Pages

Monday, August 22, 2022

FanX Flashback: Patrick Renna panel highlights (FanX19)

With FanX 2022 quickly approaching - one month from today, in fact! - I thought this would be an appropriate time to dust off some of the audio I recorded from previous conventions. One of my favorite celebrity guests from the past few years was Patrick Renna, best known for his iconic role of Ham Porter in the classic sports movie "The Sandlot."

I had the chance to chat with Patrick, one-on-one, at his booth. He was friendly, kind and very funny - as one might come to expect from his social media posts (he's a must-follow on Instagram). I even got him to sign a baseball for me. The ball is proudly displayed in a glass case in my office to this day.


Later in the convention, a friend, my then-fiancée and I got a chance to get a photo op with Patrick.

I also sat in on Patrick's spotlight panel, where he discussed his career and answered questions from fans. The following transcription gives a small taste of what he talked about for the better part of an hour.

Question: If “The Sandlot” was filmed in the summertime, why weren’t the actors dripping in sweat every second of the movie?

Renna: I mean, I think we are. We’re dirty and, you know, we were running around, so… Normally, when you film a movie and you’re running around, they spray you with water – pretend sweat – but we had none of that in this movie. We were all just actually sweating – we don’t need it. No, no… Except – fun fact – I forget the city that we filmed the pool scene in. Was it Ogden? [Audience acknowledges] Ok, I was right. Ogden. Thank you. That was in the summer. It was the only day that wasn’t 100 degrees – it was like 50 degrees. I don’t know what happened, but you can see Squints shivering in the pool, and it was not from nerves – it was from just actually being frozen.


Question: Did you know how to play ball before this role?

Renna: I knew how to play baseball. I actually played Second Base a lot, but I had never really experienced [playing] catcher, which is not easy on the knees. I had grown up playing baseball, you know, being a good American – America’s pastime… Then, we also had a little training camp for about three weeks. We trained in L.A. – I mean, “training”… I’m making it sound like we pumped iron or something. We just played baseball on a baseball field, had fun, and then when we got out here, we filmed the first scene and then had another two-week break, where we just had a coach and we just played baseball and got to know each other, which I think was smart because, even more than baseball was [that] we really became best friends, just from hanging out for two months straight.


Question: Did they film the movie in chronological order?

Renna: They didn’t film it in chronological order. For some reason, they filmed one scene - the “Pickle” scene – when we were at school, just being at school. So that was the first scene they filmed, and then we took some time off and just got to know each other, but then they would jump around, film… They filmed in “blocks,” so … we would be at the Sandlot for a month and film all the shots at the Sandlot, then we were probably in Ogden for a week and filmed all the shots in Ogden. Where was Vincent Drug Store? Midvale. So then we were there and there was a couple different things there. I was 13, so I didn’t know the city names. I just remember what it looked like. I wasn’t driving, that’s for sure. Maybe I was, but not legally.


Question: After “The Sandlot,” you turned into “the kid in the sports movies.” Was that something you were looking for?

Renna: You can say it – the chubby kid in the sports movies. [Audience laughs] I don’t know that I… I am what is known as a “character actor,” so my job as an actor has always been to play different characters. While I look like Leonardo DiCaprio, I just don’t happen to get all the roles that he does. I don’t think that it’s ever been anything but what I do. I find it to be quite rewarding because you can always play someone new. I haven’t really ever played another role like Ham [Porter from “The Sandlot”]. That was a very specific role, where I was the protector of the Sandlot and, while I was the loudmouth, there was still something, I think, endearing about the character. There’s always been a different role. In “Son in Law,” it was different. In “The Big Green,” it was different. I find it to be kind of a preferable way to do it.


*****


If you've been on the fence about heading to FanX Salt Lake Comic Convention this September, it's not too late. Tickets are available and the FanX team is boasting that this event will have more celebrity guests than ever before.

Do you have a favorite Patrick Renna movie? Is there anyone you're looking forward to seeing next month? Let us know in the comments section below, on Twitter (here and here) or on Facebook.

Hope to see you at FanX 22!

