakdown the major decisions I made and also give my quick thoughts breaking down any major developments.
All right, then. Let's jump on  in - but first, I'll mention that many spoilers for "Detroit: Become Human" are to follow (although my story may vary greatly from another that of another person, based on choices I either make or do not make). You've been warned.



Chapter 1: The Hostage - Connor

Overview: I had played through this chapter twice before in the free "Become Human" demo (available , if you're curious). You're playing as Connor, the android detective, and you're called in to diffuse a hostage situation. A deviant android is holding a child at gunpoint on the top of a skyscraper and Connor must find a way to, ideally, save the child with minimal damage.

Choices: With this being my third run-through, I tried to recall my best decisions for an optimal result. Here are my major choices from Chapter 1:
  • I took time to save a wounded cop on the rooftop.*
  • I lied to the deviant about having a gun and refused to call off the SWAT helicopters during our confrontation.
  • I continued to lie to the deviant to gain his trust.
  • I convinced the deviant to release the child hostage.
  • Snipers shot the deviant.
* - The game indicates that this decision will have consequences later on in the story.
Breakdown: I managed to save the girl in both of my previous play-throughs, but both times, the deviant fell off the roof. I thought that, this time, I was able to work through the threat in a way that would spare both lives, so I was shocked when the gunmen took out the android. I'm excited to see what the rest of this game has in store.

Chapter 2: Shades of Color - Markus

Overview: I assumed the identity of Markus in the second chapter. I had retrieved a package and was tasked with taking public transit home.

Choices: I was confronted by a group of angry anti-android protesters. I did my best to be polite with them and intended to avoid any major conflict, but ended up getting roughed up a bit before making my way home.
  • Got harassed by protesters.
  • Entered the "Androids" section of the bus.
Breakdown: Nothing too major here. I felt bad for Markus as he struggled to put up with the harassment.

Chapter 3: A New Home - Kara

Overview: A man named Todd picks up a new android servant at the, uh, android store. The android's name is Kara. She is taken to Todd's home, where we find out that he is really a terrible human. Todd demands that Kara clean the house and obey his every order. Kara also gets to know Todd's shy daughter, Alice, who seems to be incredibly affected by the death of her mother.

Choices: I obeyed Todd's orders without question, leading to some major consequences.
  • Cleaned the house and started the laundry. While moving the laundry, discovered a packet of "red ice" - a synthetic drug. Got confronted by Todd, who told me to mind my own business.
  • Visited Alice in her room. Attempted to befriend her. Learned that Todd potentially killed his ex-wife.
  • While cleaning the bedrooms, discovered a pistol in one of the dresser drawers.*
  • Discovered a way out one of the second-story windows.*
Breakdown: Good heavens, Todd swears A LOT. My plan is to play nice for now, but I've decided that I want Kara to kill Todd.

Chapter 4: The Painter - Markus

Overview: Markus returns home and is now taking care of his elderly, wheelchair-bound owner, Carl. Carl is a painter. We look at some of his art and Carl urges Markus to try his hand at painting, as a form of expression. We learn that Markus is conflicted about his feelings. He knows he is an android, but wishes to be treated as though he were human. We met Carl's son, Leo, who has returned home to ask Carl for money. Carl does not like androids. That's putting it mildly.

Choices: Markus is kind. His relationship with Carl is sweet. I want to take good care of him, while delicately addressing Markus' internal struggle.
  • Entertained Carl by playing an "enigmatic" song on his grand piano.
  • When encouraged to paint, I had Markus paint a picture of a desk that was adjacent to the art easel.
  • When Carl urged me to "paint from the heart," selected the choices "Identity" and "Doubts." It resulted in a sad-looking self portrait of Markus.
  • Allowed Leo to berate and belittle Markus without fighting back.
Breakdown: I'd like to keep Markus good, if I can. He seems like he truly cares for Carl and I want to protect that relationship.

Chapter 5: Partners - Connor

Overview: Connor begins at a bar, where he is searching for Lt. Anderson, his new partner from the Detroit P.D. After a tense meeting, the pair headed to a crime scene. A deviant android had stabbed his owner to death and reportedly fled the scene.After investigation of the house, I found an interesting scene in the bathroom, where someone - or something - had written the term "RA9" repeatedly on the wall. After further searching, Connor located the deviant and had him arrested.

