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Showing posts with label Disney+. Show all posts
Showing posts with label Disney+. Show all posts

Sunday, December 31, 2023

A-Town's Bookshelf: The Year in Books, 2023


I hated reading when I was younger. I think it was because, during my school years, the only stuff I ever read was forced upon me. This is not to say that those books were always bad. I just didn't love that I had no choice in the matter. I discovered the joy of "reading for fun" after I graduated college. I mostly attribute this to Dan Brown's books - several of which I read quickly and surprisingly enjoyed, due to their short chapter lengths and constant cliffhangers. I would not refer to myself as an avid reader or bookwork, but I have gone proactively out of my way to read a handful of books each year over the past decade or so. But nothing can hold a candle to what happened this year.

Early in 2023, I made the very adult decision to renew my library card, mainly so I could read a Star Wars book that I didn't want to spend actual money on. It was a good book. That was a good decision. For a few years, I've heard people talking about the "Libby" app - a mobile app that allows librarygoers to listen to audiobooks - which I never quite comprehended. Plus, I have never been a big audiobook guy. I just have a hard time paying attention if I'm doing literally anything else. However, in the midst of my paternity leave this summer, I figured I'd try it out, just to see what it was all about.

Here I am, at the end of 2023, to tell you that Libby and its paid alternative Audible, were basically best friends to me this year. I absolutely CRUSHED some audiobooks this year. During my second stint of paternity leave, there were many, many, many days when I would just watch my boys and play "NBA 2K23" with an audiobook going. Crushed it. I listened to so many books. Understand this: I was listening basically all day long and was finishing new audiobooks every 2-3 days. It was not normal behavior. (Now, before some of you come at me with the old "I read 96 books last month" comments, let me just say that the number of books that I completed was a staggering amount for me. I am sure I barely scratch the surface of what some of you have been able to do in your lives, but for me, this was insane.

Also, let me say something that these 96-Books-Per-Month people will never admit: when I'm listening to an audiobook, there is no way that I retain and comprehend 100% of everything that's going on. For some of the books I cruised through, maybe 70% would be a good guess. And not all of the books that I finished were good. In fact, I suffered through a couple of them, and even cranked up the listening speed on a few, just so I could cross the finish line and move on.

Some books, on the other hand, were really, really good, and I stumbled across some great stuff this year, for which I am grateful.

I used the "Goodreads" app (which is a bit confusing and, at times, difficult to use) to keep track of all of the books I finished this year, and I rated all of them on a five-star scale, not only because I'm a weirdo that loves stats and rating things, but also to help fellow readers have a better idea of whether or not a book is any good. I just wish that I could have given half-stars in my ratings because sometimes "4 stars" doesn't quite accurately reflect how close I would have come to giving some books (like Jurassic Park) a five-star rating.

Anyway, with all of that information in mind, I thought it would be fun to start another Year in Review blog, as a way for me (and probably only me) to look back and reflect on the books I've read from year to year. I was very excited when Goodreads sent me a yearly recap of my reading journey, which should make this blog much simpler for me to write.

But first, a meme:


Now, let us begin.

Books Read



Here is a list of all of the books I completed in 2023, along with my star rating:

  1. Star Wars: The Fallen Star by Claudia Gray, 3/5 stars
  2. No Time Like the Future: An Optimist Considers Mortality by Michael J. Fox, 3/5 stars
  3. Gone Tomorrow (Jack Reacher # 13) by Lee Child, 3/5 stars
  4. Beyond the Wand: The Magic and Mayhem of Growing Up a Wizard by Tom Felton, 4/5 stars
  5. Star Wars: Convergence by Zoraida Cordova, 4/5 stars
  6. Jurassic Park by Michael Crichton, 4/5 stars
  7. The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company by Robert Iger, 5/5 stars
  8. The Last Human by Zack Jordan, 1/5 stars
  9. Without Remorse by Tom Clancy, 3/5 stars
  10. Red Rising by Pierce Brown, 3/5 stars
  11. Deception Point by Dan Brown, 5/5 stars
  12. World War Z: An Oral History of the Zombie War by Max Brooks, 2/5 stars
  13. The Lost World by Michael Crichton, 2/5 stars
  14. Star Wars: Thrawn by Timothy Zahn, 2/5 stars
  15. The Lion, the Witch and the Wardrobe by C.S. Lewis, 4/5 stars
  16. Prince Caspian by C.S. Lewis, 4/5 stars
  17. How to Win Friends and Influence People in the Digital Age by Dale Carnegie, 4/5 stars
  18. Fairest of All (Villains # 1) by Serena Valentino, 5/5 stars
  19. Poor Unfortunate Soul (Villains # 2) by Serena Valentino, 3/5 stars
  20. The Beast Within (Villains # 3) by Serena Valentino, 3/5 stars
  21. Unbirthday by Liz Braswell, 2/5 stars
  22. The Voyage of the Dawn Treader by C.S. Lewis, 3/5 stars
  23. Mistress of All Evil (Villains # 4) by Serena Valentino, 4/5 stars
  24. The Fellowship of the Ring by J.R.R. Tolien, 4/5 stars
  25. Blowing the Bloody Doors Off: And Other Lessons in Life by Michael Caine, 4/5 stars
  26. Mother Knows Best (Villains # 5) by Serena Valentino, 3/5 stars
  27. The Odd Sisters (Villains # 6) by Serena Valentino, 2/5 stars
  28. Evil Thing (Villains # 7) by Serena Valentino, 5/5 stars
  29. Soon I Will Be Invincible by Austin Grossman, 3/5 stars
  30. Cold Hearted (Villains # 8) by Serena Valentino, 3/5 stars
  31. Radical Love: Learning to Accept Yourself and Others by Zachary Levi, 4/5 stars
  32. The Silver Chair by C.S. Lewis, 2/5 stars
  33. The Two Towers by J.R.R. Tolkien, 5/5 stars
  34. The House with a Clock in Its Walls by John Bellairs, 2/5 stars
  35. Star Wars: Heir to the Empire by Timothy Zahn, 5/5 stars
  36. If You Would Have Told Me by John Stamos, 3/5 stars
  37. Star Wars: Cataclysm by Lydia Kang, 5/5 stars
  38. Being Henry: The Fonz... and Beyond by Henry Winkler, 3/5 stars
  39. Steelheart (The Reckoners # 1) by Brandon Sanderson, 5/5 stars
  40. Never, Never (Villains # 9) by Serena Valentino, 2/5 stars
  41. Mitosis (The Reckoners # 1.5) by Brandon Sanderson, 3/5 stars
  42. Star Wars: Death Troopers by Joe Schreiber, 4/5 stars
  43. Fire & Fate (Villains # 10) by Serena Valentino, 4/5 stars
  44. No Is a Four-Letter Word: How I Failed Spelling but Succeeded in Life by Chris Jericho, 4/5 stars
  45. The Great Train Robbery by Michael Crichton, 3/5 stars
  46. Star Wars: The Perfect Weapon by Delilah S. Dawson, 2/5 stars
  47. Star Wars: Master and Apprentice by Claudia Gray, 4/5 stars
  48. Walt Disney: The Triumph of the American Imagination by Neal Gabler, 4/5 stars

Other Stats




The A-Town Awards

Best Book of the Year: Steelheart by Brandon Sanderson
Honorable Mention: Deception Point by Dan Brown

Worst Book of the Year: The Last Human by Zack Jordan
Honorable Mention: Unbirthday by Liz Braswell

Best Audiobook Narration: Andy Serkis (The Fellowship of the Ring, The Two Towers by J.R.R. Tolkien)
Honorable Mention: Susanne Blakeslee (Evil Thing by Serena Valentino)

 

*****


There you have it! My first-ever Year in Review blog about books! Do any of the titles I read spark your interest? Do you have any recommendations for me?... because I absolutely live for book recommendations these days. Please, let me know what I should read next. Leave a note in the comments section, follow me on Twitter (here and here), find me on Facebook or, heck, even look me up on Goodreads, if you're into such things.

