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Saturday, August 22, 2020

DC FanDome: The Batman Panel

 


Perhaps the most anticipated event of DC FanDome was Matt Reeves' panel on "The Batman," starring Robert Pattinson as the brand-new Caped Crusader.

The panel kicked off with Pattinson speaking about the impact of COVID-19 on production. He said he is eager to get back to work, but also clarified that he is not allowed to say much about the movie. Instead, he tossed it over to Reeves, who would be able to spill the beans on some aspects of the film.

"I love Batman, and I loved Batman as a kid," Reeves said. "In particular, what excited me ... is that he's not a superhero in the traditional sense, but if he has a super power, it's the ability to endure. He's a very 'alive' character."

Reeves explained that this movie will not be about how Bruce Wayne becomes Batman, but about his early years as the Dark Knight, so it will be a unique take on a character that has been around for over 80 years. The plot is confirmed to take place in Wayne's second year as a crime-fighter and will largely revolve around what happens as Bruce learns how to be Batman.

Additionally, Reeves said that "The Batman" will delve into the "epic history of corruption in Gotham" and the murders that run rampant, leading to Batman's rise to prominence.

Reeves was asked about the diversity of the film's tremendous cast. "Paul Dano plays a version of the Riddler that no one has seen before," he said. "What he's doing is going to blow people's minds." He also alluded to unique takes on Selina Kyle/Catwoman, who will be played by Zoe Kravitz; Alfred, played by Andy Serkis; the iconic Jim Gordon, portrayed by Jeffrey Wright; and John Turturro's spin on Gotham crime boss Carmine Falcone.

The panel addressed Reeves' involvement of the upcoming TV series about the Gotham police department, and how that may intersect the story told in "The Batman." The director said that the show will tell the tale of corrupt cops, overlaid on the foreboding myth building in the background. Reeves described his upcoming projects as "grounded, honest and character-based."

In response to a fan question, Reeves described his vision of Gotham City as "an American city that you've never been to." His goal is to present a version of the city that fans have never seen before, citing the previous iterations of Batman's hometown, as depicted by Tim Burton and Christopher Nolan.

When asked about the choice to cast Pattinson as Batman, Reeves called him a tremendous actor. "He's such a gifted actor, and he's been working on his craft in such an incredible way. [...] He looks like Batman, but he has the soul to be able to play Batman in a way that you've never seen before."

One of the exciting parts of this project for Reeves was the challenge of designing a new Batcave, Batsuit and Batmobile, which he described as a dream come true.

"It's not an origin tale," Reeves said. "A lot of the other stories are about how he had to master his fear and master himself to become Batman. In that Batman state, he's his best self." Instead, Reeves hopes to put the audience in the character's shoes and meet him in the middle of this criminological experiment going on in Gotham City. He also spoke about how this movie will focus more on Batman's detective skills than previous movies have.

Reeves talked about his admiration for previous actors who have donned the cape and cowl, from Adam West to Ben Affleck. "To be a part of history like that is an incredible thing," he said. With the upcoming film, he hopes to provide a new way for fans to look at characters that they love.

As the panel wrapped up, Reeves announced only 25-30% of the movie has been filmed so far, but he did bring the first tease of the movie, which can be seen below:


The trailer shows a lot of footage of Pattinson in the sleek new Batsuit, spending time with the Gotham PD. It also gave a good look at a Catwoman-in-training and provided a taste of the crime-thriller genre that the film will provide. As a knee-jerk reaction, this does feel like a fresh spin on the character, and it will be fun to see what happens moving forward!

That's a wrap from DC FanDome! It's been a great day, filled with lots of great panels, tons of new and exciting content, and a lot to look forward to! What did you think of our first look at "The Batman"? Let us know in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: Shazam Panel

 

"Shazam!" might arguably be the most surprising superhero movie in the past five years. Its bright, light-hearted tone stood in stark contrast to the typical, dark, gritty takes on DC heroes directed by Christopher Nolan and Zack Snyder. The heart and humor exuded by the duo of Zachary Levi and Asher Angel endeared the movie to fans of the DCEU and set a new standard for future films.

DC FanDome rolled on with a "Shazam! 2" panel hosted by Levi, who described the upcoming sequel as "bonkers" before answering a slew of fan questions - some of which he, of course, was unable to be completely forthcoming about.

Levi's co-stars Asher Angel, Meagan Good, Jack Dylan Grazer and Faithe Herman joined the "Shazoom" video chat to talk about the film (to the extent that they were legally permitted). Angel jokingly asked if there was still time for them to be CGI-ed into the "Snyder Cut," and Levi bluffed that he had been working on a "Zac Cut" of the first "Shazam!" movie. This prompted director David F. Sandberg to join the chat. He was soon thereafter followed by a surprise cameo from comedian Sinbad and Shazam Fam member Adam Brody.

The inclusion of Sinbad was a bit of a mystery, and I wasn't quite sure whether it was just a joke or if he is actually going to be in the sequel. I suppose time will tell.

All joking aside, the one big takeaway from this short panel was that the official title to the sequel is "Shazam! Fury of the Gods." (Editor's note: This news is so hot off the presses that IMDb hasn't even updated the movie title on their page yet. BOOM!)

That's about it from the "Shazam!" panel. What did you think? Feel free to hit us up in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: Aquaman Panel

 The 5 o'clock hour of DC FanDome kicked off with a panel about the sequel to James Wan's 2018 film "Aquaman." Wan was joined by Patrick Wilson, who plays Ocean Master, to talk about the movie.

The two spoke of their history working together ("Aquaman" was their fifth collaboration) and the challenges of filming the first movie. Interspersed were a plethora of behind-the-scenes videos, showing some of the actors strapped into harnesses for stunts, a handful of CGI pre-visualizations and other special effects sequences.

"I'm excited to continue the journeys of our heroes and antiheroes, and to continue to expand on the world with [the sequel]," Wan said. He also hinted that he is going to be able to do several things with the next movie that he was not able to do in the first.