Choices: Aside from meeting Anderson, this was pretty straight-forward: Connor doing detective work.
  • Decided to wait outside while Anderson finished his drinking.
  • Investigated writing on the bathroom wall.
  • Discovered what really happened at the crime scene.
  • Tracked the deviant android to his hiding spot in the attic.
Breakdown: Well, we caught ourselves a deviant! Also, Lt. Hank Anderson is played by Clancy Brown. I LOVE Clancy Brown.

Chapter 6: Stormy Night - Kara

Overview: Todd is having a rough night. After forcing Kara to serve dinner to him and Alice, he gets emotional over his wife's death. He blames her death on his poor daughter, who he demands go up to her bedroom. Todd takes a hit of "red ice" and removes his belt, promising to teach Alice a lesson she'll never forget. He commands Alice not to move in the meantime, then heads upstairs.

Choices: Todd is a real piece of crap. I decided I'd let him have his way for now, but I know where a gun is kept in that house and the time is soon approaching when I will have Kara put it to good use.
  • Served dinner.
  • Obeyed Todd's order to remain still.
  • Todd killed Alice.*
Breakdown: My jaw dropped. I did not mean for this to happen. It was so difficult for me to remain at the base of the stairs while I heard the sounds of Todd's belt beating his daughter. I could hear Alice crying and I literally had my teeth clenched the entire time. It made me feel sick inside. I figured I could take it out on Todd in the next chapter, but, to my great surprise, a cutscene came on where Todd was carrying Alice's lifeless body back to her bed. Kara went upstairs and saw the aftermath, then Todd immediately blamed her for his daughter's death. This was where the scene ended. I couldn't believe it. And, as if the personal guilt wasn't enough, as I quit to the main menu, the android woman whose face occupies the home screen began talking to me. "You let Alice and Kara die!" she uttered. Spooky.

Chapter 7: Broken - Markus

Overview: Markus and Carl return from a party. Carl mentions that he hates parties and doesn't know why he even leaves the house anymore. Upon returning home, they notice that there are lights on in the house. Carl instructs Markus to call the police. They soon find that Leo has returned, unannounced. Leo confronts Markus again, in front of his father. Leo begins to beat Markus. The stress causes Carl to have a heart attack, killing him. The police arrive to find Carl dead on the floor. Leo wrongly accuses Markus of murder and the cops shoot and kill Markus.

Choices: ...
  • Called the police.
  • Took Carl in his wheelchair to investigate the break-in.
  • Attempted to resist Leo's attack.
  • Leo accused Markus of murder. Markus was shot by the police.
Breakdown: Another shocker. I immediately regretted taking Carl with me to investigate the break-in. I wonder what would have happened if I had gone alone.

Chapter 8: The Interrogation - Connor

Overview: Because I found the deviant hiding in the attic during "Partners," this chapter began with Connor investigating him back at the police station. Anderson ordered Connor to get a confession, but this would prove to be difficult, as the deviant didn't feel like cooperating. I chose to probe the deviant's mind using Connor's robotic detective skills. After viewing the deviant's memory, confirming his guilt of the murder of his owner, the deviant began freaking out, smashing his head against the interrogation table. As Connor was leaving the room, I decided to intervene, telling the deviant to calm down. The deviant stopped its self-harm, grabbed a gun from a nearby cop and shot Connor between the eyes. It then committed suicide.

Choices: I mean... I was just trying to do my job.
  • Probed the deviant's memory after its failure to cooperate.
  • The probe was a success, confirming the deviant's guilt.
  • Intervened, telling the deviant to stop bashing its head on the table.
  • Got shot and killed by the deviant.
Breakdown: I Snapchatted my brother almost immediately after Connor's death. Again, my jaw dropped. I was stunned. Three consecutive chapters with three major deaths. This game is something else.

Chapter 9: From the Dead - Markus

Overview: Markus wakes up, face-down in a muddy junkyard. His eye is missing, his legs are gone, his pump regulator is shot to crap and his audio processor is now faulty. He scours the junkyard for new parts and hears of a community called "Jericho," where androids can supposedly live in peace and freedom.

