I'm a sucker for pretty much anything Batman-related, so, initially, I was intrigued when they announced a new Batman video game months ago. However, when I learned that "Gotham Knights" was not set in the same universe as the "Arkham" series, I admit that there was a little skepticism about how excited I should actually get. On top of that, the only reviews or word of mouth that I heard was that the game wasn't good and that it was "only eight hours long." Eight hours is not long at all, in terms of video game storytelling, and not worth a $70 price tag, in my opinion, so I held off on purchasing "Gotham Knights" for a while.
I'm also a sucker for good deals, so when I saw that "Gotham Knights" was going for nearly 50 percent off for Black Friday, I finally bit the Batarang (as it were) and bought the game.
"Gotham Knights" lets you choose between four different Bat-characters - Batgirl (Barbara Gordon), Nightwing (Dick Grayson), Robin (Tim Drake) and Red Hood (Jason Todd). I typically rotated my character each time I played, and I played nearly equally with all four of them - possibly leaning a little heavy on my usage of the gun-toting Red Hood. I thought all of the characters were good, in their own ways, and all of them provided compelling reasons for which to use them. I thought all of the back-story stuff for each of the characters was great, too, with emotional stories for each person.
There are a handful of classic villains to fight in the game, and I was
Without going into much more detail, I'll just say this:
- The game was way longer than "eight hours long" - I put in nearly 45 hours by the time I hit 100 percent completion.
- After an hour or two, I totally accepted and embraced "GK" being unconnected to the "Arkham" franchise.
- When all was said and done, I really, really enjoyed this game.
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