Wilson commented that he is excited to explore new worlds in the sequel. "I'd like to see where else we can go. There's a lot of unexplored ocean out there." Wan guaranteed that there will be new worlds in the next movie.

And then, suddenly, the panel was over. This could have been a special feature on the "Aquaman" Blu-ray or something. It was literally five minutes long.

Although this panel didn't give us much to chew on, in regards to "Aquaman 2," if you've got anything on your mind, let us know what you're thinking in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: Black Adam Panel

Believe it or not, it has been six years since Dwayne "The Rock" Johnson was cast as Black Adam, who is expected to eventually play the foil to Zachary Levi's Shazam.

Overlaid on an animated video clip, Johnson's voice began the panel, saying, "I've been waiting for this moment for a very long time. This is the one that's going to change everything. This is Black Adam."

Johnson, now in character as Black Adam, explained that 5,000 years ago, Kahndaq needed a hero. "Instead, they got me. I did what needed to be done, and they imprisoned me for it." Now, Black Adam is free, and, Johnson continued, "No one will ever stop me again."



"I wish I could show you more, but we are still in the very early stages of this process," Johnson said from the CGI stage of DC FanDome. However, he promised, "We are going to go beyond your highest expectations."

With that, Johnson began answering fan questions - the first of which asked how powerful can we expect Black Adam to be. Johnson explained, "Black Adam is one of the most powerful superheroes, antiheroes, villains ... in the DC Universe. [...] You could take all of Black Adam's powers, [and] he does not practice restraint. That makes for a very powerful combination."

The next question asked what stuck out to Johnson about Black Adam that made him unique, in comparison to the many other roles he has played. "Black Adam has been with me for a very, very long time," he said about the project, which has been in the works for more than 10 years. "He is an antihero. I love that. I love that he has his own sense of Black Adam justice."

Because Black Adam's origins are set in slavery, Johnson explained there is a larger entity holding him down until he can't take it anymore. "I've always loved that about Black Adam."

A fan wrote in to ask if the movie stay faithful to the idea that Black Adam is a ruthless keeper of justice instead of a typical villain. Johnson replied, "What I can promise you is that the Black Adam that I feel in my heart is the right one to root our story in. Regardless of which version of Black Adam you love, he is the judge, jury and executioner. He believes in an eye for and eye, and he will [do whatever it takes] to protect his family."

Noah Centineo, who plays the size-changing hero Atom Smasher, who will be one of (apparently) several heroes to square off against Black Adam in the movie, popped by to chat with Johnson about working together, their physical regiments and a few other things.

Johnson asked what attracted Centineo to the project. "I feel like he really has something to prove, especially with his lineage, [...] and he's got quite the spirit to help," Cenitneo said. "I think he's not expecting the world of being a superhero because this is his first mission. It's an exciting character, it's a new character, it's a fresh face and I don't mind being the size of the Eiffel Tower."

"This has been a passion project, a dream of mine, for many, many years," Johnson told Centineo, as he thanked him for his contributions to the movie.

Johnson talked about the introduction of the Justice Society of America, which has been a hot topic surrounding the plot. An animated video explained the origins of several new characters: Hawkman, Doctor Fate, Cyclone and Atom Smasher. "Welcome to truth, justice and the Black Adam way," Johnson ominously states at the end of the clip, which you can watch below:



Finally, Johnson asked fans to let the Flash, Aquaman, Wonder Woman, Batman and Superman know, "Things will never be the same, because the hierarchy of power in the DC Universe is about to change." Quite the bold statement!

It will still be a while before "Black Adam" hits the big screen, but that means there is plenty of time to discuss our theories and excitement. Let us know what you think in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: The Snyder Cut of Justice League Panel

For years, fans of DC Comics have begged the company to #ReleaseTheSnyderCut. Finally, our wishes are coming true, and director Zack Snyder is releasing the fabled director's cut. Thanks to DC FanDome, pop culture fanatics got their first up-close look at the movie, which will hit HBO Max in 2021.

During the panel, the stars of  the 2017 film "Justice League" read questions from fans to Zack Snyder. Ben Affleck, whose divisive take on Batman, kicked things off, followed by the Man of Steel, Henry Cavill.

Ray Fisher, who played Cyborg - a character that allegedly gets much more screen time in the Snyder Cut - introduced a question that allowed Snyder to elaborate on Cyborg will be "the glue that holds the team together." Snyder also said that "Justice League" will follow Joseph Campbell's mythological "call to action."

Ezra Miller appeared, as well, prompting Snyder to say that fans will see more of the Flash in the Snyder Cut, as well as Barry Allen's emotional arc.

Gal Gadot expressed appreciation for her role as Wonder Woman because it has allowed her to reach so many fans across the world. She said that the Snyder Cut will be yet another way for fans to enjoy their favorite superheroes.

Next up was "Wonder Woman" director Patty Jenkins, who asked Snyder to tell us something about the movie without giving away any major spoilers. Snyder said we will be treated to something in the alternate "Justice League" movie regarding Flash's abilities that has never been seen on-screen before.

A Chinese superfan that was one of the founders of the #ReleaseTheSnyderCut social media campaign was invited to the panel. She talked to Snyder about some of the inconsistencies she noticed in the theatrical cut of "Justice League" that ultimately inspired her efforts to get the Snyder Cut released, from airplane messages to billboards in Times Square. Snyder thanked her for helping the Twitter trend become a reality.

Snyder spoke with another superfan, who he asked if they truly believed the #ReleaseTheSnyderCut campaign would actually work. The fan thanked Snyder for his habit of occasionally posting images or teasers that hinted at the existence of the Snyder Cut, which helped fan the flames of the online movement. "When we heard the news [that the Snyder Cut would be released on HBO Max], we all got pretty emotional," Snyder told the fan. "It's been an incredible journey. One of the amazing parts is that we were able to interact with this community in an amazing way."