Sunday, July 17, 2022

Ghost of Tsushima: Photo Blog

 


When Playstation updated its online subscription service last month, it opened up access to literally hundreds of titles, from recent hits to retro classics. The updated online game catalog currently includes major games like "Assassin's Creed: Valhalla," "Death Stranding," "Marvel's Guardians of the Galaxy," "NBA 2K22" and a game I had heard tons of great things about but never got around to - the samurai action/adventure game "Ghost of Tsushima."

I wrapped up 100% completion on "Ghost" this afternoon and earned that coveted platinum trophy and figured I'd celebrate by posting a handful of my favorite photos from my 56 hours play-through. There are a couple story-related spoilers in these pictures, so be wary of that if you're hoping to play the game in the future, but I'll post them without any context. Behold, the gorgeous PS5 graphics, stunning landscapes and wild katana-slashing violence:




















What games are you playing these days? Have you checked out the new Playstation Plus? We'd love to hear your recommendations in the comments section below, on Twitter (here and here) or on Facebook.


Namaste.

Monday, July 11, 2022

"Stranger Things: Season 4" Power Rankings


We are back once again with another season of our highly anticipated, incredibly scientific power rankings! This time around, we publish the results for "Stranger Things: Season 4," as a follow-up to our previous power rankings for Season 3 and Season 2. Apparently, and this is news to us, we didn't do power rankings for Season 1, which is... regrettable.

Hot on the heels of the fourth season of Netflix's wildly popular streaming show, we asked around 700 of our closest Facebook friends to answer a handful of questions. Needless to say, we did not receive 700 responses. However, we finally wrangled up enough answers to put together some believable data.

Before we proceed - and this should be super obvious - if you haven't yet watched "Stranger Things: Season 4," you should not continue reading this blog. If you're a fan of the show and you're all the way caught up, however, you're surely chomping at the bit to see what people's opinions were, so give us just one more second here...

Insert obligatory spoiler warning:



As usual, we asked those who took our survey to rank the top "Stranger Things" characters, in order of their importance to the plot. This time around, we also asked them to rank those same characters, from "favorite" to "least favorite."

A couple notes about the ranking questions:
  • We gave a list of 20 characters from this season, which was a lot to ask, but we're eternally grateful for those who devoted a few minutes of their time to do so.
  • Because the "power rankings" survey is recurring, we included the +/- movement that characters featured in previous polls experienced. Because this was the first time we've done a "favorite character" poll, we don't have any previous polls to compare for movement.
  • There were five characters in this season's polls that did not appear in the Season 3 poll.
  • In the event of a tie (there was one in each poll), the characters will share a ranking and be listed alphabetically.

In addition to the two ranking polls, we asked eleven multiple choice or short-answer questions, two of which were optional.

With no further ado, here are the results:


Season 4 Power Rankings Survey


  • Biggest movers: Max Mayfield (+10), Erica Sinclair (-8)
  • New this season: Doctor Brenner (Papa)
  • Dropped from rankings: Billy Hargrove, Alexei, Mayor Larry Kline
  • Most powerful: No one ranked Eleven lower than #2.


Season 4 Favorite Character Survey



  • People person: Everyone who took this survey had Steve Harrington in their Top Three.


Question 1: Describe Vecna in one sentence.

  • "Twisted and tormented, yet powerful and looking for vengeance."
  • "Creepy as heck but less scary as the season goes on."
  • "The Devil."
  • "Pure evil awesomeness."
  • "Eeeevvvviiilll!"
  • "The ultimate picture of vengeance wrapped up with perfect storytelling."
  • "The artist formerly known as One formerly known as Henry Creel."
  • "Pants or no pants? That is the question."


Question 2: Kate Bush's "Running Up That Hill (A Deal with God)" is...




Question 3: Pineapple on pizza is...




Question 4: Who was Season 4's MVP?





Question 5: Other than an MVP candidate, whose performance in Season 4 was most pleasantly surprising?




Question 6: Whose performance in Season 4 was most disappointing?




Question 7: What deserves a trophy for "Moment of the Season"?