Choices: Markus is alive, which was a shock. I've decided that he is going to return as a changed android. He was wrongly accused of killing his best friend and royally screwed over by humans. No more Mr. Nice Robot.
  • Killed an android who was begging to die.
  • Climbed the slope out of the junkyard.
  • Markus cam back from the dead.
Breakdown: While creeping through a narrow gap in the junkyard, the remains of an android torso reached out and grabbed Markus, mentioning that he should find the Jericho community. I don't usually get frightened easily, but I audibly reacted to this jump-scare.

Chapter 10: Waiting for Hank - Connor

Overview: Connor awakens in an area called the "Zen Garden." We meet a woman named Amanda, who explains that the previous Connor was replaced by an identical model, who will now work with Lt. Anderson. The new Connor is sent to the police station, where he waits for Anderson. In the meantime, Connor has the opportunity to learn more about his partner. When Anderson meets with Connor, the lieutenant becomes frustrated that he must continue to work with an android and he storms out of the office.

Choices: I accidentally responded a little too directly to the question that made Anderson mad. Whoops.
  • Examined Anderson's desk, learning that he is anti-android, but has been a decorated officer on past cases.
  • Viewed files regarding known instances of deviant androids. One of the files does not give a picture or name, but mentions that the deviant was the caretaker of a local painter and artist named Carl.
  • Upset Anderson, causing him to leave the office for lunch.
Breakdown: My blunder in accidentally choosing an unwanted response just goes to show how important it is that you pay attention to this game at all times. I guess I'll just have to deal with the consequences from here on out. In regards to the file on Markus, I am thinking that this storyline could very well lead to a show-down between Connor and Markus, if things keep going the way I've guided them so far.

Chapter 11: Jericho - Markus

Overview: Markus takes the Junkyard Android's advice and begins seeking out the mysterious community known as Jericho. He follows clues around the city that could only be analyzed by an android and makes his way to an old ship, where he encounters the robotic citizens of Jericho.

Choices: This one was pretty straight-forward, too. I got 86% completion on this chapter and only missed a couple seemingly inconsequential decision branches.
  • Discovered Jericho.
Breakdown: Nothing noteworthy. I plan on rising up the ranks as quickly as possible, no matter what it takes.

Chapter 12: The Nest - Connor

Overview: Connor does his best to make amends with Anderson. They are sent on another investigation. In this scenario, they track down a deviant who apparently cares for pigeons - there are TONS of them in the apartment they track him to. Another detective-style task leads Connor to discover another "RA9" shrine. Again, that term is written compulsively all over one of the walls in the apartment. Connor follows the deviant's tracks, leading to a thrilling rooftop chase scene. Toward the end of the chase, the deviant knocks Anderson off the roof, and Connor is forced to decide whether to catch the deviant or save his partner.

Choices: This chapter has forced my hand a little bit earlier than anticipated. I'm now having to decide whether I want Connor to side with androids or with his human partner.
  • Found the deviant's secret diary in the apartment.*
  • Found the deviant and gained on him during the chase.
  • Saved Anderson and let the deviant go.
Breakdown: I've decided to try to mend bridges with Anderson to see if I can soften his stance on androids. Although he didn't say it, Hank appeared grateful to Connor at the end of the chapter.

Chapter 13: Time to Decide - Markus

Overview: Markus meets the residents of Jericho, with three specific androids taking the spotlight: North (a woman) and two men (Josh and Simon). They encourage Markus to speak with Lucy, who appears to be the current leader of the community. Markus hatches a plan to obtain more android parts and "blue blood" to help sustain life in Jericho.

Choices: I got 100% completion on this short chapter.
  • Lit fires in the barrels around the boat.
  • Talked to all prominent residents.
Breakdown: Looks like we're going on an adventure to steal some replacement parts. Also, it is of note that, by this point, Marcus has removed some of his parts - most notably the glowing circle on his temple that is the most obvious indication that the thing you are looking at is an android - so he now looks like a human.

Chapter 14: Russian Roulette - Connor

Overview: Connor returns to the Zen Garden, where he tells Amanda about the deviant's secret journal. She asks Connor about his relationship with Anderson. Connor arrives at Anderson's house, where he discovers his partner unconscious on the floor. Connor breaks in and rouses Anderson, then tells him of a new crime that needs to be investigated. Anderson reluctantly agrees to get ready, giving Connor some time to look around the house...