"It's cool to interact with the fans and talk about this journey that we've been on," Snyder said. "It's really been amazing." He seemed genuinely humbled and grateful as he spoke. It was pretty cool to see.

Snyder ended the panel by announcing that the Snyder Cut of "Justice League" will be four hours long - FOUR HOURS LONG - released in four separate, hour-long installments, but they are also working to find a way to release it as a single movie. He then debuted the first official trailer for the much-anticipated extended version of the movie, which you can see here:



There's a ton to take in here, but some notable takeaways are a much better look into Victor Stone's football game (almost all of which was left on the cutting room floor), the oft-rumored Black Suit Superman, shots of Flash saving citizens during the attack on Gotham City, Diana finding the emergency arrow shot from Themyscira, additional footage of Aquaman, Cyborg watching his father perform an experiment gone wrong, and, of course, a heavy dose of Darkseid, who would have been Snyder's "big bad" for the film. Ooh baby, that looks awesome. Now, as for the choice of "Hallelujah" to go along with the trailer, that was a little weird, but other than that, just TAKE MY MONEY!

At long last, we are getting the Snyder Cut!! Can you believe it? What are you looking forward to the most? Let us know in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: The Suicide Squad Panel

Director James Gunn took the stage at DC FanDome to talk about his upcoming DC movie, "The Suicide Squad," and he brought some friends along for the ride.

Gunn recounted his love of DC Comics, and the Suicide Squad, in particular. "I remember reading the first issue of [Suicide Squad comics]," he said, in response to a fan question. His passion for DC Comics runs deep, to the extent that his favorite supervillain as a child was the little-known "Bat-Mite." Who knew?

Another fan asked which character Gunn was most excited to write about. "Harley Quinn," the director replied. "I have loved this character ever since [she was put] in animated shows. A lot of it was me writing for Harley, and a lot of it was Harley doing writing for me."

Jake from State Farm popped in to ask how many explosions and crashes are in the "Suicide Squad" reboot. "We have about as many explosions and crashes in this film as any film, ever," Gunn said. "We have quite a huge special effects explosion extravaganza for you."

Gunn made headlines months ago when it was announced that he would be introducing fans to a handful of incredibly obscure villains from DC Comics. "I think of this movie as a sequel to [Suicide Squad] comics," he said. "I think it has the spirit and the life-blood of [the comics], but I also like to take in new supervillains, like Polka-Dot Man and Ratcatcher, who have never been in the movies but have something to offer."

When asked about the veracity of Internet rumors and fan theories that have swirled around "The Suicide Squad," Gunn admitted, "Sometimes they've been right, and sometimes they've been wrong."

To put some of those rumors to rest, Gunn officially announced the main cast and their accompanying roles. (Thanks to IGN and IMDb for helping me double-check my notes.)

  • Viola Davis - Amanda Waller
  • Joel Kinnaman - Rick Flag
  • Michael Rooker - Savant
  • Lula Borg - Javelin
  • Margot Robbie - Harley Quinn
  • David Dastmalchian - Polka Dot Man
  • Daniela Melchior - Ratcatcher II
  • Idris Elba - Bloodsport
  • Nathan Fillion - TDK
  • Jai Courtney - Captain Boomerang
  • Pete Davidson - Blackguard
  • Sean Gunn - Weasel
  • Mayling Ng - Mongal
  • Peter Capaldi - Thinker
  • Alice Braga - Sol Soria
  • John Cena - Peacemaker
  • Storm Reid - Tyla
  • Joaquín Cosío - General Mateo Suarez
  • Jennifer Holland - Emilia Harcourt

Gunn then welcomed in many of the cast to play a head-to-head trivia game. Although it was done mostly just for fun, we did learn a few interesting facts about some of the characters in the movie, including that Elba's Bloodsport begins the movie in prison for shooting Superman.

Gunn called the cast the greatest one he's ever worked with, and noted that the film is editing "completely fluidly." It is currently slated for a 2021 release... but with COVID-19 still wrecking havic on the world, who knows if that will actually happen?

Finally, Gunn revealed some behind-the-scenes footage, which you can watch below, including the warning, "Don't get too attached."



Did this get you pumped for "The Suicide Squad"? Have you been keeping up with DC FanDome? Let us know in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: Introducing Flash Panel

DC FanDome has been rolling for a couple hours now, and Ezra Miller and producers of the upcoming film "The Flash" popped by to chat. This panel was less a Q&A session about the movie and more a chance for them to share some fun facts about production and the history of Barry Allen in comics.

Along the way, Miller provided a few interesting tidbits about his character:

  • Flash Fact: DC Comics stands for "Detective Comics"... Comics.
  • Flash Fact: Superman is a vegetarian and a Metallica fan.
  • Flash Fact: The hippopotamus is faster than the average human being.
  • Flash Fact: The first appearance of the Multiverse is in a "Flash" comic.
  • Flash Fact: The first-ever Batman movie was, apparently, an unlicensed Batman/Dracula crossover made by Andy Warhol with a soundtrack by the Velvet Underground.

The panel also talked about the the filmography of director Andy Muschietti, who is a big fan of DC Comics and has a tendency to include Easter eggs in his movies, including "It: Chapter 1."

The group chatted about the concept of multiple universes known as the "Multiverse," which is nothing new for hardcore fans of DC Comics and TV shows but has never been directly addressed in live-action films. As announced earlier this week, Michael Keaton and Ben Affleck have both been confirmed for "The Flash," each reprising their roles as Bruce Wayne. By opening the door that Flashpoint did in the comics, all of these cinematic characters and the stories they told in previous films can start to collide. It should be a wild ride.

Although they were not ready to show off the first official trailer for the movie, Muschietti did show a few images of concept art for Barry's new suit, which he confirmed was built by Bruce Wayne.


Finally, Miller commented that he wants the Flash to meet Nicholas Cage in the cinematic multiverse, so there's that.

Have you been keeping up with DC FanDome? Let us know in the comments below, find me on Facebook, or follow me on Twitter (here and here).