May the new year be full of even more literary adventures.

Until next time.

Saturday, July 8, 2023

Bing AI pitches the next great Disney World ride


We were bored one night and asked Bing AI to pitch us the next great ride at a Disney Park. Here's what it came up with:


How about The Lion King: Circle of Life Adventure? It's a thrilling ride that takes you on a journey through the Pride Lands, where you'll encounter Simba, Nala, Timon, Pumbaa, Scar, Mufasa and more. You'll board a safari vehicle that moves along a track, simulating the movements of the animals and the terrain. You'll experience the sights, sounds and smells of the African savanna, as well as some surprises along the way. You'll also witness the iconic scene where Simba is presented to the animals at Pride Rock, with the song "Circle of Life" playing in the background. This ride is inspired by The Lion King, one of the most popular Disney movies of all time. It's suitable for all ages and has a height requirement of 40 inches. It's located in Animal Kingdom, one of the four theme parks at Walt Disney World Resort. It's a must-see attraction for any Disney fan!

There are some fun things to do while waiting in line for this specific ride, too. You can:

  • Enjoy the beautiful scenery of the Pride Lands, with realistic rock formations, trees, grasses, and waterfalls.
  • Look for hidden Mickeys in the rocks and plants. There are at least three of them in the queue area1.
  • Watch the animated screens that show clips from The Lion King movie and trivia questions about the characters and the environment.
  • Listen to the soundtrack of The Lion King, featuring songs like "Circle of Life," "Hakuna Matata," and "Can You Feel the Love Tonight."
  • Play with the interactive elements in the queue, such as a spinning wheel that shows different animal footprints, a touch screen that lets you create your own animal sounds, and a photo booth that transforms your face into a lion, a meerkat, or a warthog.

The ride is about eight minutes long, which is the average duration of a Disney World ride. However, you might have to wait for a while before you can board the ride, as the average wait time for a Disney World attraction is 36 minutes. Of course, this depends on the day, the time and the popularity of the ride. Some rides can have wait times of up to 300 minutes, which is crazy! You might want to use Disney Genie+ or Lightning Lane to skip the lines and save some time. 

 

Would you like to see The Lion King: Circle of Life Adventure added to Disney World? Let us know in the comments, on Twitter - are people still allowed to use Twitter? - (here and here) or find us on Facebook.

Until next time.

Thursday, September 29, 2022

FanX 22: Disney's Jodi Benson gives advice to future "Little Mermaid" stars

Disney legend Jodi Benson - best known for her role as Ariel in the 1989 animated classic "The Little Mermaid" - held a Q&A panel at FanX Salt Lake Comic Convention last weekend. Throughout the 45-minute session, Benson reminisced on her career as a voice actress and even treated fans in attendance to a full performance of "Part of Your World."


One of the highlights of the panel came when a school teacher asked Benson what advice she would give to the young girl who will be playing Ariel in their upcoming production of "The Little Mermaid." Here's what Benson had to say:

Well, first of all, she needs to have fun, and she needs to be real and authentic and vulnerable. It’s not like you’re acting. Ariel just is. I mean, she’s just a regular 16-year-old girl who just wants something more. It’s a really sweet, sweet story, so I think as long as she’s just being real and doesn’t feel like she has to perform or act something out, it’s going to be beautiful. You need to fall in love with Ariel, right at the very first second and then root for her throughout the whole film, the whole stage show.


Benson also shared a humorous story about being offered the role of Barbie in "Toy Story 2."

[Panel moderator: They didn’t audition you for that particular role.]

No, and that was really weird because I’m only used to auditioning for things. No one’s ever called up and said, “Hey, do you want this job?” I mean, it just doesn’t happen in the theater world. After “Mermaid,” I got a call first from Don Bluth Studios, saying, “Hey, do you want to do ‘Thumbellina’ with Barry Mannilow?” And I’m like, “Well, yeah! Sure, but do you want me to come in and audition?” They’re like, “Nah, you’re good! It’s good. You’re great.” […] And then [the opportunity] came up for Barbie in “Toy Story” [and] I got a call from Pixar, going, “We’d like you to come in and record the voice of Barbie in ‘Toy Story 2.’” I was like, “Great! I’ll be ready for an audition. Do you have some words or lines?” [Pixar said], “Nah, we’re good. We know Barbie’s in there somewhere. We saw Ariel, we loved you, and she lives in there. We’ll figure her out.”

So we played with a box of Barbies – the producer and the directors literally played with a box of Barbies – and we started to talk to each other. They were talking to me. They looked really silly, as grown men going [imitates high-pitched voice] “Hi! How are you?” […] We did this Barbie thing and then kind of came up with it and started to record it. I had to physically act it out – because I’m a theater person, I had to act everything out, physically, which is very strange in a studio.

[…] Mattel was there, and this was a big deal because Barbie had never had a voice before, so [they were] explaining this to me and I’m like, “Excuse me, but I actually did the voice of Barbie in a workout Claymation video in 1988 or ’89.” You could see the executive looking at me and [imitates nervous laughter] “I knew that!” I didn’t want to embarrass her, but I just said, “Actually, you know, I did give Barbie a voice. I don’t know – do you want that voice for Barbie?” She said, “No, we’ll discover a new voice.” …It’s the same voice from the video. [Audience laughs] If you put them side by side, you’d be like, “Yep, that’s Jodi.”

Barbie was super fun. She was supposed to be in the original, but Mattel was like, “No, we’re not going to have Barbie in an animated cartoon.” And then they saw how well it did, financially. [Audience laughs] “Toy Story” was a big old hit, and then Mattel was like, “Hey! What’s it look like for ‘Toy Story 2’? Maybe Barbie can come back. Is she invited back?”

Money talks. Money talks.


One final note of interest from the panel was that Benson said she is not going to have a cameo in the upcoming live-action "Little Mermaid" remake but that she is helping with press and publicity for the new film to help the movie succeed.


*****


Did you attend FanX this year? Did you have a favorite moment from a panel or a celebrity interaction that you enjoyed? Let us know in the comments section, on Twitter (here and here) or on Facebook.

For more FanX fun, keep it here with Signs of the Times!

Tuesday, September 13, 2022

Disney Dreamlight Valley: Week 1 impressions


The new life-sim video game Disney Dreamlight Valley launched its early access phase last Tuesday, and, so far, it has been quite the adventure. But what makes this game special - especially in comparison to other popular titles in the same genre? And is it worth dropping money now on a game that will eventually be free to play?

I'm not going to waste much time trying to explain to you what the game is. I'm sure there are plenty of articles and blogs out there that can go into extensive detail about the plot without me having to type it all up here. But I will briefly summarize it for you this way: if Animal Crossing and Stardew Valley had a kid and it lived in Kingdom Hearts, that's pretty much what you're looking at, just without any violence, romance or ridiculous loans to pay off. That do anything for you?


I heard about Dreamlight Valley a while back and was immediately interested in it - especially when I heard that it was going to be free to play, which I thought was totally shocking and un-Disney-like. I somewhat kept tabs on the game over the past few months, thanks to sponsored ads and posts on social media. I knew the game was launching on September 6, and I couldn't wait to download it to my Playstation. However, I woke up last Tuesday morning to quite a shock - the game wasn't free, after all. I had to buy it for $30.

