Pages

Showing posts with label Baldur's Gate III. Show all posts
Showing posts with label Baldur's Gate III. Show all posts

Saturday, September 20, 2025

FanX Flashback - Baldur's Gate III Panel Highlights [FanX 2024]


One of the most popular panels from FanX 2024 involved the cast of the Dungeons & Dragons video game "Baldur's Gate III." The panel featured the ultra-popular Neil Newbon (Astarion), Devora Wilde (Lae'zel), Jennifer English (Shadowheart) and Aliona Baranova (Corinna the Squirrel, performance director).

These folks were a real delight to have at the convention. In fact, one of the best interactions on the official FanX Twitter account involved a misunderstanding regarding Baranova's character in the game, as you can see in the following screenshots:




Despite the squirrel confusion, we parted from the convention on friendly terms.

Keep reading for a transcription of some of our favorite questions - or, if you've got the time, click here to watch the panel in its entirety on the FanX YouTube channel.


What was it like to act out their characters’ vulnerable moments in the game?

Neil Newbon: I think, as an actor, … you have to play the character’s truth. It’s a fictional truth, but it’s real for you and your work. So, I think the most important thing is that you have to honor them, even though some of us have (in Astarion’s voice) problematic characters, sometimes. (Audience cheers, Newbon resumes normal voice) But what we don’t do is judge, uh, because that’s the audience, the players, the audience’s role, is to make their own decisions about how the story goes and how they feel about it. So, from my point of view, these vulnerable moments are gifts because we get to play these stories that have been so well written by all the writers at Larian [Studios]. This game is a masterpiece that’s made by Larian. We get to honor and jump into their shoes – sometimes, very nice shoes (audience laughs) – of these characters and get to connect with the audience through our work as storytellers. I know it’s the same for everybody, but from my point of view, it was a perfect job. It was a perfect job. I got to meet friends, as well, which is good.


What is the most important part of building a character through their voice?

Jennifer English: For me, it’s about… I’m going to nerd out now. […] I love acting so much, so I kind of approach roles like a detective and I Sherlock Holmes the [expletive] out of it. Aliona actually bought me a pipe – not to smoke – but to just sit there with my scripts.

Newbon: You have a “thinking pipe”?

English: I have a “thinking pipe”!

Newbon: Do you do this [mimics sucking on a pipe]? “I like it!”

English: I genuinely do that. I don’t think I’ve ever revealed that to anyone, other than Aliona, before. You’re welcome.

Aliona Baranova: It blows bubbles.

English: Yeah, it’s a bubble pipe. I’m sophisticated. And I go through the script like a detective and try and find as much as I can. Like, I look at how the character speaks, I look at what questions they ask, I look at all the context I possibly can, get all the clues the writer gives me, and, um, yeah, I have far too much fun doing it, and that’s how I approach the character. Nerd!


On developing the Githyanki dialect for her character, Lae’zel:

Devora Wilde: [It took] a lot of practice. I think, when we started, it was the Early Access portion of the game, so there was just […] short phrases. And then, as the game went on and we went into Acts 2 and 3, the phrases got longer, and then we got into sentences that would kind of be running over one line and into the next like, and I’d be like, (laughs) “Ok…” Luckily, good directors – (she glances at Baranova) – very, very important, because, at the beginning, I had no idea, really, what I was saying, obviously, so I needed to know the meaning. Also, the way the Githyanki is spelled is not the way that it’s said, so I needed to read off the phonetics. I also needed to know what I was saying. But, by the end, I had gotten quite used to it and I sometimes had to even correct people because they were like, “This Githyanki word means this,” and I said, “No, no, no, my friend. I’m the expert on the Githyanki language, so…” The directors had a Githyanki glossary that they would look up all the words in, and it was a lot of fun.

Newbon: I would love Githyanki as a language, like Klingon, to eventually be a thing you learn at university. Wouldn’t that be cool?

Wilde: I think it’s a lovely language! – might be biased, but…
(A fan shouts out, “Duolingo!”)

Wilde: Duolingo! I love that!


Which character class and race would they want to be in the Baldur’s Gate universe?