DC FanDome: Wonder Woman 1984 Panel

DC FanDome, the ambitious Comic Con-like, virtual convention for all things DC Comics, kicked off with a "Wonder Woman 1984" panel, featuring director Patty Jenkins, Chris Pine, Kristen Wiig, Pedro Pascal, and, of course, Wonder Woman herself, Gal Gadot.

In the brief 20-minute panel, Jenkins said they are still hoping for the movie to be released globally in theaters. "We're going to stick it out," she said. "We believe in putting it out in the cinema. I can't wait for the movie to come out - soon."

Throughout the panel, fans from around the world had a chance to ask questions about the upcoming film. The first question asked what it was like adapting the movie's costumes for the 1980s. "Diana always has great taste and always looks elegant," Jenkins commented. "Kristen and I had such a great time going back in our memory and remembering what a character would dress like [in that era]."

The panel included a few surprise cameos, like a question from tennis champion Venus Williams, who asked the cast who would win in a tennis match between Wonder Woman and Cheetah. Wiig said, "I think Cheetah would win because Wonder Woman would have a gold tennis racket and it would be too heavy, and I would be too fast." Gadot chimed in, "Let's agree to disagree."

A fan asked Chris Pine what it was like for his character to be a fish out of water in the '80s. "It was a good lesson for me as a human being to remind myself not to be so cool, not to be so over everything," Pine responded. "My job is to be in love with Gal, which is not a hard gig, and try to make her giggle."

Lynda Carter, the original Wonder Woman, made a cameo at the end of the panel, to the surprise of the cast. Gadot, particularly, was thrilled. "What a delightful surprise to have you here!" she exclaimed.

Wiig admitted that she was a huge fan of Carter's, growing up: "I'm so excited. I've never met you. I'm so excited to meet you. I was also Wonder Woman for Halloween when I was a girl."

Carter expressed her love of the first "Wonder Woman" film. "I've been a fan from Day One of Patty's," she said. "When my daughter saw Gal as Wonder Woman, she said, 'I finally get it. I finally understand why everyone idolizes you. I finally get what Wonder Woman means to everyone.' That's my daughter. Thank you, Gal. Thank you, Patty."

Jenkins talked about her modern take on the classic hero: "We're not here to reinvent Wonder Woman. We just hope to take the torch and pass it forward. Being able to know that someone as important as [Carter's] daughter acknowledged that we could be having that affect on her is a huge accomplishment." 

What would a "Wonder Woman" panel be without addressing the monumental impact that the character has had on girls and women? "We've seen so many male superheroes but we haven't seen enough female superheroes," Gadot said. "For girls, once they see it, they believe it. For girls to see these movies ... is so important. It's so empowering."

DC also unveiled the second official trailer for the upcoming movie, which gave a bit more of the spotlight to Kristen Wiig's character, showed Diana in action, and introduced Steve to military radar, fanny packs and parachute pants. We also got our first glimpse of Wiig's transformation to Cheetah, furry, tail-clad and ferocious, in battle against the golden-armored goddess of Themyscira. Check out the trailer below:



Are you ready for "Wonder Woman 1984"? Have you been keeping up with DC FanDome? Let us know in the comments below, find me on Facebook, or follow me on Twitter (here and here).

Monday, August 10, 2020

#140Characters: 20 Questions about "Umbrella Academy" Season 2

 


The sophomore season of Netflix's quirky superpowered hit, "The Umbrella Academy," launched a week and a half ago, and we've got questions - 20 of them, a little more precise! My wife Miranda and I sat down tonight and answered them all, in 140 characters or less. Although we watched the show together, we tried not to discuss our answers to these questions beforehand, to try to give the most unbiased, authentic responses possible.

Because we assume that anyone who reads this blog has either 1) already finished Season 2 or 2) doesn't care, a spoiler alert shouldn't be necessary, but we'll give you one anyway. Do not continue reading this post, unless you're prepared for some major spoilers from "The Umbrella Academy" Season 2.


1. First of all, did you like Season 2 of "The Umbrella Academy"?

Aaron: Yes, mostly. The first 7 episodes were great. The last two, particularly, got very, very confusing at some points. Too profane for parents.
Miranda: Overall, I enjoyed watching the show. Loved the music. Towards the end, there were times I was left confused or a bit lost in the story.

2. Rank the siblings, in order of how much you like them.

A: This season, I'd say: Diego, Luther, Ben, Five, Allison, Klaus ........................ Vanya. Vanya sucks and messes everything up, always.

3. Which sibling(s) had the best season?

A: Great season for Diego, who was previously one of my least favorites in S1. I also generally enjoy Luther, but he got a bit goofy in E8-10.
M: Diego showed the most improvement. He had the strongest storyline throughout the season, and Klaus thought he looked like Antonio Banderas.

4. Which sibling’s power was the most worthless in Season 2?

M: It's a toss up between Luther and Klaus. Neither of them really used their powers, other than Luther rigging fights and Klaus talking to Ben.
A: Klaus. He's crazy, and the cult stuff was good for some laughs, but what did he actually do, other than allow Ben to possess him? Nothing!

5. Do you prefer the show being set in the present or the past?

M: I think I preferred the show being set in the past versus the present. It was fun to see how the siblings fit themselves into the past.
A: Gimme that time travel. Saving JFK is so cliche, though, and trying to prevent his assassination never solved ANYTHING in any TV show, ever.

6. Which sibling was best suited to stay in the ‘60s?

A: Allison was actually doing really well until she "rumored" the coffee all over that diner owner's hands. She and Ray were good together.
M: I think the sibling best suited to stay in the past would have to be Allison. Allison seemed, to me, to make the most of her time there.

7. In your opinion, did the time travel work? Why or why not?

A: No. Too many plot holes in the last 3 episodes. Plus, saving Dave or taking Ray or Sissy back to 2019 would have created even more problems.
M: It mostly worked. I was somewhat confused as to why they were originally separated at the beginning of the show. Was that ever explained?