Question 8: Which of the main characters is most likely to die in Season 5? (Pick two)

  • Eleven - 62.5%
  • Steve Harrington - 50%
  • Will Byers - 50%
  • Mike Wheeler - 12.5%



Question 9: Rate Season 4, on a scale from 1 (bad) to 5 (amazing)

  • 5 - 62.5%
  • 4 - 37.5%



Question 10: Make a bold prediction for Season 5.

  • "Mike and Eleven will break up again."
  • "Vecna uses Will against the others."
  • "Max will come back to live and will have gained some of Eleven’s powers. She will fight Vecna again and possibly take over for Eleven should she die."
  • "Will is to Vecna as Harry Potter is to Voldemort. Vecna will use Eddie to torment Dustin. Max will wake up with powers."
  • "Max gets powers."
  • "It ends with Will. Will’s death will be necessary to end it (whether the Mind Flayer uses him after Vecna or some other connection)."
  • "Hopper remembers that he absolutely wrecked his ankle with a pickaxe and begins to walk with a slight limp."



Question 11: Do you have any other thoughts not covered by the previous questions?

  • "They did a great job of spreading the work among the characters, and each different story was interesting. It didn't feel as much like there was a main character this season."
  • "The end of Season 4 Episode 1 was the scariest thing they've ever done in the entire series. Legitimately terrifying. Episode 7 was masterful - nearly perfect and one of the best episodes of TV that I've seen in years. Also, I don't know what happened with Robin, but her dialogue got, like, so dumb in the final two or three episodes. Overall, very strong season."
  • "I wanted more from Jason’s death. He was too annoying to die so quickly."
  • "It was hard to choose between Eddie and Max for MVP, and Eddie’s metal concert and Hopper’s sword fighting for best moment."
  • "I think it was good but that they should have ended it with Season 4. I was ready for a kick-A ending. Also, how are they possibly gonna make it scarier? Sheesh."
  • "They killed Eddie too soon. I saw it coming but I wish he could have stayed for the final season (or at least graduated high school 😭😭😭). Also I’m still upset that he’s the villain of Hawkins after the 'earthquake.'"

*****

Well, there you have it! What did we get right? What did we get wrong? What thoughts do you have about Season 4? How do you think they'll wrap this all up? Let us know in the comments section below, on Twitter (here and here) or hit us up on Facebook.

Until next time,

🙃🙃🙃

Wednesday, June 29, 2022

From scientist to star: Marvel's Natalie Portman embraces the new Jane Foster for 'Thor: Love and Thunder'


Nearly a decade after she last walked off a Marvel set, Natalie Portman is back, reprising her role as Jane Foster in a very different way in the upcoming blockbuster Thor: Love and Thunder.

Fans of the Marvel Cinematic Universe first saw Portman portray Jane Foster in the first two installments of the Thor franchise, which released in 2011 and 2013. After being excluded from the third movie, Portman’s six-year MCU hiatus came to an end when Jane appeared during brief flashbacks in Avengers: Endgame. However, those moments in Endgame consisted solely of unused footage from the first two movies, so she didn’t actually have to shoot any new scenes.

This time, Jane won’t just be some brainy scientist or minor component of a side-mission. In Love and Thunder, she’ll be wielding Mjolnir as the Mighty Thor - a hero who debuted in Marvel comic books in 2014.

When news broke that Portman was rejoining the Thor cast at San Diego Comic-Con in 2019, the Internet collectively lost its mind. "It was definitely nerve-racking [but] it’s really exciting," Portman said during an appearance on The Tonight Show with Jimmy Fallon.

Despite the massive weight of fan expectations, Portman is still amazed at the opportunity she has to appear in some of the most popular movies on the planet.

“It’s always amazing to see yourself, even if only for a split second, in a Marvel film,” Portman recently told Variety Magazine.

Portman’s kids are loving her on-screen promotion, too. “My 5-year-old and my 10-year-old were so enthralled by this process, getting to visit the set and see me dressed up in a cape,” she said. “It made it really cool.”