I must preface my next sentence with two statements:
  1. I am a big Disney fan - and I miss Disney Infinity dearly.
  2. Thirty dollars is not expensive, for a video game.
After some momentary contemplation, I happily forked over the money and bought the game, without even fully understanding why I was doing it.

What is the Founders Pack, and why does it cost money?

I learned a lot about Dreamlight Valley on the morning of September 6. I Googled several variations of "Why isn't Dreamlight Valley free like they said it was going to be?" Here's what I found out:

  • The version of the game that is available to play right now is considered "early access." They called it the "Founders Pack." That's a fancy way of saying that it's a beta version of the game that is not 100% finished. It's a hands-on method of letting the developers know how the game is running and whether there are any problems that need to be tinkered with before the full, free-to-play launch. Essentially, the $30 I paid granted me early access to play before most other people.
  • The early access period is planned to last at least six months, meaning that the free version of the game will go live in early 2023.
  • The money I paid also rewarded me with exclusive cosmetic items that won't be available to gamers who begin playing when the game launches for free. This included some cool Mickey-themed furniture for my house in the game, as well as some unique clothing items (most notably, a "Mickey ears" headband made of donuts) and an animal companion named the "Choco Crocodile," which is a little gator that looks like an ice cream sundae. As far as I am aware, it literally does nothing, other than follow my character around at all times, sparkling and looking adorable.
  • Early-access users will be able to earn special in-game rewards that will not be available later on. For instance, the game is currently celebrating Pixar Fest. Players can focus on certain goals to earn limited-time Pixar items, like Miguel's guitar from "Coco" or Carl Fredricksen's fireplace from "Up." Pixar Fest is running in Dreamlight Valley for about a month. Once that timer hits zero, all that Pixar stuff will be locked, making it unavailable to people who wait to play the game for free.
  • There are two tiers of paid content above what I paid; I think they're $60 and $99, if you're really hardcore. Those higher levels provide even more exclusive stuff, like a Buzz Lightyear-inspired tuxedo-looking thing. Looks sweet, but I'm not paying twice as much so I can have it. Thirty bucks was fine with me.

After one week, do I feel like getting the Founders Pack was worth it? So far, I'd say yes. I'm going to milk that $30 for all it's worth, and I'm having a great time.

Ten reasons to love Dreamlight Valley

1. The characters

The immediate draw for Dreamlight Valley is the Disney IP. If you showed somebody a picture of characters on Animal Crossing and a picture of characters on Dreamlight Valley, then asked them which game they want to play, I'm guessing that nine times out of 10, they'd pick Mickey Mouse and Donald Duck over Tom Nook and Isabelle. Dreamlight Valley is great because you meet Merlin,  Goofy and Scrooge McDuck right off the bat, and can welcome new, recognizable neighbors to your village within 30 minutes. After one week, I've added characters from "Moana," "Frozen," "The Little Mermaid," "Ratatouille" and several other Disney and Pixar movies. They all live together (I can even pick where most of their houses go) and they naturally interact with one another, as if it's totally normal to have an ice queen living just up the road from a Samoan demigod.

Unlike Animal Crossing, where you've really got to luck out to get cool neighbors, or Stardew Valley, where you're plopped into a city of townsfolk that you've never met, I'm excited every time that somebody from a beloved film expresses interest in joining my ragtag bunch of villagers. Dreamlight Valley just announced the next few steps in their content roadmap - specifically that Scar from "The Lion King" and the toys from "Toy Story" will be joining the game in Fall 2022 and Late Fall 2022, respectively.

2. It actually has a story

I love Animal Crossing - I even named it one of the five things that saved me during quarantine! But after playing that game every single day (literally) for over a year, it became a chore. I knew I had to log on to check into that little ATM machine and get my Nook Miles, and while I was at it, I might as well do some fishing, chip away at my mountain of debt and check in on my little sweater-wearing buddy Marshall, but that eventually just stopped being fun. It became tedious and repetitive and I lost my will to keep doing it.

Stardew Valley is great - different, but great - but racing against the in-game clock to tend to all my crops and making sure I pet every single chicken and cow, along with maintaining relationships with everyone in town - all before I pass out from exhaustion (yes, that's a real thing), gets tiresome, too. I have to play Stardew in spurts so I don't get burned out.

Dreamlight Valley actually has a plot. You don't have to do anything, necessarily. If you don't want to garden, you really don't have to that often, other than when it's required for quest progression. I was mentioning to my wife that I hardly garden at all anymore. If you prefer to just go fishing, you can just go fishing. If you feel like picking some apples or cooking at Chez Remy, go ahead and do it.

But if you want to focus on the main storyline in Dreamlight Valley, you're really in for some fun. It continues to surprise me how detailed and interesting the story has been, for a game that is ultimately going to be free for everyone. I've paid more money for worse storylines, quite frankly. My journey to discover what happened to the valley and why all the residents started disappearing has been a fascinating one, with a few exciting twists and turns along the way. That's something I couldn't say about Animal Crossing or Stardew Valley.

3. Unbreakable tools

It stinks when stuff breaks. If you've played Animal Crossing or Zelda: Breath of the Wild, you know what I mean. In fact, I traded Breath of the Wild back in to Gamestop because of the breakable weapons. (I sometimes regret that decision, but I truly felt like if I got a really strong sword, I couldn't use it because after a certain number of hits, it would break. So dumb.) In Dreamlight Valley, you get all your tools fairly quickly into the game. They're yours to keep, and they're only going to get stronger. You never even have to refill your magical watering can. It's so glorious.

4. Cooking and crafting, made easy

One thing that I really love about Dreamlight Valley is that you don't have to have everything on your person, if you're trying to cook or craft something. For instance, if you want to make a meal for Merlin that requires a fish, some lettuce and a lemon, those things can be stored in a treasure chest back home and you can still access them, no matter where you are. If you've got it - anywhere - you can use it. Needless to say, I've got six chests in various rooms of my character's house, just to hold all my crap so I don't have to lug it around with me everywhere I go.

5. Wildly different biomes and realms

In Animal Crossing, you're on an island. The seasons vary from real-life month to real-life month, but you're always on an island. In Stardew Valley, you've got pretty drastic changes in weather, from in-game month to in-game month and even from day to day, but you're always in Stardew Valley.

In Dreamlight Valley, there is a central geographical hub called the Plaza, which is pretty standard. But down the hill, you've got a meadow with several little fishing ponds. Further south, there's a tropical beach where bananas and coconuts grow. In the northwest portion of the map is a forest with big trees and a small stream. There's also a dark, swampy glade, a desert plateau and several regions that I haven't even unlocked yet - one of which I know is covered in snow and ice. In other words, you can access extremely varied climates just by running 30 seconds in any direction, at any time of the day. Each region, or biome, has unique plants, vegetation and minerals, so you'll likely want to visit all of them, any given time you boot up the game.

In addition, players can travel to different realms, based on areas from Disney and Pixar movies, which is where new characters typically hang out before you can recruit them to come live with you. Up to where I'm at in the game, there have been four realms, but the developers have stated that they'll introduce many more down the line, in some cases lining up with future movie releases. Who knows which characters and which worlds they'll introduce in the future?

6. Sarcastic responses

As you progress through the game, the characters will ask you to run errands for them or help them accomplish certain things. These missions are driven by text dialogue (augmented by occasional, generic lines of audio). Almost always, the game will allow the player to select one of several possible responses to guide the conversation along. For instance, if Anna from "Frozen" asked you to help her pick some berries, the player might say, "Sure! I'd love to help you!" Perhaps they might say, "What do you need berries for?" And, from time to time, they'll even give the player something really snarky to say. Here are the best three thing I've said so far:

  • In response to Scrooge asking me what I thought Merlin might have bought from the store. I said, "Something old... like him." Scrooge then chided me and told me to stop making his customers the butt of my jokes.
  • I asked Mother Gothel how old she is.
  • When Ariel told me she believed superglue to be something that humans put in their hair, I responded, "You should try it sometime."