8. If you had to pick the funniest moment of the season, which would it be?

A: The moment that had me dying was when Diego & Luther called poor Olga Foroga and threatened to kill her before nightfall. Great stuff.
M: A funny moment of the season is when Luther first arrives and is yelling for Allison and the homeless man starts yelling for Allison, too.

9. What was the best soundtrack choice in Season 2?

A: So many great songs! But the one that really got me bumpin' was The Interrupters' cover of Billie Eilish's "Bad Guy," featured in Episode 5.
M: "Hello" is Swedish was hilarious. The two Swedes sending their brother's foot off on a boat & lighting it on fire was so funny!

10. Talk about Lila.

M: I don't understand her power. Why at the end was she able to replicate each siblings powers? Why wasn't it introduced at the start?
A: Ridiculous bangs. I tried so hard to like her, but she flip-flopped too many times - to the point that I hated her by the end of the season.

11. Talk about The Handler.

M: It was all about personal gain for her, and she didn't care about anyone except for herself. I did like her better as a brunette, though.
A: Knock-off, low-rent Lada Gaga wannabe. Couldn't stand her at all, especially when she'd use innuendo when talking to Five. Nasty old hag.

12. Talk about Reginald Hargreeves.

A: What a piece of garbage. Terrible person, even worse father. And now he's... an alien? No idea what was up with that. Very strange.
M: The man takes off his face! Was he good or bad? I was confused at the end. I thought he wanted JFK dead?  Why did he change the Academy?

13. Who is the real villain of this season?

M: The real villain, I would have to say, was The Handler.
A: The terrible wigs worn by the Swedes.

14. Who is the unsung hero of Season 2?

M: The unsung hero of S2 would be Ben. He single-handedly stopped the apocalypse by helping Vanya calm down and control her powers.
A: Herb! LOL... Also, Ben. Got me right in the feels when he died. Dang, what a heartbreaker.

15. At any point, did you think Season 2 was going a bit off the rails?

A: They wasted way too much time focusing on Harlan. His thing with Vanya never made sense to me, and it basically ended up being pointless.
M: S2 started going off the rails in the episode where Harlan and Vanya somehow became connected. I still don't understand the point of that.

16. Which parts of Season 2, if any, were the most confusing?

A: Anything involving Harlan, Five's inconsistent ability to time jump successfully and the true intentions of the Majestic 12 come to mind.
M: Last few episodes, there was just one thing after another that left me saying, huh? Harlan and Vanya, Reginald Hargreeves and Lila's powers.

17. Were there any storylines that felt totally unnecessary?

A: Carl and Sissy's abusive relationship was unnecessary to begin with, but they ABSOLUTELY didn't need to throw in the lesbian love affair.
M: The storyline between Vanya & Sissy was the most pointless for me. It didn't really progress the story, then didn't go anywhere in the end.

18. Which character would you most like to slap?

A: Five, no questions asked. That kid is a great actor, but, man, his character is such a little brat!
M: I would most like to slap Number Five. He is constantly rude to everyone and thinks he is the smartest person in the room. Plus, he is small.

19. Do you think the Sparrow Academy is going to be good or evil?

M: I think they will be good. I want to know what powers the Sparrows have, and why Reginald didn't adopt the original 7 in the new timeline.
A: Oh, they're totally evil. Nothing quite says "bad guy" like coming back from the dead and growing a mustache.

20. Name one storyline for which you demand answers in Season 3.

M: Definitely demand answers for Reginald Hargreeves. The man took off his face and became some sort of alien,  killing his whole secret group.
A: Alien Dad and Robot Mom. Also, did the last Swede finally achieve nirvana after joining Destiny's Children? The people need to know!

***

If you've finished Season 2 of "The Umbrella Academy," we'd love to know what you thought. Feel free to answer any of these questions or ask us new ones in the comments section below, on Facebook, or on Twitter (here and here).

Until next time,

Just try not to bump into yourself in an alternate timeline, ok?

Marvel's Avengers: First impressions (Playstation Beta)

Back in the day, there used to be this glorious thing called the Best Buy Gamer's Club. It was the most wonderful thing in the world, and it saved me literally hundreds and hundreds of dollars on video games. For some unthinkable reason, Best Buy decided to discontinue the program, much to the chagrin of people like me, who like saving money on their entertainment. The final thing that I did with my Best Buy discount was pre-order a highly anticipated game from Square Enix: "Marvel's Avengers" - a game that wouldn't even be released for a full calendar year.

Fast forward to the year of our Lord, 2020. Now, the "Avengers" game is less than a month away from commercial release (September 4, 2020), and is one of the few things in this world that have not been cancelled or delayed by coronavirus. Because I pre-ordered the game, I qualified to participate in beta testing on Playstation 4.

Certainly, there are some who poured hours and hours into this thing over the weekend; I've seen some people online saying that they basically did everything there was to do, including maxing out the characters' stats. That wasn't me. I played it maybe for a total of four hours over the three-day weekend, so my experience is somewhat "limited," compared to other reviews you might find on the internet right now, but I'm happy to share my thoughts, based on what I was able to experience.

All screenshots used in this blog were captured by me on my Playstation 4.

Note: For those who are looking forward to playing the game when it officially comes out and wish to do so completely "blind," not knowing anything about the story beforehand, I will warn that some minor spoilers will follow, although I believe that the folks at Square Enix and Marvel are only giving us a little sneak peek into the game and are not going to reveal any major plot twists during the beta phase.

A-Day

The beta kicks off with a series of events that have been no secret, surprisingly, for months. (Click here for an "Everything We Know So Far" article that was written by another website back in June.) A big community event is being held in San Francisco to celebrate the Avengers, but things take a turn for the worse when a deadly explosion derails the event. Casualties are plentiful, and among them are several notable individuals, including Captain America, himself. (Allegedly.) I, for one was shocked that this synopsis was made public knowledge months ago, but apparently the fact that Cap bites the big one early in the game is not intended to be a secret by the team that made this game. This catastrophe becomes known, in the game, as "A-Day," and these events set the main plot of the game into motion.