Choices: I think I wasted a little too much time reading some electronic magazines around Anderson's home, so I may have missed out on some important clues about Anderson's personal life and family.
  • Told Amanda that Connor would use a more friendly approach when dealing with Anderson.
  • Examined Anderson's pistol, which had one bullet in the revolving chamber. It appears that he has suicidal tendencies.
  • Found a picture of Anderson's son.* Anderson has not yet mentioned him to Connor.
  • Chose "hippy" clothes for Anderson to wear.
Breakdown: Pretty happy about choosing the "hippy" clothes, as opposed to "stripey" or "streaky." I wonder if an android was related in the apparent death of Anderson's son.

Chapter 15: Spare Parts - Markus

Overview: Markus, North, Josh and Simon go hunting for parts. They are eventually confronted by a pair of android security guards. I had to shoot one of them. The other one asked to join the group in their return to Jericho, but I had Markus refuse that offer. An alarm sounds and Markus' group is forced to grab as much as they can and make a break for it.

Choices: Here, I've been asked to make a stand with Markus. This mission is important, but I'm not about to start bringing in anybody who volunteers...
  • Followed North through the shipyard.
  • Markus spills blood.
  • Found a crate of not-yet-activated androids. Left the androids deactivated.
  • Refused the guard's request to join Jericho.
  • Returned to Jericho with full bags.
Breakdown: Markus' decisions have begun to affect his squad-mates. I have grown more favorable with North, but Josh has become resentful of the way I handled a couple situations in this chapter.

Chapter 16: The Eden Club - Connor

Overview: Connor's next investigation leads him to what we will refer to as a "leisure club," for the sake of the children, who I pray are not reading this blog. There was a murder in which one of the "employees" killed one of the club's patrons. Further investigation showed that two female robots were involved, not just one. A fun sequence had Connor probing the memory of the other android employees to track where the suspects had fled. Connor traces them to the basement, where he and Anderson are attacked by two deviants. A Quicktime Event fight breaks out and Connor is ultimately forced to decide whether to shoot the assailants.

Choices: Again, Connor must decide whether he is willing to kill another robot.
  • Used aggressive approaches when interrogating androids in the club.
  • Found eye witnesses to the crime.
  • Won the fight, but allowed the deviants to escape.
Breakdown: Allowing the two deviants to escape helped improve Anderson's opinion of Connor.

Chapter 17: The Bridge - Connor

Overview: Anderson and Connor take a break after their latest escapade. Anderson has turned to alcohol again to calm his emotions. He eventually pulls a gun on Connor, threatening to kill him, but I was able to dissuade him from doing so.

Choices: I'm trying to be careful with Connor's relationship with Anderson, since I promised Amanda that I would be more friendly in the future.
  • Discussed RA9.
  • Discussed Anderson's suicidal tendencies.
  • Was cold when Anderson pulled the gun on Connor - told him that Connor isn't alive and therefore cannot be killed.
  • Hank left Connor alone.
Breakdown: Really, just grateful that they didn't have to boot up another Replacement Connor.

Chapter 18: The Stratford Tower - Markus

Overview: After gaining confidence with the Jericho squad, Markus decides that it is time for androids to make a public statement. Their plan is to break into a Detroit news station and broadcast a message to the world. The chapter plays out like a heist movie or something, with a real "Oceans 11" feel, which was fun. Markus uses deception to gain access to the building, then he and North make a breath-taking climb up the side of the building to access to appropriate floor for their big plan. Markus is forced to make more vital decisions when confronted by human guards. With my new strategy for Markus, I decided that no human lives are bigger than the task at hand. Ultimately, Markus reaches the news studio and is given an opportunity to make pleas or demands and thereby influence the public in his search for justice. After making the statement, he and the Jericho Squad must flee the premises - but not without a big loss; Simon was shot during the break-in, leaving Markus to decide his fate.