7. All will be revealed... from the very beginning

One of the biggest pains I experienced with Animal Crossing was the misery of picking up those bottles on the shore that would give you a recipe to craft something. Like, you might open one and it would be instructions for how to make a wooden desk, then your player would be able to make one for their home. The problem was that it was a total crap-shoot every time you got one and, after you'd played for a while, the recipe in the bottle was almost always something you already knew, making it completely worthless. I remember hoping for the recipe for an ironwood dresser for months. I finally got it, which, sadly, felt like I had just won the jackpot.

In Dreamlight Valley, if you're curious about how to craft something, you can literally just look it up in the crafting menu. You don't have to hope and pray that you'll randomly stumble across the instructions. They're right there, from the very beginning. I have noticed that, as I have unlocked different areas of the map, picking up a new flower that I'm encountering for the first time may unlock a new crafting recipe, but it's not like I go to find out how to craft that item and it doesn't allow me to do it or won't tell me which resources I need. It tells me, clearly, what I need and how to do it.

Similarly, for cooking, if you randomly toss some stuff into a pot, you can make anything. Nothing is locked for new players. If you've got the right ingredients, you can make it, and the game will even save that recipe for you to use again in the future. I've been using a website like this one as a guide any time I come back to my house with a bag full of ingredients that I foraged as I walked through the glade, beach and meadow. If I have a new, rare or unique fish or vegetable, I just CTRL+F it on the list of recipes, throw the stuff in and make it. Boom. Pretty simple. Pretty convenient.

Another really nice thing is that if I need to mine an emerald and I can't remember where those are found or if I need to look for a specific type of flower but I can't remember where those grow, I can pull up the "Collections" page in the menu and it will tell me exactly where to go.

8. Cats and dogs living together! Mass hysteria!

I know I already talked about how great the cast of characters is in Dreamlight Valley, but one more aspect of the game that makes it a lot of fun is that it's not just the good guys who want to move in. There are a couple villains, too! The quest mechanics, as I mentioned earlier, give you some freedom to treat people in certain ways, so if you want to talk to Ursula like she's the most despicable creature on the planet, you can pretty much do that. On the other hand, if you want to sort of flirt with Mother Gothel and tell her that her dress is stunning, like I did at one point today, you can do that, too. You can run missions for heroes and villains without any sort of morality system; doing one thing for a villain isn't going to turn everyone else against you. Heck, I even agreed to spy on one of the villagers, which truly made me feel despicable, in retrospect, without any major ramifications, which is pretty nice, honestly. Deep down inside, it feels like the characters all want the valley to prosper, no matter how virtuously they choose to go about it.

9. Cross-platform functionality - eventually

One thing that I absolutely cannot wait for is cross-platform functionality, which is to say that, once the game goes free-to-play, if I am busting my butt on the Playstation and my wife wants to watch a TV show, I will be able to save my game to the cloud, then boot it right back up on the Nintendo Switch, using the exact same save file. You actually may be able to do that right now, but I assume you'd have to pay at least $30 to buy it on the other console. Once it's free for everybody, you could just make sure the game is downloaded on both systems and you'd be good to go. The version of the game that I bought was technically compatible with the Playstation 5 and the Playstation 4, and I've verified that the cross-functionality works by downloading the game to the PS4 and loading it up. It worked like a charm, so I could actually go play in the office on the PS4 while my wife plays in the living room on the PS5, but from my one-time experience starting the game on the PS4, the load time seemed to be dreadfully slow, so I think I'll just stick to the one platform for now.

10. It's a game I can play with the whole family

As I just mentioned, this is a game that my wife and I have both been playing over the past week. She's not as much of a video game junkie as I can tend to be sometimes, but every once in a while, I introduce her to a game that she really enjoys. We've both made some impressive progress on our villages, at this point, and it has been fun to talk about the game together and compare and contrast the decisions we've made along the way. I really hope (and I do expect) that Dreamlight Valley will eventually introduce a multiplayer aspect at some point down the line so that we can play the game together and visit each other's villages. That's one thing that we haven't really been able to do with Animal Crossing (we'd need two Switches in order to play together simultaneously) or Stardew Valley (we have it on Playstation and the Switch but the game doesn't have cross-platform functionality). Once DLV becomes free for everybody, if we could play together, either with each of us on a Playstation or with one of us on the PS5 and the other on the Switch, I think that would be a blast.

Perhaps the most ringing endorsement of all is that my son, who turns two next month, absolutely loves Dreamlight Valley. The first few times I played it, he would legitimately scream when he saw Mickey moseying on down the path. One time, I had the game paused and my son saw a Mickey Mouse emblem on one of the menus. When I un-paused the game, he almost started crying because the Mickey icon disappeared. He has cheered for me when I've caught fish or successfully built a character a new house. He has brought me one of the Playstation controllers while I was working and asked, "Play Mickey?" And it's even a game where I feel like I can hand him the controller for a few minutes and let him mess around (he's not old enough to know what he's doing yet) without fear that he's going to get my character killed or do something that's really going to mess me up.

If you're looking for a game that everybody in the family will enjoy - and probably one that everyone in the family will be begging to play - Dreamlight Valley is it, even for a down payment of $30.

What bugs need to be worked out?

There are a few things that I've noticed so far that I hope the developers can iron out in the coming weeks, and I know that they're already working on a few of them, which is awesome. The first update patch should be released at some point this week.


In my experience, the game has run mostly fine, but here are a few kinks I've noticed:

  • Most egregiously, I'm stuck on an early quest for Donald Duck, where I have to collect a bunch of items in his boat - one of the items is stuck underneath a table that I can't move, thus making the item unobtainable. (Editor's note: This was fixed in the first major update patch.)
  • The camera can be a bit janky, especially in the forest (tall trees occasionally obscure the view) and in small rooms (the Ratatouille realm).
  • The game has completely frozen on us a couple times, requiring a hard reboot, which solves the problem - and we've never lost any unsaved progress - but is not ideal.
  • I've seen some items randomly disappear, like all of the food on one of the shelves in the Ratatouille realm.
  • The camera occasionally blasts from where the character is to the completely opposite side of the map, which is odd but corrects itself quickly.
  • When I added two new rooms as expansions to my house, the addition of the east wing deleted the treasure chest I was keeping all of my food in; thankfully, I didn't lose any of the food - it's all still there when I go to cook something - but the chest was completely deleted. (Editor's note: This was fixed in the first major update patch. They even gave me back my chest with all the food still in it!)
  • The skin tone on the marker for the player's character (most noticeably in my wife's game) does not match the skin tone of the actual character.
  • Some characters randomly, rapidly glitch when standing close to the character (I've mostly noticed it when fishing or standing close to an edge.

None of those glitches were irredeemable, in my opinion. Nothing made me rage quit. On the contrary, anything that made me have to restart the game just made me sad that I had to stop playing for like two minutes while the game closed and rebooted. It looks like the DLV team is collecting feedback and actively working to resolve known issues, which I appreciate.