The game lets players jump right into the action, allowing the option to play as all of the main characters in the first 20 minutes of gameplay. First, I flew into the fracas as Thor and Iron Man, taking control of the God of Thunder as I beat back a squadron of dastardly henchmen. I harnessed the might of Mjolnir and beat the tar out of the baddies. After a couple minutes, I was automatically swapped over to Iron Man, in a sequence that had me flying at high speed and shooting my repulsors at airborne villains. While the gameplay controls between the two heroes remained similar (Square for light attacks, Triangle for heavy attacks), the fighting style felt immediately different. I transitioned from brawling with Thor to using mid-ranged attacks with Tony, and it felt natural and intuitive.

Moments later, the game introduced the Incredible Hulk and Black Widow, and I soon thereafter dropped out of the Quinjet as the green meanie, smashing into the wreckage below. Slow and overwhelmingly powerful, the angry Dr. Banner smacked bad guys around with ease, occasionally grabbing some poor sucker by the legs and whipping him left and right. While playing as Hulk, I galloped across a suspension bridge and bounded from billboards to overturned semi trucks, clearing enormous gaps with ease.

After spending some time as Banner, a pistol-toting, impressively agile Black Widow joined the fray to face off against Taskmaster, who appears to be one of the early antagonists in the game. In a challenging boss battle, I squared off against the iconic Marvel mastermind, attempting to break his shields with nimble attacks up close and gunfire from a distance. Ultimately, a special combo move proved to be too much for the masked maniac, and I completed that section of the level.

Meanwhile, Captain America was stuck aboard an airship, fending off attackers and dodging fire and explosions. One of the things I really enjoyed about playing as Steve Rogers was utilizing specialized heroic abilities, such as, in this case, the same move that fans of the Marvel Cinematic Universe have seen dozens of times, where Cap hurls his shield and it proceeds to pinball off of several enemies before returning like a boomerang. It was beautiful. I fought my way through several areas of the ship, then watched as the rest of the Avengers plotted how to save the Star-spangled Man with a Plan. Eventually, Iron Man and Thor hastily decided to fly in and attempt to extract their team member, but it was too late. The ship was sent hurtling down in flames, leading to the aforementioned death of Captain America.

Not a bad way to kick things off. It was exciting, gripping and fun to play. But the after-effects of "A-Day" would soon send shock waves across America, causing a multitude of problems for those who were there to witness it.


The Aftermath and the First Few Missions

A series of cut scenes portrayed the consequences of A-Day, which included the bestowal of unwanted mutant powers to regular citizens and the introduction of an organization who promised to heal them - Advance Idea Mechanics (A.I.M.). Now, the informed Marvel fan will immediately recognize A.I.M., and its head spokesman, George Tarleton, as iconic villains from the comics, so we know right away that these guys have nefarious purposes, but we'll have to wait to learn more about that in a couple weeks.

One of the individuals who received powers on A-Day is a young Avengers super-fan named Kamala Khan, who has unexpectedly gained superhuman elasticity in her body. The beta shows Kamala briefly during the opening sequence, then jumps ahead to a mission where she and Dr. Banner are searching for Iron Man, who appears to have gone missing in action. The beta actually provides several consecutive missions with this tandem, jumping between a jungle climate, a snowy tundra and a couple indoor facilities. Kamala is often tasked with tracking down objectives or completing certain tasks while Bruce runs research. Occasionally, I was able to switch to Hulk, where I was again given the chance to smash through windows, break a bunch of containers and throw chunks of concrete at my assailants.

At the conclusion of one quest, Hulk went one-on-one against an even bigger opponent: Abomination. The mega-slugfest was reminiscent of some fights in the "Batman: Arkham" video game series, with a ton of punching a lot of smashing and a handful of brutal combo attacks.

On the heels of completing several Banner/Khan missions, the beta introduces the War Table - an in-game hub where players can fast-travel to different locations (including one called "Utah Badlands") and access different types of missions. Two of the mission types offered in the beta phase are called Drop Zones and H.A.R.M. rooms. Drop Zones allowed me to fight off waves of enemies, including some that seemed just a bit above my skill level, and the first H.A.R.M. room mission I came across let Kamala enter an augmented reality training sequence, where she took on the form of Iron Man to compete against four waves of villains.


Leveling Up, Skills, Collectibles and Gear


As is typical of most action RPGs, characters gradually improve and attain new skills by defeating enemies. Such is the case in "Marvel's Avengers"; the heroes collect resources and experience points along the way, eventually earning enough XP to reach the next level. Leveling up grants a skill point that can be spent to buy new powers, such as new combo moves or improved defensive abilities. For instance, I was able to buy a couple new skills for Kamala that let me perform running attacks when fighting and one that improves the power of Iron Man's blasters.

Collectibles appear to be a large part of the game. While exploring the world, players can gather various items, like comicbooks. Each individual comic belongs to a collection, the completion of which will grant bonuses - none of which I have come close to finishing off (and I'm not even sure whether any collections can be completed during the beta phase). As far as I can tell, many of the bonuses will likely be cosmetic, such as different outfits or player name plates.

Similar to games like "Assassin's Creed," "Injustice 2" and "Destiny," characters in "Marvel's Avengers" can upgrade their "gear" in the game, which improves strength and defensive stats. However, unlike those other games, so far as I can tell, gear upgrades in "Avengers" did not physically alter the appearance of the character, which was a bit disappointing.

Beta users were given a chunk of in-game currency for free, which could be used to purchase cosmetic upgrades (like an outfit that made Kamala look like she was attending Comic Con or something) but chose not to do so. I have no doubt that I'll be buying as many of those outfits as I can, come full-release of the game.