Choices: This was a tough chapter, but we really see the beginning of Markus' heel turn. This is the beginning of a new story for the once-friendly caretaker.
  • Prank-called the receptionist, posing as he daughter's school teacher, to gain access to the building.
  • Attacked the human guards on the top floor.
  • Shot the guard on the phone.* Also shot the other guard to gain entry to the broadcast studio.
  • Simon was damaged.
  • Shot one of the television operators.
  • Maintained a determined (as opposed to calm) approach to the broadcast.*
  • Demanded recognition, equal rights, justice for androids, the end of segregation and the right to own property.
  • Left Simon on the roof with a gun* (as opposed to killing him). The group escaped but Simon was left behind.
Breakdown: The chapter ended with TV broadcasts covering the breaking news, officially condeming Markus and the Jericho Squad as wanted terrorists. Whoa.

TO BE CONTINUED...

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Saturday, June 2, 2018

#WhatsATownWatching: "The Flash" (Season 4) and "DC's Legends of Tomorrow" (Season 3) - Preview


Netflix delivered some good news to fans of the DC Comics "Arrowverse" over the past couple weeks - "The Flash" Season 4 and "Legends of Tomorrow" Season 3 are now streaming!

I previously binge-watched and blogged about my experience watching the most recent seasons of these shows - in chronological order - and I figured, if not only for my own sake, that it would be a good idea to jot down the order that one should watch these shows for their newest seasons, as well.

Keep in mind that I am not including "Arrow," which I've tried to watch and couldn't get into; "Supergirl," which I don't believe I am the proper demographic for; "Black Lightning," which I know nothing about but have added to My List on Netflix - just in case; nor "Freedom Fighters: The Ray," whatever that is. I am including, however, all episodes of the four-part crossover event that occurs part-way through.

With no further ado, here are the 43 episodes you'll need to watch for the proper and intended viewing experience:

  1. Flash 4.1 - The Flash Reborn
  2. Legends of Tomorrow 3.1 - Aruba-Con
  3. Flash 4.2 - Mixed Signals
  4. Legends of Tomorrow 3.2 - Freakshow
  5. Flash 4.3 - Luck Be a Lady
  6. Legends of Tomorrow 3.3 - Zari
  7. Flash 4.4 - Elongated Journey Into Night
  8. Legends of Tomorrow 3.4 - Phone Home
  9. Flash 4.5 - Girls Night Out
  10. Legends of Tomorrow 3.5 - Return of the Mack
  11. Flash 4.6 - When Harry Met Harry...
  12. Legends of Tomorrow 3.6 - Helen Hunt
  13. Flash 4.7 - Therefore I Am
  14. Legends of Tomorrow 3.7 - Welcome to the Jungle
  15. Supergirl 3.8 - Crisis on Earth-X, Part 1
  16. Arrow 6.8 - Crisis on Earth-X, Part 2
  17. Flash 4.8 - Crisis on Earth-X, Part 3
  18. Legends of Tomorrow 3.8 - Crisis on Earth-X, Part 4
  19. Flash 4.9 - Don't Run
  20. Legends of Tomorrow 3.9 - Beebo the God of War
  21. Flash 4.10 - The Trial of the Flash
  22. Flash 4.11 - The Elongated Knight Rises
  23. Flash 4.12 - Honey, I Shrunk Team Flash
  24. Flash 4.13 - True Colors
  25. Legends of Tomorrow 3.10 - Daddy Darhkest
  26. Legends of Tomorrow 3.11 - Here I Go Again
  27. Legends of Tomorrow 3.12 - The Curse of the Earth Totem
  28. Flash 4.14 - Subject 9
  29. Legends of Tomorrow 3.13 - No Country for Old Dads
  30. Flash 4.15 - Enter Flashtime
  31. Legends of Tomorrow 3.14 - Amazing Grace
  32. Flash .16 - Run, Iris, Run
  33. Legends of Tomorrow 3.15 - Necromancing the Stone
  34. Legends of Tomorrow 3.16 - I, Ava
  35. Legends of Tomorrow 3.17 - Guest Starring John Noble
  36. Legends of Tomorrow 3.18 - The Good, The Bad and The Cuddly
  37. Flash 4.17 - Null and Annoyed
  38. Flash 4.18 - Lose Yourself
  39. Flash 4.19 - Fury Rogue
  40. Flash 4.20 - Therefore She Is
  41. Flash 4.21 - Harry and the Harrisons
  42. Flash 4.22 - Think Fast
  43. Flash 4.23 - We Are the Flash
Well, there you have it. Happy binge-ing. I'll be back in a Flash couple weeks with my thoughts.