Verdict

When I first learned about Dreamlight Valley, I thought it looked awesome. I was stoked to see that it wasn't just a mobile game and that I could get it for my PS5. I was a tad concerned that being free-to-play would make it feel cheap or that it might be loaded with microtransactions (making you pay real-life money to access certain aspects of the game). After diving into the game for a week, I cannot understate how please I have been with it. I've honestly been pleasantly surprised. It amazes me to see how much content they've packed into this game so far. The map feels huge, the storyline is actually really interesting and it seems like there is plenty of room for growth and expansion. The $30 I paid for this game feels like nothing. It feels like a "thank you" to the team that created this incredible game that I've spent the past week enjoying with my little Disney-loving family. I can't wait to see what the developers have in store. Here's a little taste of what they have planned, as announced in this past weekend's D23 Expo:



Disney Dreamlight Valley is out now (early access), on all major consoles and PC. Click here for more information.

*****

Are you playing Disney Dreamlight Valley yet? If so, how are you liking it? What are you loving? What weird glitches have you encountered? If you haven't picked it up yet, what's holding you back? We'd love to hear what you think in the comments section, on Twitter (here and here) or on Facebook.

Happy adventuring! See ya real soon.

Saturday, August 1, 2020

Kingdom Hearts: 15 New Worlds That Should Be in KH4


If the ending sequence of "Kingdom Hearts 3" is any indication, Sora's story is not over yet. Here are 15 brand new worlds that I'd love to see in "Kingdom Hearts 4."

15. Star Wars

The "Star Wars" universe is a long shot, mainly because it is simply too big. There are so many movies and shows that narrowing everything down to a two-hour chapter of a "Kingdom Hearts" game might be a tough task. However, if they could somehow pull it off, seeing Sora in space alongside the likes of Obi-Wan Kenobi, Yoda and Darth Vader could be a lot of fun.

14. Marvel

Again, there is simply too much Marvel content these days that stuffing one concise, coherent storyline into a "Kingdom Hearts" game just doesn't seem plausible. However, with KH publisher Square Enix about to release their a stand-alone Avengers video game, the bridge between Sora and Earth's Mightiest may not be as improbable as it once may have seemed.

13. Cars

One intriguing option is the world of Lightning McQueen, Mater and company from "Cars." When Disneyland announced that they were making an entire land based on Radiator Springs, I didn't know how it would work. However, it turned into a completely immersive experience, and one of the best-looking and most fun areas of the entire park. Admittedly, sending "Kingdom Hearts" to the world of "Cars" would likely be one of the most difficult worlds to implement, as it would probably require the transformation of Sora, Donald and Goofy into vehicle-inspired characters. This would, in turn, need a unique set of controls (drive, brake, etc.), but the button configuration used in the "Lion King" world from "Kingdom Hearts 2" was a bit off the beaten path, so it wouldn't be completely improbable. If they could somehow make it work, it would be awesome.

12. TaleSpin

A fun, nostalgic option would be a globetrotting adventure with a handful of new allies like Baloo, Kit Cloudkicker and King Louie. "TaleSpin" is an all-time favorite of 90s Kids and "Disney Afternoon" lovers everywhere, and sending Sora to eradicate the Darkness from the tropical cartoon world of our childhood would certainly be a lot of fun.

11. Muppets

Another interesting possibility would be introducing the Muppets into "Kingdom Hearts" canon. Kermit, Miss Piggy, Gonzo and the gang are some of the most beloved fictional characters under the Disney umbrella, and their presence in video games is practically non-existent. One major benefit of a Muppets arc is that you could have it set pretty much anywhere. I feel like a "Great Gonzo" theme could be hysterical. Here's a thought - Bunsen Honeydew and Beaker could be brought in as part of a scientific side quest, similar to how Chip and Dale are utilized with the Gummy Ship missions or Huey, Dewey and Louie are used as in-game vendors.

10. Up

"Up" is an strange one. There's got to be a demand for it; it's one of Pixar's most popular movies. But how would it work? Certainly, the world can't be confined to Carl's floating house, but would an "Up" level be any fun if it was set in the movie after the house lands in South America? Perhaps the best way to work in characters from this movie is to make Carl or Russell a Summon, or give Dug and Kevin a Link.

9. Finding Nemo

"Finding Nemo" or "Finding Dory" could very easily replace the underwater "Little Mermaid" worlds they've used in previous games. "Nemo" has universal appeal and is basically a license for Disney to print money, and sending Sora to Sydney and the Great Barrier Reef would provide a bright and vibrant upgrade to the somewhat dated purpose that Ariel served in the past.

8. A Bug's Life

One of the most underrated Disney video games of all time has got to be the 1998 adaptation of "A Bug's Life," which I played on Nintendo 64. What a better way to re-introduce those classic characters than to give them their own world in "Kingdom Hearts"? Shrink Sora and the crew down to the size of an ant and let them run amok, fighting off Hopper and the Heartless. That could be a lot of fun. Also of note is the fact that the "Bug's Life" score is awesome, and any excuse to hear that music again would be totally welcome.

7. Wreck-It Ralph

Wreck-It Ralph appears as an Summon power in "Kingdom Hearts 3," so it would only be logical for him to have a larger role moving forward. Litwack's Arcade would be an ideal location for a "Wreck-It" world, and I imagine it would be pretty similar to the "Tron" levels they've previously done. Otherwise, a "Sugar Rush" racing course or a "Hero's Duty" shooting challenge could easily be plugged in, either as side quests or mini-games.

6. DuckTales

Wouldn't it be great to see Donald get a portion of the game dedicated specifically to his own world? Donald and Goofy have been there for Sora every step of the way, so why not have Sora visit another beloved "Disney Afternoon" environment - "DuckTales"? Rubbing shoulders with Uncle Scrooge, Launchpad McQuack and our other friendly fowls could play a meaningful role in the further development of Donald's character.

5. A Goofy Movie

But why stop there? Perhaps there are things back home that Goofy needs to check on, as well! "Kingdom Hearts 4" would be a perfect opportunity to introduce characters like Max, P.J. and Powerline, who could give additional depth to Goofy's role in the grander scheme of things. This, of course, would also be an opportune time for Pete - a longtime "Kingdom Hearts" nemesis - to throw a wrench in the works yet again. He and Maleficent seem to have a few loose ends to tie up, so traveling to Goofy and Pete's backyard would make total sense. Also, PLEASE give us a "Lester's Possum Park" musical mini-game.

4. Coco

Visually, no other Disney or Pixar movie begs for a video game more than "Coco." Miguel's journey to the other side lit up the screen, and I'd love to see what a video game recreation of the movie looked like. Thematically, a Day of the Dead-themed world would be a perfect fit for the villains of the "Kingdom Hearts" franchise. Organization XIII would probably be frothing at the mouth to stake a claim on the afterlife, similar to what they've tried to do with Hades' Underworld in the past. I would imagine that there is a very good chance that Sora will be teaming up with the young guitar slinger to eliminate a common supernatural foe in the future. "Coco" could also provide a really cool-looking Keyblade, and I imagine there would be some fun, musical team-up abilities for Sora and Miguel. Give us a "Coco" world, please!


3. The Incredibles

"The Incredibles" would provide a much more succinct option for a superhero world than the Marvel Cinematic Universe. A journey with the Parr family would parallel what Sora experienced in the "Kingdom Hearts 3" world of "Big Hero 6," where he teamed up a similar team of heroes. Story-wise, this is an easy choice, to; a new faction of evil "Supers" has shown up and is terrorizing the city. As usual, Sora and the gang show up and help the Incredibles fight off the onslaught. Here, again, "Kingdom Hearts 4" would have the opportunity to include some really cool team-up abilities, bring in a variety of different characters, and throw players into some large-scale battles in downtown Metroville.