In an interview with D23 Magazine, Portman alluded to some fun scenes she got to film with Chris Hemsworth for the upcoming movie, saying they got to “imagine the parts of [Jane and Thor’s] relationship we hadn't seen.” She added, “It was some of the funniest stuff in the film.”

Love and Thunder director Taika Waititi, who also directed Thor: Ragnarok, is excited to give audiences a different take on Foster for the new flick. “I’ve seen her play the scientist character in Thor 1 and 2, and it just seemed pointless to do it again,” Waititi told Variety.

Portman had heard fans mention that Jane became the Mighty Thor in the comics but wasn’t sure if that’s where the MCU was headed. One conversation with Waititi made that possibility a reality. “I feel so lucky and feel so excited that that has become part of the story arc for Jane,” she said in a red carpet interview with Variety.

Fans won’t have to wait much longer to see how this character transformation will alter the fate of some of their favorite superheroes. Thor: Love and Thunder hits theaters across America on July 8.

Saturday, June 25, 2022

What did it cost?: Beating Marvel's Avengers


I first played Square Enix's "Marvel's Avengers" video game during the Playstation 4 beta test in August 2020. I blogged about it here. Nearly two years later, I reached 100% trophy completion on the game.

To quote the movie "Avengers: Endgame," did I do it? Yes. What did it cost?


A solid start

As I mentioned in my post back in 2020, I enjoyed playing the beta. I thought the game had a lot of potential. When the game officially released, I picked it up immediately. I burned through the short campaign and had a good time. The story was interesting, the gameplay was fun and, once I came to grips with the voices and likenesses of the characters being different than their counterparts in the Marvel Cinematic Universe, I really enjoyed having a new spin on the superheroes we've come to know and love over the past decade and a half.

I particularly grew fond of Ms. Marvel - a character that I had, essentially, no prior knowledge of before getting my hands on this game. She was spunky, she was funny and, more than anything, I resonated with her because she was an Avengers fan. The familiarity I gained from the video game has helped me enjoy the new Disney+ series, "Ms. Marvel," which I think has been great, through three episodes.


The best-laid plans

I think that, with "Marvel's Avengers," the developers' plan was the give players a quick, single-player story mode, then focus on what they wanted to be the "meat and potatoes" of the game: the post-campaign, online multiplayer. Although I'm not a huge proponent of online multiplayer (who am I kidding? I actively try to avoid having to play with or against other gamers online), I can see how they thought this would be desirable. "Team up with your friends as the Avengers!" On paper, sounds super fun. Cash in on Marvel Mania and all that.

But there were a couple problems.

First of all (and this isn't their fault), I have very few friends. Very few friends that 1) have Playstations, 2) bought "Marvel's Avengers" and 3) want to play online with me. So that was a problem. I played online with another person two times, I think, and both times, I had to drive over to my brother's house, tie him down to a chair, duct-tape the controller to his hands, then drive all the way back home, get online and pray that he didn't turn off his console in the meantime. It was literally like pulling teeth. Long story short, I played this game alone 99.7% of the time, so the "online multiplayer" aspect did absolutely nothing for me. I'm sure it would have made things easier, ultimately, but that just wasn't the case for me.

Secondly, the post-campaign content was very repetitive, to say the least. "Avengers" provides a handful of mission types, along with a handful of locations in which to play them. However, if you're playing multiple missions in one sitting, they really start blurring together and, basically, all end up feeling the same. Get to the waypoint. Beat up a wave of bad guys. Open a treasure chest. Get some gear that, more often than not, is worse than the gear currently equipped to your hero. Go to the next waypoint. Rinse and repeat, over and over. It got to the point where I could basically put my fingers on autopilot and knock out pretty much anything the game threw at me.

One good thing was that you could level up your characters pretty quickly. You could sometimes gain two to three levels per mission, which was nice. Progression was fast. That is, until the developers pushed a software update that made it significantly more time-consuming to gain experience points. Why on earth they'd do that and how on earth that made sense is beyond me. At that point, in March 2021, the game was infamously losing players - people were sick of the repetitive nature of the missions and just stopped playing - so what did they do? Ah, yes. They made it harder on everybody else who was still coming back.