First Impressions


My main takeaway from playing "Marvel's Avengers" during its first beta weekend on Playstation is that the game is a lot of fun. Being able to play as so many different heroes was a blast, and each character felt unique from the others. I immediately liked playing with Thor, brawling like I've done in so many Batman games in the past. Switching to Iron Man was fun, too, adding an improved set of mid-range attacks. I actually surprisingly like Black Widow's skills - particularly the ability to use quick-fire pistols. Wall-jumping with Hulk was innovative, and destroying everything in sight will never get old. Captain America definitely had my preferred "heroic" abilities, and I loved throwing the shield. The character I've quickly grown attached to is Kamala Khan. Listening to her gush over how cool it was to be involved with Avengers missions was funny, and she's got some really unique powers to play with.

One of the things I was most worried about with this game was the way that the characters look. They don't look like the heroes we've grown to love on the big-screen. Not even close, really. But that didn't bother me at all as I played. It's not meant to be an MCU spin-off. It's a different interpretation of stories using superheroes we're familiar with, and I'm cool with it.

My brother has asked a few times how "open-world" the game is. From my time playing over the weekend, I can most assuredly say that this game is not anywhere near as open as something like "Skyrim" or "Read Dead Redemption." It might not even be quite as expansive as Sony's hit "Spider-man" from a couple years ago. If I had to make a comparison right now, it seemed like it might end up being something like "Uncharted 4" with the ability to fast-travel... and that's not a bad thing.

I died a lot during this first beta weekend. Some of that may be due to me playing mid-game missions with Level 1 characters. I also didn't adjust the difficulty at all, so that might have been some of it, too. Or maybe I just sucked. Who knows?

"Marvel's Avengers" allows players to team up in co-operative missions online, which seems like it could be a lot of fun if you have a few gamer friends that also own a copy. I tried to join a co-op mission via online matchmaking a couple times, but got an error twice and decided to just forget about it, so I can't speak to how the online features worked thus far.

My biggest gripe right now is that it was sometimes just dang hard to tell which way I was supposed to go to complete objectives. After playing for about an hour, the game instructed me to press Up on the D-Pad to activate a power that indicated where some enemies were located, and I imagine that will become an often-used feature when I get my hands on the full game, but there were some stretches where I really had no idea where something was located (such as the instruction to head to the hangar bay of the Chimera ship... how was I supposed to know where that was??).

As far as the controls go, I  had a little bit of trouble figuring out how to use the "swing" ability with Kamala, to help her traverse large gaps. I eventually figured that out, but it took me a second to get the hang of it (no pun intended). I'm not sure I quite understand the intricacies of Iron Man's flight ability yet. Like, I get the hovering stuff, and that's not the issue, but when it lets you actually zoom around at full speed, I had some difficulty being able to both fly and shoot accurately at the same time. I'm sure that is something that will come with time and practice, however, and that aspect was only a very small portion of my experience, anyway.

I always love a game with "Photo Mode," but I'd love to see some improvements to that feature to bring it up to par with the "Spider-man" game, which offered way more filters and lens options. Overall, the graphics looked really good, and I'm sure they'll look even better when I upgrade the game to PS5 for free. (Yes, that's a thing.)

Final Thoughts


I know there has been a lot of hype for this game, as well as a ton of haters that expect the game to suck, but I was pleasantly surprised with how much I liked the game, from the very beginning. Obviously, the story in the beta is choppy, and I'm sure tons of important beats are skipped over, for the sake of leaving some of the material fresh for when the game actually launches, but I'm really excited to experience the fallout of A-Day and the Avengers' return to full glory. September 4 can't come soon enough!

The next beta weekend for this game will be on August 14, when an "open" beta starts for Playstation and the first access for Xbox users who pre-ordered the game will start.

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Have you participated in the beta yet? Are you looking forward to playing "Marvel's Avengers"? Do you have any questions about my experience so far? I'd love to hear from you in the comments below, on Facebook or on Twitter (here and here).

Until next time...

Saturday, August 1, 2020

Kingdom Hearts: 15 New Worlds That Should Be in KH4


If the ending sequence of "Kingdom Hearts 3" is any indication, Sora's story is not over yet. Here are 15 brand new worlds that I'd love to see in "Kingdom Hearts 4."

15. Star Wars

The "Star Wars" universe is a long shot, mainly because it is simply too big. There are so many movies and shows that narrowing everything down to a two-hour chapter of a "Kingdom Hearts" game might be a tough task. However, if they could somehow pull it off, seeing Sora in space alongside the likes of Obi-Wan Kenobi, Yoda and Darth Vader could be a lot of fun.

14. Marvel

Again, there is simply too much Marvel content these days that stuffing one concise, coherent storyline into a "Kingdom Hearts" game just doesn't seem plausible. However, with KH publisher Square Enix about to release their a stand-alone Avengers video game, the bridge between Sora and Earth's Mightiest may not be as improbable as it once may have seemed.

13. Cars

One intriguing option is the world of Lightning McQueen, Mater and company from "Cars." When Disneyland announced that they were making an entire land based on Radiator Springs, I didn't know how it would work. However, it turned into a completely immersive experience, and one of the best-looking and most fun areas of the entire park. Admittedly, sending "Kingdom Hearts" to the world of "Cars" would likely be one of the most difficult worlds to implement, as it would probably require the transformation of Sora, Donald and Goofy into vehicle-inspired characters. This would, in turn, need a unique set of controls (drive, brake, etc.), but the button configuration used in the "Lion King" world from "Kingdom Hearts 2" was a bit off the beaten path, so it wouldn't be completely improbable. If they could somehow make it work, it would be awesome.

12. TaleSpin

A fun, nostalgic option would be a globetrotting adventure with a handful of new allies like Baloo, Kit Cloudkicker and King Louie. "TaleSpin" is an all-time favorite of 90s Kids and "Disney Afternoon" lovers everywhere, and sending Sora to eradicate the Darkness from the tropical cartoon world of our childhood would certainly be a lot of fun.