2. Onward

Perhaps no movie provides as many possibilities as "Onward," which exists in a world where literally anything can happen. Sora, Donald and Goofy would fit right into the magical land of New Mushroomton, and it wouldn't be unrealistic for the Darkness, Heartless or the Nobodies to show up in Ian and Barley's backyard. Two intriguing storylines would be for Master Yen Sid, the expert magician of the "Kingdom Hearts" universe, to show up, seeking new Guardians of Light or magic-wielders, or for New Mushroomton to serve as a magical training ground for Sora to hone his craft. He could be trained by Ian and Barley, learning new speels, on top of the typical Fire, Blizzard, Thunder and Water variety that we're used to seeing.

1. Inside Out

Without a doubt, "Inside Out" should be a shoo-in for "Kingdom Hearts 4." Sora's story has always been about heart, friendship and love, making the Emotions perfect candidates for new additions to this franchise. Conversely, Organization XIII (or at least what remains of it) would also thrive in this environment, preying on Sora's nightmares with one the most negative and destructive emotions of all: Fear. Hypothetically, "Inside Out" would be a late-game level, where the story could really ramp up. This would be a place where you could bring in a real heavy-hitter of a villain, something to challenge the player in the final movie-based world before heading off for the final stage, like the Keyblade Graveyard or The World That Never Was.

***

What do you think? Did we get it right? Did we leave something out? Let us know in the comments section below, find me on Facebook or follow me on Twitter (here and here).

For more "Kingdom Hearts" content, click here.

Until next time,

May your heart be your guiding key!

Sunday, July 12, 2020

Kingdom Hearts 3: Photo Blog

To commemorate a triumphant run through "Kingdom Hearts 3," I've selected 20 of my favorite screenshots and pictures that were taken along the way. You'll learn that I really, really liked the "Pirates of the Caribbean" world. (To be honest, there was one point during the "Pirates" level when I thought I was actually watching a movie. Pretty impressive.) I'm going to try to put these in as close to chronological order as I can, so the further you go into this blog, the more likely you are to see a spoiler about the end of the game. Beware... and enjoy!


















  


For more on "Kingdom Hearts," check out my thoughts on playing through the entire series by clicking here. For more on "Kingdom Hearts" and all the other pop culture you need, keep it tuned to The Underground, find me on Facebook and follow me on Twitter (here and here).

Until next time,

May your heart be your guiding key!

Saturday, July 11, 2020

Kingdom Hearts: The Unexpected Journey


Before you read any of this, just keep in mind that I've been quarantined and working from home since March, and I've had a lot of time on my hands. Thank you.

I never played the "Kingdom Hearts" video games when I was younger. My siblings played "Kingdom Hearts 2" on our Playstation 2, but I just never got around to it, I guess. When it was announced that "Kingdom Hearts 3" would be released for Playstation 4 in 2019, I got jealous. I have a vague familiarity with some of the "Final Fantasy" games from which sprung the very popular Disney spin-off, but I knew that just jumping into the third game without playing any of the other games wouldn't make a lot of sense.

I did some research - probably by Googling something along the lines of "Best order to play 'Kingdom Hearts' games" - and that's when I came to find out that there were way more than three "Kingdom Hearts" games. In fact, there were like eight or nine games, in total. I had no idea, and flippantly assumed that most of those games were probably an easy payday for Disney and Square Enix. I assumed that only "1," "2" and "3" would have been essential to the storyline. Boy, was I wrong? Let me explain.


About two weeks after "Kingdom Hearts 3" came out, I snagged a copy of "Kingdom Hearts: The Story So Far" from Best Buy. It had a ton of games on there. I assumed I'd not play all of them, just the major games so I knew what to expect from "Kingdom Hearts 3."

Kingdom Hearts I


I started, as Google recommended, with a re-mastered version of "Kingdom Hearts 1," which was originally released in 2002, so the game was, like, 17 years old, basically, by the time I got to it - and it showed. The graphics, though polished up for Playstation 4, were clearly created eons ago, and the controls hadn't aged well at all. The concept was fine enough: a kid named Sora gets tangled up in some darkness from a parallel universe and gets pulled into a world where Disney characters exist. I liked that. You got to visit some fun levels from "Aladdin," "Alice in Wonderland," "Tarzan" and a few others, and that was cool. But I'll be honest - by the end of the game, I had no idea what was going on. Sora's friend, Riku, got caught up in the villainous "darkness" and turned evil, then, suddenly, you were fighting this demon thing in outer space... For lack of a better term, things had gotten really "anime" by the end, and it was all very strange to me. The final couple bosses were incredibly difficult, too, and I nearly rage-quit several times toward the finale. Finally, about three weeks later, I had beaten the game, and I think I hated it. I really didn't like it much at all. But at least now I kind of understood what all the hubbub was about.

Flash forward to Quarantined America in March 2020. A year had passed. "Kingdom Hearts: The Story So Far" sat on the shelf, collecting dust. I have a co-worker named Chris. He's a hardcore gamer. He often alerts me of good deals on video games. I'm a sucker for good deals. Chris, having played KH1 around the same time as me, knew that I had some dormant interest in the series, and let me know that "Kingdom Hearts 3" was on sale at Best Buy for $9. That's a good deal that I just couldn't pass up. I bought the newest game, knowing that I wouldn't be able to play it immediately, and it soon joined its companion game on the shelf, collecting its fair share of dust and staring at me each time I sat on my couch, wondering when - if - I would ever actually take it out of the plastic and bust that case open.

I think the game sat there in the plastic for a couple weeks after it came in the mail. One day, I felt adventurous and I actually unwrapped it. I still wasn't ready to play it, of course, but it made me feel less like I'd flushed a $10 bill down the toilet, so that was nice.

Kingdom Hearts: Chain of Memories




After consulting with Google several times more, I decided that, if I was truly ever going to play "Kingdom Hearts 3," I would need to play most of the other games, too. Some, I was relieved to find out, were actually just old video games that were condensed into cinematic movies, so you didn't even have to play them at all. That was nice. After debating whether to jump straight to "Kingdom Hearts 2," skipping a couple other "minor" games in between, I decided to play the next game, chronologically, that came after KH1 - a "card game" called "Kingdom Hearts: Chain of Memories," which was originally released in 2004 for Game Boy Advance. I didn't know what "card game" meant, but it didn't sound hard nor time-consuming, so I gave it a shot.

Graphically, I felt like "Chain of Memories" was a small step up from KH1, so that put me at ease almost immediately. Hypothetically, if I played all the games in chronological order, they should continually get better, right? Right off the bat, I realized that "Chain of Memories" was not going to be a game of solitaire or "Pokemon: The Card Game," like I assumed it would be. It was an actual, three-dimensional game, in which Sora's memories had been extracted from him by an ominous, looming villain. The game consisted of Sora running around most of the same Disney-themed worlds he visited in KH1 to collect the memories that were lost. Upon completing the game, you could also, optionally, do a similar story arc with Sora's semi-evil friend, Riku, which I also completed. The "card game" aspect didn't make much sense to me until maybe about five hours in (sadly). The strategy of the game revolved around gathering, essentially, playing cards that represented different attack types and strength values, then using your "deck" to defeat opponents. By progressing in the game, you obtained more powerful cards, including allies like Genie, Simba or Dumbo, and could defeat more dastardly villains. Believe me, once I truly understood how that system worked, Sora and I were BALLIN'! I had that method down, stacking similar cards on top of each other to create nearly unbeatable combo attacks, and I was flying through that game. I really had fun with it. Riku's version of the game was a little different; a pre-determined deck was provided, depending on which world you were in, and everything else played out pretty similarly. After beating the game with Sora on the hardest difficulty, I just played with Riku on "Beginner" and didn't ever break a sweat with it. That was good enough for me. I reclaimed all the memories, was introduced to a young girl named Namine that was, basically, a puppet used by the villains to take away Sora's memories, and checked that game off the list, three weeks later. Surprisingly, it ended up as one of my favorite "Kingdom Hearts" games of the entire series.