Newbon: Rich! (Audience laughs)

English: I will answer properly. I think I would have to be, um – I change my mind a lot – I’m probably a barbarian, actually. Aliona will confirm. Yeah.

Baranova: Yes.

Wilde: Probably a bard! (Audience cheers) Because I am one in real life.

Baranova: Same answer.

Wilde: Aww, don’t do that!

Baranova: That is my answer! I “rizzed” Jen! I “rizzed” Shadowheart! I’m clearly a bard!

[Editor's note: English and Baranova are dating in real life.]


How has your perception of your character changed since you got the role?

Baranova: As a squirrel, I’ll answer that. (Audience laughs) I discovered how deep and profound Corinna the Squirrel really was to the game. Yeah, thank you, thank you. It really moved a lot of people. I’ll stop, I’ll stop. I’ll let them answer.

Wilde: You answer properly, Jen.

English: I will answer properly. So, Shadowheart, at the beginning – I don’t know if any of you played Early Access, but she was a little spiky. Um, she was a bit of a [expletive], and I think the writing really changed.

Newbon: Did it? (Audience laughs)

English: Hey, if she’s a [expletive] to you, you’re not playing it properly. Learn boundaries, people! Learn boundaries. And now, I love her and she’s the best and you can all shut up.

Wilde: I’ve always loved Lae’zel, from the very moment I set my eyes on her little, lovely, bumpy spots and her little – what was it? – “chewable ears.” (Laughs) And her “boop-able” nose. (Laughs) So, I don’t think that my perception has changed. If anything, I was very surprised by people’s perception of Lae’zel because I have loved her. As Neil said, you never judge your character, so I never thought she was rude or standoffish or a [expletive] or anything like that. And then, when the game came out and people were like, “Oh, Lae’zel’s really mean to me,” I was just like, “Oh, that’s kind of a ‘you problem,’ really, isn’t it?” (All laugh) And I still stand by that.


What was their favorite line in the game?

Wilde, to Baranova: We know what yours is. (Imitates squirrel noises)

Baranova: Perfect.

Newbon: Am I wrong in thinking your squirrel had a line, (in deep voice) “Look at these nuts!” (Resumes normal voice) Is that weird? That wasn’t your character.

Baranova: I wish. Not that original.

Wilde: I have a soft spot for, “That large, fleshy nose of yours looks like a mistake.”

Newbon: I don’t really have a favorite. I’ve got too many of them. But I quite like, “Careful… I bite.”

English: “You didn’t pick that by hand, did you?? They’re deadly poisonous! Joking!”

Wilde: That’s my favorite line of yours, as well.

Baranova: I have a favorite Shadowheart line: when she says about the squirrel at the end – that got added to the epilogue as [an homage] – what was the line?

English: It was, like, “Oh, don’t mind her, she’s just protective.”

Baranova: Yeah. “I give her all the snacks she can… and a shoulder to perch on…”

Wilde: Aww.

Baranova: That was written for us, so yeah, that’s my one.

English: Good. Good choice.


If they could play any other companion or NPC, who would they choose?

Wilde: I always oscillate between – yeah, the squirrel. I always oscillate between Orin and Mizora. It’s a tough choice. Maybe today I’ll go with Mizora.

English: Love that. You just want to wear her outfit.

Wilde: Of course!

English: It’s so hard, because everyone does their… I’m going to steal Neil’s answer.

Newbon, excitedly: Steal, steal, steal! I’ve got a different one today!

English: Oh, have you? Neil’s always, like, (imitates Newbon’s voice) “Look, everyone did such a beautiful job, and we just have to thank Larian for casting everyone so perfectly.” (Resumes normal voice) It would be really hard to replace anyone. I think if I had more gravitas and just, generally, was a completely different person, then I fancy Dame Aylin, hard. But it’s one of those where you’re, like, “Do I want to be with her or do I want to be her? I don’t know.” We’ve all been there, haven’t we? We’ve all been there. (To Newbon) Go on, what’s your original answer?