That bothered me a little bit, but I made sure to max out all of my heroes before the patch went live, so it didn't affect me as much as it may have others. What did bother me, though, was that, on top of slowing down the flow of experience points, they then added microtransactions (in-game purchases, for real money) that allowed players to buy XP boosts. They literally made the game harder and expected players to pay to get the game back the way it was. That is just straight up moronic. They knew the game's popularity was struggling and they intentionally made choices that resulted in people wanting to play it even less. What the heck?

Once this started happening, I took a break from playing. I didn't touch it or even think about booting it up for months. I never completely uninstalled it, but I wasn't going to give it much attention if they were, basically, going to make it "pay-to-win." No, thanks.


The content roadmap

Initially, I think Square Enix probably thought, "People love Marvel, we make a Marvel game, people love our Marvel game." Seems like a solid formula. They promised, very early on, that they would release additional content for the game as time went on - most notably, new playable heroes. At the time of writing, they have come through on that promise, with post-launch characters Hawkeye, Kate Bishop, Black Panther and (exclusively on Playstation) Spider-man, with Jane Foster's "Mighty Thor" character slated for release coinciding with the MCU's "Thor: Love and Thunder," which hits theaters next week.

Overall, I've felt like the storylines accompanying these new characters have been fun - particularly, Black Panther, who introduced the Wakanda region to the game, which was truly a breath of fresh air, compared to grinding out missions on the Eastern Seaboard, Utah's Badlands and the other couple original locations.

I see a lot of headlines about what's to come, further down the line, for "Marvel's Avengers," but I have a hard time taking those rumors seriously, considering that this game has, for all intents and purposes, been a massive flop, but hey, if they release a character that I'm interested in, there's a chance I'll pick the game back up and play. (Note: I do not care about Jane Foster, even in the slightest.)

In fact, I just Googled "Marvel's Avengers Roadmap" and I'm seeing some reports that Square Enix's long-term plans for additional content in the future have been scrapped altogether. Nice.


The pains of being a completionist

As I've lamented in previous blogs, I've developed into a bit of a Playstation trophy hunter, largely thanks to the COVID-19 pandemic. We've all been at home more than usual these past few years, so why not beat a bunch of my old video games, right?

Without getting too crazy about it, I landed at an uncommonly high completion percentage for "Avengers." I've got a buddy that is a hardcore trophy hunter - like, doesn't settle for less than 100% on most games - but he will never touch this game. Has no interest in it, as far as I know. But I knew if I was crazy enough to get 100% on "Avengers," he'd be proud of me. I only had a couple trophies left. I knew it wouldn't be easy, and it wouldn't be quick, but my buddy Chris would be proud of me if I did it.

Here were the main trophies that gave me trouble:

  • Treasure Trove - Open 50 Cache strongboxes
  • To the Dark and Back Again - Complete 50 Hive missions
  • Holding It Down - Complete 30 War Zones at Challenge III or higher

I went for the "Treasure Trove" trophy first. This consisted of me repeating Vault missions over and over. A "Vault" is a mission where you have to locate an underground bunker and fight off waves of enemies, while periodically running around and fending off computers located around the building. They're not exceptionally difficult but usually took about 15-20 minutes each. At the end of each mission, I would get two or three "cache" treasure chests, and I needed a total of 50 of them. The hardest part about that - and the other quantity-related achievements - is that there is no way of tracking how many you already have, so I was just blindly doing these missions over and over, hoping that I was somewhere in the 40s. Eventually, after several nights of defending vaults for S.H.I.E.L.D., the trophy popped. On to the War Zones trophy.

"Holding It Down" wasn't terrible for a couple reasons: I manually tallied how many I had done, so I knew how many I had left, and I found a mission that I could beat in about five minutes. That's about all there was to it. Just repeated that mission until I hit 30 on my tracker. Boom.