Kingdom Hearts: 358/2 Days


After "Chain of Memories," I spent three hours of my life watching a cinematic video called "Kingdom Hearts: 358/2 Days." To this day, I don't really understand what "358/2" means, other than, I think, the movie spanned 358 days in the life of a boy named Roxas, who looks nearly identical to Sora. The whole movie focuses on Roxas's life (in a parallel universe from Sora) with his friends, Axel and Xion (pronounced "She-own"). They have been recruited by Organization XIII - the baddies behind everything that has happened to our poor protagonist so far. To be honest, this movie was rather boring and I mostly just had it on as background noise, but it does explain to us the origins of Roxas and Xion, particuarly, and indicates that the kids in this world have a very unhealthy obsession with popsicles. In the end, "358/2 Days" introduces us to some important characters and gives us a little bit of insight into the nefarious plans of Organization XIII (i.e., they're using memories to create human-like beings to fight against the light and take possession of Kingdom Hearts), but it's not something I'd go back and watch again.

Kingdom Hearts II


Ten calendar days after "Chain of Memories" came the game that gave me my first-ever exposure to this series, "Kingdom Hearts 2." As I mentioned, I had briefly seen my siblings play this on our PS2 way back in the day (it originally came out in 2005), but I never sat down to watch them or anything like that. More than anything, because of this game, I knew that "Kingdom Hearts" existed, nothing more. KH2 picked up right where "Chain of Memories" left off, with Sora just having regained his memories. He is antagonized by the mysterious, hooded members of Organization XIII and, in particular, Roxas, who it is explained is Sora's "Nobody" - a shell of a human that has been synthesized from Sora's memories to look and act like him, and most especially, to be able to wield the series' iconic "keyblade." Sora and his long-term companions, Donald and Goofy, battle against the Organization and a slew of Disney-inspired bosses to ultimately square off against a man named Xemnas - the "Nobody" form of an ancient teacher named Ansem the Wise (long story - don't worry about it). Upon defeating Xemnas and purportedly restoring order to their world, Sora's friend Kairi opens a secret message in a bottle that teases the next game.

Overall, KH2 was a much better game than KH1, though not quite as fun as "Chain of Memories." I beat the story in about eight days, which meant that I was more willing to hunker down and plow through the often-convoluted storyline, and I was intrigued enough to keep playing, so that's a good sign. Most intriguing of all was a next-gen cinematic video that played at the end of the credits, showing an armored figure in a valley of ancient keyblades. On-screen text spoke of the "Keyblade War" and hinted at a long-gone era of keyblade wielders. It showed an old man, who I knew to be the Big Bad of the entire series, Xehanort. This thing looked awesome. Bring on the Keyblade War!

Kingdom Hearts - Re:coded


Next, chronologically, came another cinematic movie called "Kingdom Hearts - Re:coded." This was not the Keyblade War that I was promised. No, in fact, it was just Jiminy Cricket, Mickey and the gang going through the "data" from Sora's memories, trying to see if they could find any interesting information. Again, background noise. This, in retrospect, seems to have been the least integral part of the story, leading up to "Kingdom Hearts 3." Wouldn't recommend it, wouldn't watch it again, can hardly remember anything about it. Boring as heck. Not important. But "Thank Namine." That's all I'm going to say. "Thank Namine."

Kingdom Hearts: Birth By Sleep


Next came "Kingdom Hearts: Birth By Sleep" - the installment foreshadowed at the end of KH2. This was the one game I skipped. I didn't play it. It sounded like it was going to be a pretty big time commitment, and I just wanted to get along with the story. I watched two YouTube recaps of it and felt like I had a decent understanding of its affect on the plot. The story followed three characters from what I assumed was a couple centuries before Sora's time (it turned out to only have been 10 years, I guess) named Terra (left), Ventus (center, looking suspiciously like Sora and Roxas) and Aqua (right). They were three student who were training to become Keyblade Masters. They ended up running into Xehanort, who later became Xemnas and a bunch of other versions of himself (long story - don't worry about it). Ventus sacrificed himself, Terra was lost, and Aqua got trapped in the Realm of Darkness. Eh. Whatever. I didn't think much more of it at the time.

(Now, after beating "Kingdom Hearts 3," I kind of wish I would have played it because these three characters play a decent-sized role toward the end of the game that probably would have meant more to me if I hadn't skipped their game.)

Moving on.

Kingdom Hearts: Dream Drop Distance HD


"Kingdom Hearts: Dream Drop Distance HD." What a weird name for the game. Still not sure I totally understand it. I also considered skipping this game, as well, but ended up playing it, and I'm glad that I did. There were a couple gimmicks to this game. First, you played as Sora and Riku, jointly, and after an indeterminate amount of time, you'd fall asleep (or something), and the other character would "drop" back into the game. It was strange and occasionally inconvenient. Again here, I'm still not totally sure that I understood the purpose of it or the strategy behind it. Secondly, Sora got pets. Yes, like, Pokemon/Tamagotchi-style pets. Incredibly strange. But you could play with them and pet them and take pictures of them and let them fight with you... and, shockingly, it was actually probably my favorite part of the game. There were maybe 30 different pets that you could synthesize and choose from; I think I really only ended up working with, like 8-10 of them, and really only stuck with the same three for each of the boys. The game also introduced a new type of fighting called "Flowmotion," which let you do weird things like jump off of walls and spin on light posts and stuff. It seemed weird at first, but the more I used it, the more I liked it, and this combat technique stuck around for KH3, as well, so I'm glad I learned it ahead of time.

"Dream Drop Distance" was nice because it branched out to a few new worlds from Disney properties, including "The Hunchback of Notre Dame" and Mickey's "Three Musketeers." I loved that Frollo finally said, "And he shall smite the wicked, and plunge them into the fiery pit!!" (Quite possibly the best quote in the entire franchise.) The plot of the game was that these worlds had been invaded by monsters called "Dream Eaters." Sora and Riku's job was to travel around and clear them out. I probably spent more time taking care of my pets than worrying about the actual plot. In conclusion, DDD gave us fluffy characters, Flowmotion fighting and some fun worlds. I enjoyed it quite a bit and finished the campaign in a little over a week.

Kingdom Hearts 0.2 - Birth By Sleep: A Fragmentary Passage


"Kingdom Hearts 0.2 - Birth By Sleep: A Fragmentary Passage" was next on the list. This game is monumental and will always have a place in my heart because it marks the first time in the "Kingdom Hearts" series that we were blessed with next-gen gameplay. We'd been falsely advertised next-gen graphics at the end of KH2, but then "Birth By Sleep" went back to the old school PS2-quality visuals for the actual game. "Fragmentary Passage" looked absolutely gorgeous, from start to finish - especially after having spent weeks and weeks playing games that looked like they were 15 years old (they were 15 years old).

"Fragmentary Passage" tells the story of Aqua, who was trapped in the Realm of Darkness for 10 years, following the events of "Birth By Sleep." Essentially, this was my introduction to the character. It introduced a new combat technique called "Shotlock," which would also be a major aspect of KH3, so, again, glad that I learned how to use it beforehand. It features some of the toughest boss fights of the entire series (looking at you, Phantom Aqua!) and provided one of the most unique (mini) levels - the Seven Dwarves' Mine. It was a pretty cool game. What's more, I beat the game a total of three times (including once on the hardest difficulty) and got 100% completion, which felt like I had won the Nobel Peace Prize or something. It was truly an accomplishment for an OCD freak like me. Thankfully, that process wasn't as bad as it sounds; the game was only about three hours long, from start to finish, so beating it three times only took me about three days, which, in "Quarantine Time," is basically nothing.

