I first played Square Enix's "Marvel's Avengers" video game during the Playstation 4 beta test in August 2020. I blogged about it here. Nearly two years later, I reached 100% trophy completion on the game.
To quote the movie "Avengers: Endgame," did I do it? Yes. What did it cost?
A solid start
As I mentioned in my post back in 2020, I enjoyed playing the beta. I thought the game had a lot of potential. When the game officially released, I picked it up immediately. I burned through the short campaign and had a good time. The story was interesting, the gameplay was fun and, once I came to grips with the voices and likenesses of the characters being different than their counterparts in the Marvel Cinematic Universe, I really enjoyed having a new spin on the superheroes we've come to know and love over the past decade and a half.
I particularly grew fond of Ms. Marvel - a character that I had, essentially, no prior knowledge of before getting my hands on this game. She was spunky, she was funny and, more than anything, I resonated with her because she was an Avengers fan. The familiarity I gained from the video game has helped me enjoy the new Disney+ series, "Ms. Marvel," which I think has been great, through three episodes.
The best-laid plans
I think that, with "Marvel's Avengers," the developers' plan was the give players a quick, single-player story mode, then focus on what they wanted to be the "meat and potatoes" of the game: the post-campaign, online multiplayer. Although I'm not a huge proponent of online multiplayer (who am I kidding? I actively try to avoid having to play with or against other gamers online), I can see how they thought this would be desirable. "Team up with your friends as the Avengers!" On paper, sounds super fun. Cash in on Marvel Mania and all that.
But there were a couple problems.
First of all (and this isn't their fault), I have very few friends. Very few friends that 1) have Playstations, 2) bought "Marvel's Avengers" and 3) want to play online with me. So that was a problem. I played online with another person two times, I think, and both times, I had to drive over to my brother's house, tie him down to a chair, duct-tape the controller to his hands, then drive all the way back home, get online and pray that he didn't turn off his console in the meantime. It was literally like pulling teeth. Long story short, I played this game alone 99.7% of the time, so the "online multiplayer" aspect did absolutely nothing for me. I'm sure it would have made things easier, ultimately, but that just wasn't the case for me.
Secondly, the post-campaign content was very repetitive, to say the least. "Avengers" provides a handful of mission types, along with a handful of locations in which to play them. However, if you're playing multiple missions in one sitting, they really start blurring together and, basically, all end up feeling the same. Get to the waypoint. Beat up a wave of bad guys. Open a treasure chest. Get some gear that, more often than not, is worse than the gear currently equipped to your hero. Go to the next waypoint. Rinse and repeat, over and over. It got to the point where I could basically put my fingers on autopilot and knock out pretty much anything the game threw at me.
One good thing was that you could level up your characters pretty quickly. You could sometimes gain two to three levels per mission, which was nice. Progression was fast. That is, until the developers pushed a software update that made it significantly more time-consuming to gain experience points. Why on earth they'd do that and how on earth that made sense is beyond me. At that point, in March 2021, the game was infamously losing players - people were sick of the repetitive nature of the missions and just stopped playing - so what did they do? Ah, yes. They made it harder on everybody else who was still coming back.
That bothered me a little bit, but I made sure to max out all of my heroes before the patch went live, so it didn't affect me as much as it may have others. What did bother me, though, was that, on top of slowing down the flow of experience points, they then added microtransactions (in-game purchases, for real money) that allowed players to buy XP boosts. They literally made the game harder and expected players to pay to get the game back the way it was. That is just straight up moronic. They knew the game's popularity was struggling and they intentionally made choices that resulted in people wanting to play it even less. What the heck?
Once this started happening, I took a break from playing. I didn't touch it or even think about booting it up for months. I never completely uninstalled it, but I wasn't going to give it much attention if they were, basically, going to make it "pay-to-win." No, thanks.
The content roadmap
Initially, I think Square Enix probably thought, "People love Marvel, we make a Marvel game, people love our Marvel game." Seems like a solid formula. They promised, very early on, that they would release additional content for the game as time went on - most notably, new playable heroes. At the time of writing, they have come through on that promise, with post-launch characters Hawkeye, Kate Bishop, Black Panther and (exclusively on Playstation) Spider-man, with Jane Foster's "Mighty Thor" character slated for release coinciding with the MCU's "Thor: Love and Thunder," which hits theaters next week.
Overall, I've felt like the storylines accompanying these new characters have been fun - particularly, Black Panther, who introduced the Wakanda region to the game, which was truly a breath of fresh air, compared to grinding out missions on the Eastern Seaboard, Utah's Badlands and the other couple original locations.
I see a lot of headlines about what's to come, further down the line, for "Marvel's Avengers," but I have a hard time taking those rumors seriously, considering that this game has, for all intents and purposes, been a massive flop, but hey, if they release a character that I'm interested in, there's a chance I'll pick the game back up and play. (Note: I do not care about Jane Foster, even in the slightest.)
In fact, I just Googled "Marvel's Avengers Roadmap" and I'm seeing some reports that Square Enix's long-term plans for additional content in the future have been scrapped altogether. Nice.
The pains of being a completionist
As I've lamented in previous blogs, I've developed into a bit of a Playstation trophy hunter, largely thanks to the COVID-19 pandemic. We've all been at home more than usual these past few years, so why not beat a bunch of my old video games, right?
Without getting too crazy about it, I landed at an uncommonly high completion percentage for "Avengers." I've got a buddy that is a hardcore trophy hunter - like, doesn't settle for less than 100% on most games - but he will never touch this game. Has no interest in it, as far as I know. But I knew if I was crazy enough to get 100% on "Avengers," he'd be proud of me. I only had a couple trophies left. I knew it wouldn't be easy, and it wouldn't be quick, but my buddy Chris would be proud of me if I did it.
Here were the main trophies that gave me trouble:
- Treasure Trove - Open 50 Cache strongboxes
- To the Dark and Back Again - Complete 50 Hive missions
- Holding It Down - Complete 30 War Zones at Challenge III or higher
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