Newbon: I actually did get the opportunity to help other people’s performances. I got to do almost all of the body doubling for Minsc and Gortash – not because I’m good or anything like that – it’s just more like because they physically couldn’t get to do their stuff in the performance capture, because we all did performance capture, so I got to stand in and help their performances – not to take away from Matt [Mercer] and Jason [Isaacs], who [are] amazing; their performances are incredible. I just helped, so I got a little taste of what it was like. But their work was so good, in both roles, that it was a privilege to be able to go, “Oh, wow. I get to support a little bit.” It was really cool.


Did they incorporate or fight against any Dungeons & Dragons stereotypes in their acting?

Newbon: (In Astarion’s voice) Guilty as charged – sometimes literally, darling! (Resumes normal voice) It works very well with [Astarion] because [senior writer] Stephen Rooney is a genius – a mad genius and a beautiful writer. He also understood, obviously, the tropes. It allowed me a lot of playtime because […] it’s totally morally gray, in many ways. And so, as a rogue – (to the audience) rogue for life! – as a rogue, you know, you get to play with the fringes of what is socially acceptable, right? I just saw every moment that was possible and just went with it.

Wilde: I played against the stereotypes by not having a single idea or clue about anything to do with D&D, let alone the classes and the other things. So, in many ways, I was just a little – as Jen would call it – a “little dum-dum,” just being (in high-pitched voice) “Oh, it’s a lovely character!” (Resumes normal voice) “I’m just going to go with exactly what’s written on the page because I know nothing beyond it.” […] Now, knowing a little tiny portion of the Githyanki history and all of that, I think I would have been so overwhelmed. It would have been too much for me. So, I just went into it completely, like, just with what was written on the page, and, as Neil said, the writers and [senior writer] Kevin VanOrd, who wrote Lae’zel and Wyll, by the way, and they’re so different, and the whole team, because it wasn’t just one person that did it; the writing was so stunning, you really didn’t need to think beyond anything that was written down.

Baranova: I want to add to that. It’s a really good thing that you did trust your instinct, because – a little known fact – the Githyanki race… whenever someone else recorded a Githyanki, the reference for how a Githyanki should be was just a video of Dev playing Lae’zel, so you are the Githyanki race.

English: Yeah, you are!


Were any of them into D&D before “Baldur’s Gate III”? And if not, did any of them start playing after?

English: No, because someone keeps saying, (in mocking tone, to Newbon) “Oh, I’ll host you! I’ll DM for you!” (Resumes normal voice) And then, does it happen? No!

Newbon: And thank you for the question! (Audience laughs)

From a narrative perspective, what do they find more interesting: rolling a Natural 1 or a Natural 20?

Newbon: Oh, Natural 1, man! Oh, dude – great things happen when you absolutely screw everything up.

English: Valid. But that’s what “save-scumming” (repeatedly reloading old save files after experiencing an unfavorable outcome or making a poor decision) is for.

*****

For the record, save-scumming is a completely legitimate way of dealing with trauma in "Baldur's Gate," so we're not here to judge.

Feel free to drop your favorite "Baldur's Gate" memories in the comments below. While you're at it, you can follow us on Twitter (here and here) or try to look us up on Facebook.

FanX 2025 is less than a week away! Who knows what glorious adventures await? In the meantime, take a look back at our old FanX posts!

Until next time.

Monday, January 6, 2025

Playstation Wrap-Up 2024


It's the post that everybody in The Underground has been looking forward to for an entire year! It's time for the Playstation Wrap-Up, where we boast about our gaming accomplishments and put all of our friends to shame. The trophies we earned, the games we loved, the ones we wish we had never started in the first place... it's all here, folks!

How will our stats for 2024 stack up? Let's find out together!


Total Hours:


That's a considerable number of hours. I don't know how I did it nor how it is possible.