Kingdom Hearts: Back Cover


Finally, there was only one more obstacle between myself and the promised land known as "Kingdom Hearts 3," and that was an hour-long cinematic film called "Kingdom Hearts: Back Cover." This was a weird one - one that might be worth re-visiting, following the events of KH3. If I thought that "Birth By Sleep" took place forever ago, this must have been in another lifetime. The story follows a masked group of keyblade wielders, under the tutelage of a hooded figure, not unlike the members of Organization XIII. The long and short of it is that they were all given instructions to hide and/or protect a mysterious black box that allegedly contains a book of prophecies that would eventually come to pass. There were also some aspects of the story that were distantly linked to the keyblade that would ultimately be in possession of Xehanort. One final aspect of this story that would prove important is the fact that there is a whole city of young keyblade wielders like Sora out there. That didn't mean much to me at the time, but it certainly would later on, during one climactic part of KH3.

Kingdom Hearts III


At long last! I had finally arrived at "Kingdom Hearts 3," after playing every game except for "Birth By Sleep" and watching every cinematic movie. It was great to finally get to see Sora, Donald and Goofy in next-gen graphics, after slogging through two decades' worth of games where Sora looked like he was wearing Bugles on his head. I felt fully prepared, as far as the plot lines were concerned, for the final chapter. Quite honestly - and this manifested itself immediately in KH3 - I don't know how you could possibly understand 90% of what was going on, unless you'd played or studied up hardcore on all of the preceding games. "Kingdom Hearts 3" was the culmination of 17 years of storytelling, and they found a way to mix in ingredients from, practically, every other game. One of my favorite benefits of having played nearly everything else was that I feel like KH3 took the best parts of all of the other games and included them, from Flowmotion all the way down to the pets. Yep, you can link to the "Dream Drop Distance" animals while fighting in KH3, and it warmed my little soul when I got access to it.

"Kingdom Hearts 3" brought with it a brand new slate of Disney worlds to play in - and they were some of the best levels in the entire franchise. The game starts by returning to Olympus and its surrounding, Herculean areas, but then jettisons off to such exotic locales as Monstropolis, the Kingdom of Corona, Arendelle, San Fransokyo and the Toy Box from "Toy Story." Surprisingly, the world I was most looking forward to (Corona, from "Tangled") ended up being one of my least favorite locations, and the Caribbean (an improved version of the Pirates-inspired land from previous games) was (by far) my favorite. I mean, the Caribbean wasn't quite "Assassin's Creed: Black Flag," but it was close. It was that much fun. The "Toy Story" and "Big Hero 6" arcs were also a lot of fun - so fun that my wife wanted to stay in the room and watch me play.

Speaking of my wife, her favorite feature of KH3 was the new camera mode that allowed Sora to search for "Hidden Mickeys" (known as "Lucky Emblems") in each world. There were even a few times that I let her take over for me so she could hunt the Easter eggs down. It's always nice to come across video games that my wife not only approves of but also wants to participate in.

The biggest drawback about "Kingdom Hearts 3" - and the whole series, to be frank - is that there are an astounding number of cut scenes (extended cinematic portions where you don't physically control anything that happens). There is a lot of "story" in this series, and KH3 was no exception. I'd occasionally go hour-long stretches between save points, so this was not a game that I could just sit down and play here and there for half an hour at a time. No, if you're going to play KH3, you've got to set aside two hours each time, and you better not start playing at 10 at night, lest you be up until the wee hours of the morning.

All of my favorite characters from the "Kingdom Hearts" saga were back, including old pals like Jiminy Cricket, Ansem the Wise, the now-ex-Organization member Axel, Namine, Roxas and his Twilight Town buddies. Aqua, Ventus and Terra from "Birth By Sleep" also play an important role down the stretch, and Riku and Kairi are along for the ride, too. Other Disney characters come by to help, including Stitch, Wreck-it Ralph, Simba and others, and famous Disneyland attractions like Buzz Lightyear's Astro Blasters and California Adventure's Grizzly Rapids make appearances, too! It's all pretty cool, and a lot of fun. My experience playing through the rest of the series allowed me to skip most of the combat tutorials (for Shotlock, Flowmotion, etc.) and jump right into the action. One brand new feature allows Sora to cook with Remy ("Little Chef") from "Ratatouille," a movie I hadn't previously seen, but my wife encouraged me to get on Disney+ and watch it to better understand the significance of whipping up cuisine in my video game.

Difficulty-wise, "Kingdom Hearts 3" was a walk in the park, compared to KH1 and "Fragmentary Passage." I only died, I think, twice during the entire game, thanks partially to the "Kupo Coin" that automatically revives Sora if he ever runs out of health. (For anyone interested in playing KH3, the Kupo Coin is a must-have, the second it is available.)

Ultimately - and this should come as no surprise - Sora and his friends end up going head-to-head with the new and improved Organization, which is now basically creating horcruxes of Master Xehanort. It's both terrifying and confusing. Yes, the plot remains roughly as muddled and convoluted as it always has been, but if you've come this far, you're in for the long haul. After a series of globetrotting excursions, the final showdown takes place, and it's a grand spectacle fitting of the long journey it took to get there. Upon completion of the "playing" portion of the game, I was treated, unsurprisingly, to around half an hour of cut scenes, credits and post-credits scenes. If what I understood is correct, "Kingdom Hearts 3" is definitely not the end of the franchise. Oh yes, it seems as if a sequel could be on the horizon... And when that sequel comes, am I in? Oh. I'm in. "May my heart be my guiding key," baby!!

After beating the main story in KH3, I went back to clean up the rest of the Playstation "trophy" achievements - basically, just going around and getting 100% completion on collectible items, beating those dang "Gummi Ship" missions and stuff like that. This took me a few additional hours, but I finally beat all of the goals and obtained the elusive "Platinum" trophy, signaling that I had done everything that there was to do in the game. As a bit of an OCD completionist, this felt like a monumental accomplishment, considering how far I had come since KH1.


To summarize all of this, the one question I'm sure many people might ask is whether playing through (almost) all of the old games worth it, before playing "Kingdom Hearts 3"? My answer, most assuredly, is yes. These games were sometimes weird, frequently confusing and often cheesy as heck, but I truly did enjoy them, for the most part. Much of the plot was confusing as all get out (mostly in KH1, admittedly), and I'm positive that a ton of the "lore" of the series went way over my head, but I really loved "Kingdom Hearts 3," and was not disappointed by it in the slightest. After all that build-up, it very easily could have resulted in a catastrophic waste of time, but I definitely think the time I put into trying to understand as much of this series as I could totally paid off in the end. As I finished KH3, I thought that it could very easily have been one of my top five favorite video games of all time.

I've sometimes felt sad, as silly as it sounds, when a TV series or movie franchise that I love comes to an end because it feels like you're saying goodbye to the characters you've grown to love, and it feels a bit that way with "Kingdom Hearts" here. It took a lot of effort and desire to blow through those games, and now that it's over, I kind of miss it. That's the sign of some time well spent, if you ask me.

Anyway, those are my incredibly long-winded thoughts about my experience playing "Kingdom Hearts." If you read this far, bless you. Bless you. If you've played any of these games, I'd love to chat with you about your thoughts. If you've considered playing these games but haven't gotten around to it yet, I'm sorry for all of the spoilers you just read, and I'd be happy to answer any of your questions! Feel free to comment below, find me on Facebook or follow me on Twitter (here and here).

Until next time,

May your heart be your guiding key!