11. Muppets

Another interesting possibility would be introducing the Muppets into "Kingdom Hearts" canon. Kermit, Miss Piggy, Gonzo and the gang are some of the most beloved fictional characters under the Disney umbrella, and their presence in video games is practically non-existent. One major benefit of a Muppets arc is that you could have it set pretty much anywhere. I feel like a "Great Gonzo" theme could be hysterical. Here's a thought - Bunsen Honeydew and Beaker could be brought in as part of a scientific side quest, similar to how Chip and Dale are utilized with the Gummy Ship missions or Huey, Dewey and Louie are used as in-game vendors.

10. Up

"Up" is an strange one. There's got to be a demand for it; it's one of Pixar's most popular movies. But how would it work? Certainly, the world can't be confined to Carl's floating house, but would an "Up" level be any fun if it was set in the movie after the house lands in South America? Perhaps the best way to work in characters from this movie is to make Carl or Russell a Summon, or give Dug and Kevin a Link.

9. Finding Nemo

"Finding Nemo" or "Finding Dory" could very easily replace the underwater "Little Mermaid" worlds they've used in previous games. "Nemo" has universal appeal and is basically a license for Disney to print money, and sending Sora to Sydney and the Great Barrier Reef would provide a bright and vibrant upgrade to the somewhat dated purpose that Ariel served in the past.

8. A Bug's Life

One of the most underrated Disney video games of all time has got to be the 1998 adaptation of "A Bug's Life," which I played on Nintendo 64. What a better way to re-introduce those classic characters than to give them their own world in "Kingdom Hearts"? Shrink Sora and the crew down to the size of an ant and let them run amok, fighting off Hopper and the Heartless. That could be a lot of fun. Also of note is the fact that the "Bug's Life" score is awesome, and any excuse to hear that music again would be totally welcome.

7. Wreck-It Ralph

Wreck-It Ralph appears as an Summon power in "Kingdom Hearts 3," so it would only be logical for him to have a larger role moving forward. Litwack's Arcade would be an ideal location for a "Wreck-It" world, and I imagine it would be pretty similar to the "Tron" levels they've previously done. Otherwise, a "Sugar Rush" racing course or a "Hero's Duty" shooting challenge could easily be plugged in, either as side quests or mini-games.

6. DuckTales

Wouldn't it be great to see Donald get a portion of the game dedicated specifically to his own world? Donald and Goofy have been there for Sora every step of the way, so why not have Sora visit another beloved "Disney Afternoon" environment - "DuckTales"? Rubbing shoulders with Uncle Scrooge, Launchpad McQuack and our other friendly fowls could play a meaningful role in the further development of Donald's character.

5. A Goofy Movie

But why stop there? Perhaps there are things back home that Goofy needs to check on, as well! "Kingdom Hearts 4" would be a perfect opportunity to introduce characters like Max, P.J. and Powerline, who could give additional depth to Goofy's role in the grander scheme of things. This, of course, would also be an opportune time for Pete - a longtime "Kingdom Hearts" nemesis - to throw a wrench in the works yet again. He and Maleficent seem to have a few loose ends to tie up, so traveling to Goofy and Pete's backyard would make total sense. Also, PLEASE give us a "Lester's Possum Park" musical mini-game.

4. Coco

Visually, no other Disney or Pixar movie begs for a video game more than "Coco." Miguel's journey to the other side lit up the screen, and I'd love to see what a video game recreation of the movie looked like. Thematically, a Day of the Dead-themed world would be a perfect fit for the villains of the "Kingdom Hearts" franchise. Organization XIII would probably be frothing at the mouth to stake a claim on the afterlife, similar to what they've tried to do with Hades' Underworld in the past. I would imagine that there is a very good chance that Sora will be teaming up with the young guitar slinger to eliminate a common supernatural foe in the future. "Coco" could also provide a really cool-looking Keyblade, and I imagine there would be some fun, musical team-up abilities for Sora and Miguel. Give us a "Coco" world, please!


3. The Incredibles

"The Incredibles" would provide a much more succinct option for a superhero world than the Marvel Cinematic Universe. A journey with the Parr family would parallel what Sora experienced in the "Kingdom Hearts 3" world of "Big Hero 6," where he teamed up a similar team of heroes. Story-wise, this is an easy choice, to; a new faction of evil "Supers" has shown up and is terrorizing the city. As usual, Sora and the gang show up and help the Incredibles fight off the onslaught. Here, again, "Kingdom Hearts 4" would have the opportunity to include some really cool team-up abilities, bring in a variety of different characters, and throw players into some large-scale battles in downtown Metroville.

2. Onward

Perhaps no movie provides as many possibilities as "Onward," which exists in a world where literally anything can happen. Sora, Donald and Goofy would fit right into the magical land of New Mushroomton, and it wouldn't be unrealistic for the Darkness, Heartless or the Nobodies to show up in Ian and Barley's backyard. Two intriguing storylines would be for Master Yen Sid, the expert magician of the "Kingdom Hearts" universe, to show up, seeking new Guardians of Light or magic-wielders, or for New Mushroomton to serve as a magical training ground for Sora to hone his craft. He could be trained by Ian and Barley, learning new speels, on top of the typical Fire, Blizzard, Thunder and Water variety that we're used to seeing.

1. Inside Out

Without a doubt, "Inside Out" should be a shoo-in for "Kingdom Hearts 4." Sora's story has always been about heart, friendship and love, making the Emotions perfect candidates for new additions to this franchise. Conversely, Organization XIII (or at least what remains of it) would also thrive in this environment, preying on Sora's nightmares with one the most negative and destructive emotions of all: Fear. Hypothetically, "Inside Out" would be a late-game level, where the story could really ramp up. This would be a place where you could bring in a real heavy-hitter of a villain, something to challenge the player in the final movie-based world before heading off for the final stage, like the Keyblade Graveyard or The World That Never Was.

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What do you think? Did we get it right? Did we leave something out? Let us know in the comments section below, find me on Facebook or follow me on Twitter (here and here).

For more "Kingdom Hearts" content, click here.

Until next time,

May your heart be your guiding key!