Top Five Games:


  1. Baldur's Gate III: I never in my entire life thought that I would ever play Dungeons & Dragons. But alas, I was corned by my next-door neighbor back in the summer of 2024 about playing D&D with some other neighbors and I just didn't have the stones to say no to his face. So I went. And I liked it. Upon telling some friends and coworkers that I had ventured into D&D, several of them immediately recommended "Baldur's Gate III," which I had never really heard of, let alone did I know that it was essentially a D&D video game. I picked up BG3 and gave it a shot. Let me say this unequivocally - this game is not for everyone, especially children. Literally, the very first thing it asked me was whether I wanted to turn on graphic nudity. Uh... NO?! There are certainly some mature themes in this game, but if you're wise and make good choices, almost all of them can be avoided, in my experience. With no further gilding the lily, I can say that I absolutely loved "Baldur's Gate III." I had an absolute blast. And there's an extremely high replayability factor - perhaps higher than any other single-player campaign in any other game I've ever played. You could choose a different character type and make a few different choices and get a totally different experience in a second or even third playthrough. I started over with a new character and got a little way into the game again but have been taking a break. But it's just absolutely insane that I spent 116 hours on this game and could probably do it all over again. That's my game of the year for 2024, without a doubt.
  2. Disney Dreamlight Valley: Another year, another 90+ hours in The Valley. Props to the team for pumping out so much content that my family never gets bored. In terms of cost per time played, this might be one of the most cost-efficient purchases I've ever made for the sake of my entertainment.
  3. Assassin's Creed Valhalla: Great game. But there was a completely mind-boggling plot twist at the very end that went way over my head because I apparently, like, missed one side mission or something? I had no idea what was going on there during the finale and had to spend a considerable amount of time Googling my questions.
  4. WWE 2K24: Another solid edition in the "WWE 2K" series. I think it's safe to say now that "2K" has dug itself out of the monumental hole it fell into for a couple years and they've got the train chugging down the track (other than MyRise mode, which I continue to dislike - it's just so painful). Tonight, as I watch the premiere of "WWE RAW" on Netflix, I see that they'll be announcing "WWE 2K25" three weeks from tonight, so I better finish up '24 and get ready for the new game.
  5. Star Wars Battlefront II: If you would have told me at any point in my life that I was going to get the platinum trophy on any "Star Wars Battlefront" game, I wouldn't have believe it. But I've got a coworker that is a hardcore gamer and he somehow convinced me to get back into the game and finish it up. It took forever to do it, and I screamed when I got that final trophy, but I somehow did it, in, perhaps, one of the most impressive feats of video game completion in all my years.

Games Played:



Beyond my top five games, here are some of my other favorites from 2024:

  • Anno 1800 - even though it's extremely hard and I can't figure out how to get more than about an hour into the game without going bankrupt.
  • Burnout Paradise Remastered - one of my favorite games from my college years, remastered (haven't been able to pull off a triple barrel roll yet, though).
  • Fallout 76 - which is a zillion times better than it was at launch and has a great and very friendly online community now; it's practically an entirely new game, at this point.
  • Final Fantasy VII Rebirth - what a massive, massive game; gonna take many more hours just to complete the campaign.
  • Harry Potter Quidditch Champions - I couldn't believe that this was free at launch for Playstation+ subscribers.
  • LEGO Star Wars: The Skywalker Saga - still chipping away for that platinum trophy; maybe 2025 is the year!
  • Lost in Random - a weird little game that I picked up on sale for like two or three dollars.
  • No Man's Sky - another game that is completely different now than it was years ago; I had never played it and really enjoyed the time I spent.
  • NHL 25 - the Utah Hockey Club has arrived!

Top Games Each Month:














Trophies Earned:





Here's a list of all of the games for which I either got the platinum trophy or reached 100% completion in 2024:

  1. Disney's Dreamlight Valley - January 8
  2. LEGO 2K Drive - January 30
  3. Lost in Random - February 8
  4. WWE 2K23 - February 22
  5. Valiant Hears: The Great War, 100% - February 23
  6. PowerWash Simulator - February 27
  7. SpongeBob SquarePants: The Cosmic Shake - June 21
  8. LEGO The Incredibles - July 10
  9. Planet Coaster - August 5
  10. MLB The Show 24 - September 9
  11. Astro Bot - October 8
  12. Hot Wheels Unleashed 2: Turbocharged - October 21
  13. Beyond: Two Souls - October 31
  14. Star Wars Battlefront II - November 15
  15. Skull & Bones - November 19
  16. The Plucky Squire - November 26