"To the Dark and Back Again" was, truly, the bane of my existence. To get the trophy and hit 100% completion, I had to beat 50 "Hive" missions, which each consist of at least five floors of missions. That's like 250 regular missions. Again, like so many other aspects of this game, it wasn't hard. But it took FOREVER. I wanted to keep a count of how many Hives I had completed but knew I'd done a few in the past, so I didn't know where my tallies actually started. I gave myself credit for having four under the belt and started keeping track from there, but I figured that my count might be five or 10 low. At first, each Hive mission was taking me between 30-45 minutes to beat. The problem was that, in order to get to the "mission" on each of the five or six floors of the building, you had to fight your way through a long hallway. At that pace, it was going to take me 25 hours to get the final trophy. However - and take note, if you ever plan on going through this utter insanity yourself - I discovered that if I used a hero that could fly (Iron Man or Thor), I could just fly over the enemies in the halls and go straight to the door that would get me to the main mission on each floor. Let me tell you this: my Thor got really, really powerful.

Using this new strategy, I found that I could beat a Hive mission in about 18 minutes, barring any unusual delays. Thankfully, this shaved hours off of the time I originally thought it was going to take me to complete this task, but it still ended up being approximately 12 hours of literally running the same Badlands mission over... and over... and over... and over... and over... and over again. Twelve hours of it!

The biggest problem that I found about using my Thor for this task is that he was already at the maximum power level, so the rewards for completing the mission were not useful to me at all. If I would have been using a lower-powered character, at least I could have possibly gotten more powerful gear, but, with Thor, anything I got in exchange for the work I put in was recycled immediately. It hurt my soul.

For those that are curious (probably everyone who is still reading this blog), my tally was four off of what I gave myself credit for, so I surprisingly got the trophy - and the elusive "platinum" trophy for 100% completion - as I notched my 46th tally on the index card.

The epic journey concludes



My wife once sent me a meme of Thanos resting after curb-stomping the Avengers in "Infinity War." The meme said something like, "Me, enjoying the final minutes of a game I love before I immediately uninstall it and never playing it again."

That was me, for like five seconds after getting that last trophy on the eve of June 16, 2022. I enjoyed the feeling of triumph for about 30 seconds, then quit the game and powered down the console. I haven't touched "Marvel's Avengers" since. I've never say never, but I can tell you this: if I ever play that game again, I'm so happy that I don't have to play it the way that the developers want me to play it. Whoever thought that "Complete 50 Hive Missions" was even remotely comparable to "Complete 30 War Zones" is out of their mind. If anything, it should have been, like, 10 Hive missions and 50 War Zones. That would have been way more reasonable. Anyway, it will be such a relief to just play "Avengers" for fun in the future, with which ever character I want and doing whatever missions I feel like doing - absolutely not the mind-numbing grind I just put myself through.

At least I can look at this any time I want:



Ooh. Ahh.

Am I glad I did it? Uh, I mean, according to the numbers calculated by PSNProfiles.com, I think I'm part of about 8% of people who use that website to track their gaming stats that have gotten the platinum trophy (and, apparently, one of the 1.10% of total Playstation users), so that's cool, but willingly subjecting myself to that dastardly, monotonous death march was probably not worth it, in the end. As the classic saying goes, "You either die a hero or live long enough to see yourself become the villain."

I kid you not, finishing off those Hive missions was four or five nights of extreme boredom. I tried to get in as much gaming late those nights as I could because, the more I played when my wife and son were asleep, the less I'd have to play when they were awake. I joked with a coworker that this accomplishment would be something I could tell my grandkids about, but I don't want them to be ashamed of me.

I snapped this in-game picture of one of Thor's finishing moves as an accurate depiction of how I felt when I finished. "Marvel's Avengers" had me down for the three-count:


I'm sure this post has just been a ringing endorsement for the game, hasn't it? Let me say this: I mostly enjoyed the game. It certainly wasn't all bad. The main thing is that I think the repetitive nature really wears on you after a while, so it's really best in small doses, here and there. It should not be played - and I absolutely do not recommend that anyone play it - the way that I did. It was pain. Such terrible pain.

But hey, my squad ended up looking pretty sick, when all was said and done, so you've got to appreciate that.


What is your most regrettable video gaming achievement? Let us know in the comments section, on Twitter (here and here) or on Facebook.

Farewell.