Thoughts on that list:
  • "Dreamlight Valley" is a family favorite at our house. If we're looking at cost per hour, that game is well worth the money I've spent on it.
  • "LEGO 2K Drive" had one of the most ridiculous trophies ever. I literally had to tap and rubber-band the controller and let it run for hours (even while I slept), lest I be subjected to mindlessly playing for hours and hours and hours just to rack up the numbers on my virtual odometer. By the time I was done with that asinine task, I never wanted to play the game ever again.
  • My three- (now four-) year old son, Stockton, started a couple games on my profile this summer, which meant that I was essentially contractually obligated to 100-percent them, so if you thought that it was my idea to play "SpongeBob: The Cosmic Shake" (which was stupid) or "LEGO Incredibles" (which was actually pretty enjoyable), you are mistaken.
  • Astro Bot was super fun. My kids love Astro.
  • I wouldn't recommend "Beyond: Two Souls" to pretty much anyone, and I somewhat regret that I even went back to it to clean it up. The fact that it was my most-played game of October pretty much sickens me, but at least it's done now and I never need to play it ever again.
  • My hardcore gamer coworker encouraged me to get back into "Star Wars Battlefront II," which I never thought I would ever be able to beat... but I did it. It took me FOREVER... but I did it.
  • "Skull & Bones" was a great time. It would have been more fun to play with friends (I forced my brother to play with me a couple times, which was fun - but mostly for me), but I had a good time playing solo. I wrapped it up - MY 100th PLATINUM - on my birthday, which was also a fun little planetary alignment for me.

Yearly Comparison:

  • 2024
    • Hours played: 1,091
    • Top games: Baldur's Gate III, Disney Dreamlight Valley, Assassin's Creed Valhalla, WWE 2K24, Star Wars Battlefront II
    • Trophies earned: 845
    • Platinum trophies: 15
  • 2023
    • Hours played: 1,212
    • Top games: Disney Dreamlight Valley, Hogwarts Legacy, Marvel's Midnight Suns, NBA 2K23, Star Wars Jedi: Survivor
    • Trophies earned: 911
    • Platinum trophies: 20
  • 2022
    • Hours played: 1,308
    • Top games: WWE 2K22, Disney Dreamlight Valley, Gotham Knights, Ghost of Tsushima, Stardew Valley
    • Trophies earned: 968
    • Platinum trophies: 18
  • 2021
    • Hours played: 1,203
    • Top games: MLB The Show 21, NBA 2K21, Marvel's Avengers, Watch Dogs Legion, Final Fantasy VII Remake
    • Trophies earned: 1,091
    • Platinum trophies: 14
  • 2020
    • Hours played: 2,419 (holy crap, COVID!)
    • Top games: MLB The Show 20, Kingdom Hearts 1.5+2.5 Remix, NBA 2K20
    • Trophies earned: 1,410
    • Platinum trophies: 15

Final Thoughts:

After writing up that last little section there, it's very interesting to see how my top games have changed over the years - and how much free time I had during COVID. Overall, 2024 was a pretty good year for gaming. My top game, obviously, was extremely unexpected, so that was kind of refreshing. I'm still having a good time playing video games, even though I'm sure many people out there find it inappropriate for someone of my advancing years. But I'll tell you what - I've had some great times playing games with my kids, and my son Stockton is a fantastic problem solver due to his time spent with a controller in his hands. I was watching him play "Epic Mickey Rebrushed" on the PS5 earlier today and just sat there in amazement at what he was doing, without my help. He's a smart kid, and if I can thank Playstation for that, I'm happy to do so.

Here's to another fun year of gaming in 2025!

*****

That's a wrap for our Year in Review season! If you missed any of our other 2024 Recap blogs, be sure to check them out now!


What were your favorite games of 2024? If you're playing on a Playstation and we're not friends, feel free to add me (PSN ID: atownmania). Who knows? Maybe we can "plat" a game together in the upcoming year!

Hit us up with your gaming recommendations or any other commentary in the comments section below, on Twitter (here and here) or on Facebook... if you dare!

Until next time.